Monday, 27 June 2016

Love Letter

Want a really great card game that only takes a few minutes and can fit in your pocket then have a look at Love Letter...

All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first?

Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire!

There are many different versions of Love Letter all based on the same mechanic but with different themes. Currently we have the following in stock along with the original...

Saturday, 25 June 2016

Luck and Logic Demo Game

Yesterday I had my first play of Luck and Logic. Initially it looked pretty complex but with in 20 minutes we were ready to play. I was still unsure however if I had got the rules right so I had a look at this youtube video last night. It was quite useful so I thought I would share it...

If anyone thinks that this is a game that they would like to try then come along on Tuesday night when we will be having a few more games.

Gambit Sunday

ust a quick reminder that it is Gambit Games tomorrow at the 3rd Sea Scouts Hut in Shoreham...

Doors open at 10am and if you have not been before then entrance is free otherwise it is £4 and £2 for under 16's.

Unfortunately I will not be there this time so there will not be anything on sale from KD Games. I have however sent along some of our demo games for people to use. Please ask Olly or Keving if you want a game or two.

I have also sent along the demo copies of the brandnew kick starter Oligarchy from local game designer Gary Wareham which has just 8 days to go...

If anyone wants to try it out before they commit to backing it then just ask.

Friday, 24 June 2016

Access Magic - Episode 1

New Maps

Next week, WizKids will release four new Collector’s Premium HeroClix Maps for use with its popular collectible miniatures game.
All four maps are manufactured from flexible neoprene, creating a flat playing surface without folds and a no-slip backing. Each map is three feet by two feet, and has a square grid printed over the terrain sized for HeroClix models. They are all “tournament legal” maps.

The four maps will be the Gaming Convention, WizKids Office, Center Plaza, andParking Garage.

Thursday, 23 June 2016

More Trail Decks for Luck and Logic

Coming late July,  a NEW trail deck for Luck and Logic and NEW booster...

What is Luck & Logic?

―Think Together, Create Together “Trance” Project― Bushiroad, Bandai Visual, Nitroplus, Lantis, Yuhodo, Doga Kobo. The leaders of media content present you 2016’s biggest project. The door to the world of Anime and TCG Trance is now open!

· 1 pre-constructed trial deck
(contains 50 cards + 10 gate cards necessary for play)
· Quick manual
· Playmat (The reverse side has details on deck construction)

3 points to note about Luck & Logic Trial Decks!
1. Start immediately! Everything you need to play the game is included. You can easily strengthen your deck by purchasing two copies of the same deck.
2. Reusability! These cards can be used in conjunction with future decks!
3. 10 Gate cards necessary for play included! Featuring illustrations from the respective worlds.

Believe & Betray - Luck & Logic Trial Deck

· 1 pack contains 7 random cards
· 1 card in every pack will definitely be a paradox card
· 1 display contains 20 packs
· 132 cards total (+7 SP & 8 SR)
· RR:8 R:25 U:40 C:45
· PxR:4 PxC:10

Cease and Desist

Releasing this August the new expansion for Smash Up ...

We’re gonna totally get busted.

Smash Up: Cease and Desist brings you some of the coolest new factions that are TOTALLY not anything at all like some awesome movies and TV shows that we are really into. Not at all.

Astroknights use the power of the Fours to defeat your enemies. The Star Roamers move about space, teleporting your minions from one quadrant to another. Changerbots can transmorph into various forms, with new abilities and strengths. And finally the Ignobles fight over the king’s seat, but don’t trust any of them!

Ages: 14+
Players: 2
45 minutes


Hey, intel doesn’t gather itself!

Your mission: to dig up dirt on Malory Archer and then sell it to the highest bidder. Do you have the wontons to outwit your opponents, get past surly field agents, a loquacious secretary, a mid scientist, and a discordant director of human resources? If you do, you’ll earn the respect and admiration of your peers ( that was sarcasm ).

Based on the beloved Love Letter mechanics, designed by Seiji Kanai. Art & quotes from the FX TV show, Archer. Interact with your favorite characters like you’ve never interacted before!

Ages: 14+
Players: 2 - 4
20 minutes


Ticket to Ride - Rails and Sails

Coming at the end of August ...

The world is changing fast. All over the world, railroad tracks bridge countries and continents, and journeys that would take weeks can now be completed in a matter of days. Seas are no longer obstacles: huge steamers carrying hundreds of passengers sail across the oceans. From Los Angeles to Sydney, from Murmansk to Dar Es Salaam, Ticket to Ride: Rails & Sails takes you on a railroad adventure across the entire globe.

Ticket to Ride Rails & Sails is the new installment in this best-selling train adventure series. Players collect cards of various types (trains and ships) that enable them to claim railway and sea routes on a nicely illustrated double-sided board, featuring the world map on one side and the great lakes of North America on the other. Elegantly simple and fast to learn, it takes the Ticket to Ride series to the next level! Veteran railroaders as well as family and friends will be delighted to set sail to the new horizons of Ticket to Ride…

Ages 10+
Players 2 - 5
60 - 120 minutes

Tuesday, 21 June 2016

How to Play Luck and Logic

With the release of the new card game Luck and Logic this week, I thought it was time to have a look and see what was out there in the way of tutorial videos.

Here is basic tutorial from Heart of the Cards...

We will have a limited amount of boosters in this week and copies of both of the trail decks. Boosters will be £3 and the decks are £15. Watch this space for details of organised play which will be coming soon.

Monday, 20 June 2016

X-Wing Veterans

Due in tomorrow ... 
Maximize the impact of your TIE bombers and TIE defenders with the Imperial VeteransExpansion Pack for X-Wing™! Two new TIE miniatures come with alternate paint schemes – one gray TIE bomber with the Gamma Squadron's signature white stripe and one TIE defender with the bold red paint scheme shared by Countess Ryad and the Glaive Squadron. Additionally, eight veteran pilots and thirteen upgrades dramatically expand your ships’ capabilities and versatility while a new mission, Disable the Relays, highlights many of their new tricks and tactics!

Saturday, 18 June 2016


TDue in next week ... 

The Teenage Mutant Ninja Turtles Dice Building Game brings the heroes in a half-shell from the inner-city sewers to your tabletop! These pizza-loving superheroes offer a special delivery of action to new and veteran players alike.

TMNT 2-4 Player Dice Building Game

Featuring fan favorites including Leonardo, Michelangelo, Raphael, Donatello, Splinter, April and their enemies. This box has everything 2 or 4 players need for Dice Masters actions including: dice, cards, bags and playmats.

Teenage Mutant Ninja Turtles Dice Masters uses the same award winning propriety system as Quarriors! and is fully compatible with other Dice Masters Products. Designed by Mike Elliott and Eric M. Lang, now with extra Turtle Power!

44 Custom Dice
38 Cards
Two Dice Bags
Complete Dice Masters Core Rulebook
Everything two players need to play Teenage Mutant Ninja Turtles Dice Masters!

Friday, 17 June 2016

Ashes Expansion

Coming this July ...

Introducing two expansions for Ashes!

Each expansion features a ready to play thematic deck of all new cards. The growing Ashes fan base is ravenous for new cards to deck build with and new decks with new strategies to explore and these products deliver!
The Roaring Rose:The desert city of Neverset is in bloom. Not only are the grand gardens and menagerie coming into their fullness, but so too is Neverset’s greatest son. Leo Sunshadow parades forth as an envoy to the world. Calming minds, cooling anger, disarming the violent. Only when it is too late do Leo’s enemies see his thorns.

The Duchess of Deception:For a woman in love with Illusion, reality loosens its hold. Nothing is forbidden, because consequences have no meaning. She is boundless. Free. Jubilant. Horrifying. Her maddening laugh echoes down from her gaudy mansion and through the empty streets of Smogborough. The city’s few remaining citizens scurry inside at the sound and shutter their windows.

Ho-Oh and Lugia

Coming this July ...


BREAK Evolution is a special way to power up your Pokémon—and this box features the Legendary Pokémon Ho-Oh as a brand-new Pokémon BREAK, along with never-before-seen promo cards featuring Ho-Oh, Lugia, and Wobbuffet BREAK! Go for the gold with the Pokémon TCG: BREAK Evolution Box Featuring Ho-Oh and Lugia!

· 4 never-before-seen foil promo cards: Ho-Oh BREAK, Wobbuffet BREAK, Ho-Oh, and Lugia!
· 5 Pokémon TCG booster packs to expand your collection!
· An oversize foil card featuring Ho-Oh BREAK!
· A code card for the Pokémon Trading Card Game Online

Thursday, 16 June 2016

Final Fantasy

Coming soon ... 

· 186 cards to collect including the long-awaited FINAL FANTASY VII Remake

· An award-winning, fun and addictive battle system to challenge your friends

· New design and game balance


Monday, 13 June 2016

Dr Who the Card Game

Due in this week is an older card game which is new to us...

Daleks, Cybermen, Sontarans – The list of threats is endless and no place in the universe is ever truly safe from danger, but there is one man who has made it his mission to defend the defenseless, help the helpless, and save everyone he can: a mysterious stranger, a force of nature who has seen his own planet die, a madman with a box.

In Doctor Who: The Card Game, players act as the Doctor and his companions to defend specific locations while sending the Doctor's enemies to conquer locations your opponents are trying to protect. Each player starts the game with one location, and cards in the deck consist of attackers, defenders, locations and support cards. To start a turn, you draw two cards, pick up any cards banked from a previous turn, and take the three cards passed to you earlier by the player on your left. You play or bank cards until you have only three in hand, then pass those to the player on your right and end your turn.

Attackers target specific locations and earn points for the player wielding them if they're in play at the end of the game. Defenders try to remove attackers so that the location owner scores points for protecting the location. Support cards provide different abilities, such as enlarging your bank or providing time points (which can be used to draw additional cards). Whoever has the most points at the end of the game wins!

Saturday, 11 June 2016

X-Wing Spring Kit Tournament

Next weekend it is Father's day, it is also our X-Wing Spring Kit Tournament at the 3rd Sea Scouts HQ in Shoreham by Sea.

This event is being run by Gambit Games and KD Games.

X-Wing challenges players to outmaneuver and outthink their opponent, and the Spring 2016 X-Wing Tournament Kit comes with prizes and limited edition materials...

The kit contains ...
  • One solid metal challenge coin for the winner. Show off your love for Star Wars™ during each match with this official challenge coin depicting the iconic X-Wing!
  • Eight sets of acrylic ion tokens. Point out the ships that have had the misfortune taking an ion blast with these flashy acrylic tokens.
  • Two copies of an alternate art IG-88C pilot card. Take evasive action with new art for one of the most popular iterations of the famed bounty hunter, IG-88.
  • Seventeen copies of an alternate art Veteran Instincts upgrade card. This popular card receives new art, allowing Rebel players to upgrade their squads.
If you want to join in then let us know or confirm your attendance on either Facebook or Eventbrite.

Cardfight Vanguard Store Circuit Championship 2016

On Sunday 29th May 2016 we held our very first Cardfight Vanguard Store Circuit Championship Event. The winner of which will get a 3 round bye for the next stage of the championship.

We had 20 fighters eager to named our store champion and after 5 rounds of swiss here were the final standings (from 20-9) ...

20th Dannie Macilvride
19th David King
18th Richard Storey
17th Ben Turner
16th Scott Rose
15th Ryan Northcott
14th Kat Greenaway
13th Steve Thorpe
12th Jonnie Wong
11th Dan Thorpe
10th Dahvie 'Scissorhands'
9th Michael Moore 

Our top 8 all got a deck box and went on to play in the quarter finals. The line up was ...

Callum Headley vs Luke White
Jason Rose vs Josh "Zee" Donaldson

Scott Putman vs Ben Pollard
Zak Maydon vs Warwick Dungey

After some intense games we were left with just 4 player in our semi final matches ...

Callum Headley vs Warwick Dungey
Jason Rose vs Scott Putman

Finally there can be only one and that would be one of our two finalists ...

Callum Headley vs Jason Rose

THANK YOU to everyone that played and CONGRATULATIONS TO Callum Headley our very first Store Circuit Champion and good luck in the next round!

Our KD Games 2016 'Store Circuit' CHAMPION

Friday, 10 June 2016

Traitor Rules for Stak Bots

With the new expansion of Stak Bots due out in a few months, it seemed like a good time to revisit and old favourite.

Here is a new variation of the traditional game of Stak Bots from creator Tom Norfolk...

Traitors Variation Rules
- Setup: 9 in each player's Stak, 3 in hand

- Draw 1 card at the start of each turn

- You CANNOT scrap/discard cards directly from your hand as an action

- You CANNOT play cards as an action onto your own Stak (however doing so as a result of an entry effect, eg. Callout Bot is allowed)

- You CAN (and must) play cards onto your opponents' Staks instead

- You CANNOT end your turn with more than 3 cards in hand.

- Attacking and scrapping from the top of your Stak is done as normal.

What does this create? A weird mode, where you are forced to play your hand onto your opponents' Staks during your turn. When you choose to do so and what you choose to get rid of is crucial and it gives a very different way of thinking to the game. It also completely changes the usual applications of some cards; for example turning up a Bountiful Bot on your Stak and drawing an extra card becomes a curse. You also have to predict more what other players are likely to do with entry effects you give them and play cards accordingly to force their hand... well, your hand. Wait... whose card was that?!

Worth a go I think, fancy a game on Tuesday?

MTG Draft- The Basics

With the release of Eternal Masters, one of the things that we will be doing at KD Games In the coming weeks is drafting. For many of you this is not a new concept, but with players of all different experiences that may not be the case for everyone.
For those of you completely new to drafting, the concept is simple. A number of players (usually eight, but it could be as few as four and as many as twelve) sit around a table with three booster packs. Each player opens his or her first pack, looks through it, and selects a card. The players then pass the packs to their left. This process continues until all of the cards from the first pack have been selected. Then, the players open the second pack, select a card, and pass the pack to the right. Once that pack is gone, players then open the final pack, select a card, and pass to the left again.
After all of the cards have been selected, you will have forty-five cards in front of you. You must then construct a deck of at least forty cards including basic lands.
Drafting can be overwhelming for new players, so here is simple guide to follow when drafting. Keep in mind that this is a beginner’s guide. If you have ever drafted in a Grand Prix or the Top 8 of a PTQ, this article isn’t for you. 

Know the Cards!
First, know your format! What booster packs are you going to be drafting? It’s a good idea to know what cards are in those sets. If you have a look on Gatherer you will be able to find a full list of any set that MTG have released.
So, how do you know what cards to pick in your Draft? There is a simple acronym that is commonly used as a guideline for pick orders. That acronym is BREAD. You want to make your picks in the following order:

B – Bombs!

Bombs are super-powerful cards that are hard to deal with. Usually, if you play a bomb, unless your opponent answers it quickly, you will win the game. 
If you are unsure of what a bomb is when evaluating a pack, ask yourself these questions:
  • Is this card a big creature that is difficult to remove and hard to block? Any big creature with abilities that can swing the game in your favor is a bomb.
  • Does this card have some sort of mass effect that provides card advantage? Does it kill creatures, make your opponent discard cards, or make your opponent lose a huge chunk of life? 
  • Does this card provide a huge, game-breaking effect? Planeswalkers, mass removal, etc
Bomb cards should be picked immediately if you see them—they are the most efficient ways to win games!

R – Removal!

The next cards you want to be looking for are cards that remove creatures or other problem cards. This can include burn, destroy effects, or creature enchantments such as Claustrophobia or Bonds of Faith. Removal is very important in Draft decks, and usually, the more removal you have, the better your deck will perform.
Not all removal is permanent removal. Some spells, such as bounce effects, only remove the creature for a short period of time. Although not permanent, that turn in which the creature is in your opponent’s hand will allow you to put significant pressure on him. Your opponent then has to spend all of his mana to recast that creature.
Some removal doesn’t actually kill a creature directly, but it does so in combat. These cards are commonly referred to as combat tricks.
Finally, some removal doesn’t look like removal at all—it’s just a creature with flash. Flash creatures are also considered combat tricks.
E – Evasion!
The next cards you want to draft are creatures with evasion—creatures that are hard to block. Usually in Limited games, players have a lot of random ground guys in play, and no player can attack beneficially. The game will then go to time and end up in a draw. This is where you need creatures with evasion. Anything with flying, fear, or that are unblockable are considered creatures with evasion.
A – Aggro!
Next step in drafting your deck is picking up creatures that round out the deck and fill up your mana curve. You want to be able to cast a creature every turn if possible. Therefore, it’s important to have guys that have different mana costs. A good rule of thumb is to have between thirteen and seventeen creatures in your Draft deck. Take a look at this deck that I recently drafted:

D – Duds!
The last types of cards you will be drafting are the bad ones. These are the cards that you will be picking up toward the end of the pack and usually don‘t want in your deck. 

These last five or so picks in each pack are the picks where you should keep your sideboard in mind. Yes, you do have a sideboard in Draft. Any card you don’t end up playing becomes your sideboard, and you can sideboard any number of cards in between games. It doesn’t even have to be a one-for-one swap.

The situational cards that aren’t good enough for your maindeck but can be great in certain matchups are the types of cards you should by picking up for your sideboard. 
So that is a very basic overview - there is lots more that can be said about DRAFT as it is one of the best ways to play MTG, but if this sounds like something you would enjoy the next thing you should do is play.

Releasing at the end of July

To arms, soldiers!

Gallia is under attack, and the enemy is on our borders. The empire has come in search of ragnite and conquest, but they will find that only war awaits them. Join the legendary Valkyrur, descendants of an ancient race of warriors, and their friends across three generations of war. The Vingolf series of Force of Will returns! This time, Valkyria Chronicles takes the stage!

With Ruler cards, Resonators, Spells, and plenty of Magic Stones, this box set comes with everything you’ll need to join the fight!

· Rulers: 5 Kinds
· Resonators: 50 Kinds
· Spells: 15 Kinds
· Additions: 5 Kinds
· Regalia: 5 Kinds
· Magic Stones: 15 Kinds
· Bonus Pack: Foil 10 Kinds
· 225 Cards In All

Tuesday, 7 June 2016


Releasing this July ...

Cortex Challenge is the exciting new brain-busting card game by Esdevium Games, which uses the same fast-paced approach to family fun popularised by Dobble and Jungle Speed! Cortex Challenge tests up to six players’ memory, cognition, and sensory perception. It even includes texture cards that are used during ‘Touch Challenges’, where players must guess what they are feeling, adding a unique element that is often neglected in games. Players’ brain powers are stretched to the max as they race to be the first to match symbols, correctly remember all objects on a card or find the route out of mazes, amongst many other tests!

Winning challenges allows players to add pieces to their brain puzzle which they must complete before their opponents in order to win the game. Cortex Challenge is sure to tax the mental abilities of players both young and old!

Legendary - Firefly

Due to be released this July ...

· Legendary Encounters is back with an all new “Firefly” core set!
· Play as the crew of the Serenity.
· Players must work both with each other to complete each episode that players choose.
· Once players complete an episode, everything resets to start anew.
· Each Core Set comes with over 500 playable cards featuring all original art! 
· The game will feature some of Firefly’s greatest protagonists, including Patience, Niska, Saphron and the evil Alliance.
· Upgrade your ship to gain an advantage, but becareful that Serenity does not get enough strikes to end the game. 
· Also included will be a game mat to help to organize the play field.   

Monday, 6 June 2016

Ticket to Ride Card Game

Due back in stock this weekend is ...

A New Train Adventure Begins!

The Ticket to Ride Card Game delivers all of the excitement, fun, and nail-biting tension of the original Ticket to Ride board game, but with several unique game-play twists in a new stand-alone, card game format.

Players collect sets of illustrated Train cards, which are then used to complete Destination Tickets - routes between two cities depicted on each ticket. But before their Train cards can be used, players must face the risk of "train robbing," where another player may force them to lose their hard-earned cards.

Contains 96 illustrated train car cards, 46 destination tickets, 6 big city prize cards, and a rulebook.

Part of the Ticket to Ride series.

To begin the game, each player is dealt train car cards and destination ticket cards. All these cards are kept secret from the other players until played or scored. Each player may keep all his ticket cards, just one or any number in between. A player's turn has two parts: first the player moves face up train car cards from his Railyard to his face down, On-the-Track stack; second the player may perform one of the following actions: 1) draw more train car cards, 2) place train car cards in his Railyard, or 3) draw destination tickets. Like the original Ticket to Ride board game, when a player chooses to draw train car cards, he may choose from the five face up cards or draw from the top of the face down deck. When placing cards in the Railyard, a player may place two or more cards of the same color including locomotives which are wild, or three cards, each of a different color. Also when placing cards in the Railyard, a player may not play cards of the same color as those currently present in his Railyard nor of the same color as those present in any opponent's Railyard unless he plays more of that color than are present in the opponent's Railyard. If the player plays more, then the opponent must discard his cards of that color. This is called "Train robbing." When drawing destination tickets, a player draws four and may keep any number of them including none.

When the train car card deck is exhausted in a two or three player game, each player gets one more turn and the game ends. In a four player game, completed tickets are scored and discarded train car cards are reshuffled into a new draw deck. When that deck is exhausted, each player gets one more turn and the game ends. At the end of the game all tickets not previously scored are scored. The point values of completed tickets are added to a players score while those of tickets not completed are subtracted. To complete tickets, players match train car cards in their On-the-Track stack by color and quantity with their tickets. Each big city bonus is awarded to the player with the most completed tickets having that city. These bonus points are added to the player's score. The player scoring the most total points wins.

Friday, 3 June 2016

Next Year

Assault of the Giants is a new Dungeons & Dragons board game designed by Andrew Parks. Designed for 2-6 players, Assault of the Giants challenges players to command one of the six types of giants and claim the right to rule over all giantkind. Command giants and assault settlements to score points and secure important resources, including food, treasure, ore, and runes. Contents include 14 Giants miniatures, measuring from approximately 4” to over 5 ½” in height.  Assault of the Giants is scheduled to release in Spring 2017.

Kickstarter - Oligarchy


Oligarchy™ is a card game based in a dystopian near future.
You will play the role of a powerful Oligarch. Cunningly use the resources, items, and personnel at your disposal to crush your opposition! Set your allegiance to one or more of the 8 powerful factions and experience the reality of power struggles, hideous comebacks, desperation moves and GLORIOUS VICTORY!
The world of Oligarchy™ is tough and brutal; with many different card types including, characters, scenarios, incidents, items, professions, and resources; the possibilities are almost endless!
Will you be the lone survivor or a footnote in history? Let the games begin!



Oligarchy™ is a game for 2+ players.  For each additional player you should add 20 minutes to the game time, so a 4 player game would likely take just over an hour.   The game is played like many trading card games with each player taking their turn, deploying their cards and trying to take down their enemies by various means.
In Oligarchy™ you choose to align 12 points of 'Power base' to one or more factions.  Cards will have faction requirements on them to show you their allegiance, this helps your decision making when preparing your decks for battle.  Rarer cards sometimes have no faction requirement so you can play them in any deck you make. 
Cards are played by spending your amassed Affluence and Influence points.  A card's cost is found in the bottom purple and blue circles.  All Power, Affluence, and Influence points are tracked with the supplied spinners to keep your game tidy and fun.
The game is played with a simple turn structure detailed here:

Let's look at an example game layout.  You might choose to start the game and masquerade as a corrupt politician with 6 points of Power in the Government faction and 6 in the Crime faction (Player 1).  Your opponent may have chosen to moonlight as a TV evangelist type with Religious and Media Power base (Player 2).  The narrative gives the game its gritty charm so have fun with the stories you create.  After the game gets underway a play example might look like this:

More information and videos on gameplay can be accessed via our

If you think this is something that you would be interested in then please have a look at the kickstarter...