Tuesday, 25 March 2014

Lord of War Draft???

Really? A Lords of War Draft?

Hopefully yes, that is I am going to give it a go this weekend at Gambit Games if I can get enough interest! This is how I think it should work ...

Each player will pay £5 and for each person in the event a deck (either dwarf, elf, orc or lizardmen) will be added face down to the pool of decks! These decks will be assigned at random to a seat around the table and then each player will be assigned a seat!

Players will now get to look at their deck, open it and remove the general card!

This is the general of there army and they must keep it! The player will pace it face down in front of them! This starts you mercenary army pile! (You do not show it to the other players)

Next players must choose the rest of his armies commanders, to do this every player sorts through the deck and finds the five command cards! They then pass these cards to the player on there left! This player must then select one and pass the rest to the player on their left! Each time a player takes a card they put it face down on top of there army pile! This continues until all of the command cards have been taken!

Finally each player must select their troops! To do this players take the remainder of the cards in the pack and select one card! It can be any card and you do not have to stick to the normal rules for deck constuction! (In other words you can have as many cards of one type as you are lucky enough to pick!) The card selected is placed face down on their army pile as before and this time the remainder is pase to the player on the right!
This will continue until all the cards have been selected! At the end of the process players should count through their decks to make sure that they have 36 in total!

Finally its time to see how good your new army is! There will now be three rounds but as this is planned to be a quick format the normal winning conditions will be changed to...

3 Command Cards or 15 Cards in Total!

Also rather than working out the points for each game players will be awarded 5 points for a win, 2 points for a draw and nothing for a game loss! Each round will last upto 30 minutes with an additional 3 turns if the time runs out before the game resolves!

Monday, 24 March 2014

Stak Bots Tournament

This weekend at Gambit Sunday we will be running a Stak Bots Tournament!

Starting at 11am this will be a free event to attend, but players will need there own deck!

Decks can be customised but must still contain 10 of each rank (1-6) and no more than 5 of any one particular card!

Each round will last a maximum of 30 minutes and each player will use there own draw deck! The game will be one on one matches using two staks each! We will be using reactive play (but only on your own staks) and each stak will be the usual 9 cards with a starting hand size of 3 cards!

Entry triggers will include the the first cards revealed on each stak with the player taking the first turn taking priority! (Player going first should be determined before cards are revealed). The player going first will not draw a card!

For this event we will be using a SWISS format so games that are unfinished in the time allowed will result in a draw as will any game where players simultaniously die! The time for the round will be displayed and when it runs out there will only be a chance to finish the current turn!

After a number of round which will depend on the number of players there will be a top 4 or top 2 play off, with the winner taking the prize of a full copy of the Stak Bots Expansion which is due for release this May!

Saturday, 22 March 2014

Lords of War Tournament

To celebrate Table Top Day we will be hosting a Lords of War Tournament as part of Chichester Gaming Society's Game Day!

The event will start at mid day on Saturday 4th April 14 and is a free event to enter! Players will however need there own Lords of War deck! For this event players can use a deck that they have constructed themselves as long as they have kept to the correct format and only have cards from a single race/faction! I will be bringing some stock of both Elves vs Lizardmen and Orcs vs Dwarves with me and I will be happy to teach new players the game before the event begins.

If you have not played before its a really simple game to learn! It only takes a few minutes to learn the basics!

The amount of rounds played will depend on the number of players we get, but will be at least three! As it is a tournament we will be using the points system rather than just straight winning or losing! Players will get points for each unit or command unit they claim as well as additional points for winning a round. Rounds will be timed at 45 minutes per round with 5 additional player turns to finish the game!

The winner of this event will get an invite to the Lords of War Regional Tournament which will be taking place at Gambit Games CONQUEST event on September 27th! The free entry to this event will include free entry to the full day of gaming!

Thursday, 20 March 2014

New Pokemon Tins

Two powerful new Pokémon roar their challenges as battle begins! Who will you choose: the magnificent Life Pokémon Xerneas or the terrifying Destruction Pokémon Yveltal? The choice is yours in the Pokémon Trading Card Game: Legends of Kalos Tin! Each of these excellent tins contains Xerneas-EX or Yveltal-EX as as a special foil card, 4 Pokémon TCG booster packs, AND a BONUS code card for the Pokémon Trading Card Game Online.

Tuesday, 18 March 2014

Stak Bots the Expansion!

So thanks to Tom at Stak Bots I have got hold of a copy of the new expansion! Due for release this May it adds 16 new bots to make the game even more enjoyable! Tonight at KD Games Night I plan to give it a proper test, so if anyone is up for a game please let me know on the events page!

Expansion Bots

Below are the 16 new expansion Bots. They are all ready to fight and die for you (apart from Greedy Bot; it just wants to eat all of your cards).
white back bots-12
Shield Bot is a shield… bot. It can’t attack. Ever. Having a great defence is useless when you need to attack; be ready to throw down your shield!!
white back bots-13
Re-entry Bot gains the entry effect of any other top card; sometimes this is great, sometimes very bad! The more Staks there are in play, the more versatile this Bot becomes. Conversely, one on one against an army of Clumsy Bots, this becomes the worst card in the game.
white back bots-14
Spur Bot destroys the card underneath it when it enters. Darn those spikey boots! Choose carefully when to play this card!
white back bots-15
Cannonball Bot scraps any other top card, but destroys itself in the process!Great for taking out strong Bots, but be wary of how many cards you have left once these start flying out of your Stak!
white back bots-16
Tank Shot Bot deals damage to other cards from afar. It’s like a normal Shot Bot, but only slightly useless at defending.
white back bots-01
Invisi Bot can’t be targeted by other entry effects while it is the top card. Tear through their defences and laugh as their entry effects are turned against them!
white back bots-02
Greedy Bot eats all of your other face-up cards and its power becomes the total of their power! It has the potential to become the strongest card in the game, but if it has nothing to feed on it will instantly perish. It may also end up doing your opponent’s job for them.
white back bots-03
Levi Bot lets you raise any card in the game to the top of its Stak. Choose carefully! Face-down cards are fair game as well.
white back bots-04
Spash Bot will spike a card when it damages, unless the card it would spike is face-down, in which case it will bash the Stak instead. Manoeuvre their cards until it will do what you want it to!
white back bots-05
Twice Bot deals its damage twice! Great for taking out powerful cards, but not so great at defence.
white back bots-06
Cloudy Bot isn’t affected by green star special damage abilities, like bash spike or fatal. It takes the damage, but ignores their effects. Why, you ask? Because it’s a cloud. That’s why.
white back bots-07
Stomp Leader Bot is a strange combination of stomp and leader. Go on a tiny stomp rampage or stock up cards to create an unstoppable tyrant!
white back bots-08
Portal Bot takes any top card and puts it back on top of the supply pile. Steal your opponent’s cards to draw on your turn, or make them waste a turn drawing a useless card. Plan ahead and control the game.
white back bots-09
Callout Bot makes a player play a card from their hand. Draw out cards to setup spike attacks, or leave your opponent with no defending options in reactive play. You can even make yourself play a card if you’re in a tight spot.
white back bots-10
Anchor Bot falls straight to the bottom of its Stak when it appears! Useless? Mostly. Especially in reactive play. However they’re occasionally great for feeding Greedy Bots, absorbing bashes, or for when your Stak is running out.
white back bots-11
Nano Bot destroys cards with 5 power or more, as soon as it battles them and before any damage is dealt! A tiny little bot with the capacity to change a game; look for the panic in your opponent’s eyes when they’ve just laid an amazing defence and your Nano Bot comes out!

Friday, 14 March 2014

XY Legendary Collection

In stock from today are the new Legendary Collections....


The mysterious Kalos region has revealed incredible secrets, introduced new and amazing Pokémon, and brought a whole new Energy type to the Pokémon world, but more, much more, awaits! Here, in the Pokémon TCG: Xerneas or Yveltal Collection, these awesome powers of Kalos—the Life Pokémon Xerneas or the Destruction Pokémon Yveltal—are found in all their glory as a fantastic figure and a special foil promo card! And, with 3 Pokémon TCG booster packs to add to your collection also included, your foes will be confounded!
Disclaimer: The carton may not be a equal mix.
The Pokémon TCG: Xerneas or Yveltal Collection includes:
  • Xerneas or Yveltal as a cool oversized card!
  • 4 Pokémon TCG booster packs
  • A special foil promo card featuring Xerneas or Yveltal to add to your collection!

Thursday, 13 March 2014

Pokemon Elite Trainers Box


Open Your Eyes to a Whole New Kind of Pokemon! Kalos has been revealed, yet so much still remains unseen! 

New Trainers, new tactics, and the awe-inspiring Xerneas and Yveltal await - as does something else. Something... different. Something to make even the mightiest of Pokemon-EX tremble! A new age begins in the Pokemon TCG with Mega Evolution! 

There are two versions of the XY Elite Trainer box and 5 of each version come in each case! In each box you will find: 8 Pokemon TCG: XY booster packs 45 Pokemon TCG Energy cards, including Fairy Energy! 2 acrylic condition markers 6 damage-counter dice A competition-legal coin-flip die A player's guide 65 Pokemon TCG: XY card sleeves 4 dividers A collector's box to hold everything

There will be only a very few of these if you want one then I need to no very soon!!!

Tuesday, 11 March 2014

Stak Bots Reactive Play

As we are planning a few Stak Bot Events in the coming weeks, I thought it might be worth posting about reactive play, as some of you will be unfamiliar with it!

Reactive play is ... "When you are attacked you may protect yourself by playing a card onto the defending Stak before the attack takes effect. If you do, the attack is cancelled. The attacker can choose a different attacking card if they haven’t already completed an attack. Entry effects trigger as normal."

If you prefer a practical explanation then why not have a look at this video...


Reactive play really changes the game and certainly adds to the enjoyment. If you have not tried it then why not give it a go!

Monday, 10 March 2014

Jace vs Vraska

The new Jace vs Vraska is due for release this weekend, so here are the details of the deck lists...

And, as is the case with Duel Decks, several cards get all-new art. Take a look:




Friday, 7 March 2014

Stak Bots Tournament

A big thankyou to everyone that played in Tuesday night's Stak Bots tournament! I thought it was a very enjoyable format and hope that everyone will be keen to do another one in the very near future!

The results for the night were ...

There are a couple of things that need to be worked out ready for the event which I hope to run at the next Gambit Club day which is the last Sunday in March.

The first one of which is get some counters to mark that a stak is firstly attacking and then that it has completed its attacks as it can get a little confusing. It would also be useful if players used dice to represent damaged taken especially in combat stages that involve complex 'stak' interactions!

The second problem is of course the tied games, one solution if a reduced stak rematch (maybe 4 cards) another is to change the format to 'swiss'. I would really like some feedback on this from everyone that played!

In addition after speaking to Tom Norfolk the games designer there are a couple of changes that I think will make things more enjoyable and competitive which are...

  • Players will start with a hand size of 3 cards not 2!
  • The player who goes first does not draw a card in the draw step!
  • The introduction of reactive play
  • Players will play with there own decks!
and finally the ability for players to customise there decks if they wish, Contruction rules would be that the deck must contain 60 cards, 10 of each 'rank' (which is the number at the bottom of the card on the left hand side) and that you are not allowed more that 5 of any particular card! (So that would be upto 5 power 7 stomp bots!)

Let me know your thoughts!

Monday, 3 March 2014

Pokemon League Challenge

Tomorrow night it is the Pokemon League Challenge for the Chespin Season. Entry is the same as other Leagues at just £2. Registration will start at 4pm and we aim to start at 4:30pm. We will be playing single games and number of rounds will be confirmed on the day!


Pokémon TCG League ChallengeLeague Challenge tournaments are designed to provide players with small, entry-level events on a local scale. These events are a great way to get your feet wet in the world of Premier Events.
In the Pokémon Trading Card Game League Challenge tournaments, players in each of the three POP-recognized age divisions can work toward earning Championship Points, potentially earning an invitation to the World Championships!


The tournament is run using the Standard Format and Age-Modified Swiss pairings. See the Pokémon Tournament Rules for information about the Standard Format and Swiss. The number of Swiss rounds to be run will depend on total attendance at the event. Organizers of League Challenge tournaments will have the option to run best-of-three or single-game Swiss rounds. League Challenge tournaments do not include a Single-Elimination portion; placement in the event is determined by final Swiss standings.


Participants will receive 1 Play! Point just for playing!
1st Place
  • A first-place League Challenge promo card
  • 15 Championship Points
2nd Place
  • A second-place League Challenge promo card
  • 12 Championship Points (if age division attendance is 4 or greater)
3rd Place
  • A third-place League Challenge promo card
  • 10 Championship Points (if age division attendance is 8 or greater)
4th Place
  • A fourth-place League Challenge promo card
  • 10 Championship Points (if age division attendance is 8 or greater)
5th–8th Place
  • 6 Championship Points (if age division attendance is 32 or greater)