Tuesday 17 June 2014

Lords of War Campaign Update


The Lords of War Campaign will start tonight at the Royal George as part of this weeks KD Games Night!

I have got a number of players interested and it should make for some interesting games. Following on from yesterdays blog article where I outlined my initial thoughts there have been a number of questions raised which were either not clear or not even thought of. So in preperation for tonights games here are the questions that have been raised so far with the answers... 

Q. If a general issues a challenge to an unclaimed territory, but a subsequent general issues a challenge to a territory that the first general has claimed (which the 1st general must accept?) what happens.

A. This type of situation should be quite rare but presents an interesting problem. Sometimes a generals plans to expand his/her empire will be changed by an unexpected attack on another front! When this happens the general being challenged must defend! This may leave an other general without a battle to fight when it does then the challenge process continues to the next highest priority player and the player that no longer has a battle is changed to the lowest priority. So for example Player 1 challenges a vacant region, Player 2 accepts it, Player 3 challenges a region controlled by Player 1 which means Player 1 must accept it! Player 2 no longer has an opponent so goes back into the pool of players as the lowest priority and Player 4 now challenges a region as normal! To prevent more complex situations where a general is challenged twice in the same round I have added the condition that no player may challenge a non vacant region if the player who controls it is already defending this round!

Q. When a command card is sold back at a cost of 20 points does the player that wants their command card back pay 20 points and / or the player who had captured the command gain 20 points? 

A. The player that wants it back pays it to the player that captured it - so one player loses 20 points and the other gains 20 points to their ongoing scores (captured units are only worth 10 points whilst you have them and there is a chance they may escape meaning the player will have nothing!)

Q. Do we need to play a full round (all players) at a time?

A. No but the next round can not start until all games have been completed.

Q.  When you customise a deck is this still bound by the limits of existing rules (e.g. max 8 infantry etc)?

A. Yes all normal deck building rules apply.

Q. When you have 6 regions can captured command cards replace other non-command cards or is it limited to command card changes?

A. Captured command cards will take the place of one of a players command cards! If a captured command escapes or dies whilst trying to escape then the original command card returns to the deck (assuming it is still available, i.e. not captured itself!)

Hopefully these answers make sence and I am sure more will come up tonight or that there will be things that simply need changing! I will do a unpdate in the coming days with any further changes as well as a progress report on the campaign itself!

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