• Starting on third turn of the player who goes first, the Infinity Stones become active. From that point on, at the beginning of each player’s end step, that player rolls a six sided die to determine which Stone’s effect happens.
• Each Stone requires something to reap its reward. If you successfully follow its first instruction, an ability will trigger. Players may respond to this ability. As the ability resolves, you’ll put an infinity counter on your Super Hero and enjoy that Stone’s unique benefit.
• Careful, heroes! Vast rewards await you, but wielding the Infinity Stones carries immense risk. Once the die is cast, you must do as Stones command, whether the result is to your liking or not.
INFINITY STONES
• Super Hero cards aren’t permanents and can’t be removed, destroyed, or otherwise vanquished.
• During the game, Super Hero cards will receive infinity counters from the effects on the Infinity Stone chart. This is the only way infinity counters may be added. Other effects, such as proliferating, won’t work.
• Each Super Hero card has two abilities. The first is always active. The infinity ability becomes active once a Super Hero card has three infinity counters on it




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