Now that our league is approaching the half way point for the division stage, it is time to announce a few custom inducements that will be available for the rest of this event.
CUSTOM INDUCEMENTS
0-1 DWARVEN SMITH
100,000 GOLD PIECES, AVAILABLE TO ANY TEAM
A Blood Bowl tournament is the ideal place for the local smiths to showcase their talents and sell their wares; many coaches are quick to purchase some extra Dwarven steel to protect their more vulnerable players or provide their heavy hitters with that extra 'edge' they need in a mid-match punch-up!
Before the game begins, a team that has hired a Dwarven Smith must roll a D6.
On a 1-3, the Dwarven Smith has provided the team with some additional armour plating. Choose D3 players on your team to improve their AV by 1 (to a maximum of 11 + ) until the end of the game.
On a 4-6, the Dwarven Smith has provided the team with a selection of ornate knuckle-dusters, steel-capped boots, and other items designed to inflict pain on the opposition. Choose D3 players on your team to gain the Mighty Blow (+1) skill until the end of the game.
0-1 FESTIVE GIFTS
50,000 GOLD PIECES, AVAILABLE TO ANY TEAM
The festive period is a time for giving and many teams engage in this tradition by secretly giving gifts to a random one of their team-mates - though, some teammates definitely end up getting better gifts than others!
Before the game begins, randomly select one player on your team. That player has been given their festive gift and ripped it open with unbridled excitement! Roll a D6 to determine the effect of the gift.
D6 GIFT
1 More Socks...: The player gains the Animosity (all team-mates) trait as they are annoyed that their team-mates got them such a totally rubbish gift!
2 Tasty Treat: Until the end of the game, the player may attempt to Rush one more time than they usually could as they are fuelled by the delicious delicacy.
3 Protection Spell: The first time in this game that the player suffers a KO'd or Casualty result on the Injury table, they do not suffer the effects and are instead placed in the Reserves box.
4 Bugman'sXXXXXX: Until the end of the game, the player may add 1 to the roll when rolling to see if they recover from being Knocked-out.
5 Spiked Gloves: The player gains the Mighty Blow (+1) skill until the end of the game.
6 Lucky Trinket: The player gains the Pro skill until the end of the game.
BOOBY TRAPPED END ZONE
100,000 GOLD PIECES, AVAILABLE TO ANY TEAM
Victory in a game of Blood Bowl is determined by the number of touchdowns a team scores, at least in the eyes of the officials! It isn't unheard of for a particularly conniving coach to purchase some form of booby traps to hide in their own End Zone in an attempt to provide an explosive surprise for any opposition player that looks like scoring!
For the duration of the game, whenever an opposition player with the ball moves into a square in your End Zone, they must roll a D6. On a 2+ nothing happens and the touchdown is scored. On a 1, a booby trap has gone off and the opposition player is Knocked Down. No touchdown is scored.
FAMOUS MOOT BUFFET
50,000 PIECES. AVAILABLE TO ANY TEAM
Whenever a Blood Bowl tournament comes to the Moot, fans can be assured of three things: an abundance of Halfling teams getting the stuffing kicked out of them in the early rounds, referees that care more about the halftime snacks than enforcing the rules and, most importantly, the legendary Mootland buffets. Many coaches have been known to pay a budding Halfling baker to provide all manner of scrumptious snacks for their players over the course of a game, keeping their morale high, their energy levels up and using the smell of freshly baked goods to rouse those who may have been hit that little bit too hard on the field!
During the pre-game sequence, before determining the kicking team, any team that has hired a Famous Moot Buffet must roll a D6 to determine what manner of tasty treats the Halfling bakers have provided for their team. The effects last for the duration of the game.
D6 GIFT
1 Garlic Eclairs: Though delicious to eat, Garlic Eclairs do tend to leave a player's breath smelling particularly pungent, and not many opponents are willing to get near them if they can help it! Players on your team gain the Foul Appearance skill.
2 Super-sticky Buns: Sticky Buns are a firm favourite in the Moot, though eating them does leave a player's mitts somewhat stickier than before; something that does aid in picking the ball up however! Players on your team gain a bonus of +1 when rolling to pick up the ball.
3 Fresh Tripleberry Scones: The smell of freshly baked Tripleberry Scones wafting through the dugout is enough to rouse almost any knocked-out player. Players on your team gain a +2 bonus when rolling to recover from being KO'd.
4 Energy Bars: These delicious snacks are the perfect treat to fuel any player, letting them unleash bursts of energy all game long. Players on your team may Rush one more time than they usually could.
5 Amazing Apple Pie: It's long been said in the Moot that Apple Pie is very much a superfood, and many players will scoff down as many helpings as they can to keep their strength up! Players on your team gain a bonus of +1 to their ST when performing a Block action as part of a Blitz action for the duration of the action. This is applied before counting assists or applying any other modifiers.
6 Delightful Doughnuts: Everyone loves doughnuts, and no tournament is complete without players wolfing down a doughnut or three to raise their spirits! Whenever a player on your team uses a team re-roll, roll a D6. On a 5+, the team re-roll is free.