Thursday, 16 September 2021

MTG Innistrad Midnight Hunt Prerelease

It's time to go back to one of Magic players' favorite planes: Innistrad.

A spooky plane based on gothic horror—filled with Vampires, Werewolves, Zombies, Spirits, and, of course, Humans just trying to get by—loaded with fun and full of flavor. 

But what is a Prerelease? 


During Prerelease weekend, you have your first chance to get your hands on the new set.

The Prerelease of a set is great because the set is totally new, the footing is equal as everybody plays with the set for the very first time, and you just get to relax and have fun exploring the new cards. There's a lot of laughs, learning, and great games: it's a lot of fun for old and new players alike!

What does a Prerelease Pack for Innistrad: Midnight Hunt have in it?

You don't even have to brave the werewolf-laden forests of Kessig to get one of these beauties. And there is indeed a lot of good stuff inside—here's everything you'll get:

6 Innistrad: Midnight Hunt Draft Boosters
1 Traditional foil rare or mythic rare from Innistrad: Midnight Hunt with a foil year stamp
3 Double-faced helper cards (with a Magic card back so it can take the place of a double-faced card in a deck, if needed)
1 Twenty-sided spindown life counter with the Innistrad: Midnight Hunt expansion symbol imprint
1 MTG Arena code card to redeem for Store Packs of Innistrad: Midnight Hunt
1 Reusable deck box with divider

How do I build a deck?

You'll find six Draft Boosters, which is exactly what you need to get started building your sealed deck. First thing's first: crack them open! Then, you'll have a stack of cards.

So . . . what now?

It's time to build your deck, of course!

Sealed Deck is a little different from normal deck building. You get to build a deck using only the cards in front of you, plus as many basic lands as you'd like. Also, unlike a normal Constructed deck where the minimum deck size is 60, you only need to play 40 cards.

The first thing you're going to want to do is figure out a method to pick which colours you'll be playing. I recommend playing two colours and about 23 nonlands. You can sometimes "splash" for a third colour, but in general, you'll want to pick two to be your core.

Some things that may draw you into specific colours are:
A strong rare you're excited about
Plenty of "removal" cards that can deal with your opponent's creatures
A lot of playable cards in that colour
A good "mana curve" in that colour—meaning lots of creatures of different costs

Ideally, the colorus you pick will have all four, but if two or three of those are true, that's plenty good.

Now you have your colorus down. From there, how do you take everything you have and figure out which 22–23 cards to put in your deck?

Here's one process that may help!

First, lay your creatures out in mana-cost order. This helps you see what creatures you're going to potentially be able to cast at each part of the game. (Don't lay your noncreatures out at this point unless they're cards you are planning to play as soon as you have that much mana—for example, you will generally cast a Ritual Guardian on turn three, whereas Sungold Barrage isn't usually a turn-three play.)

A good "mana curve" of creatures is crucial to a successful sealed deck. You don't want to have a ton of cards at any single spot in the curve. It's important for you to have a good mix so you can play your cheap spells in the early game and your expensive spells in the late game. As a very general rule for Limited, I would look to play something like this:
1 mana: 0–2
2 mana: 4–6
3 mana: 3–5
4 mana: 2–4
5 mana 1–3
6+ mana: 0–2

That's far from hard and fast, but it's a good place to start. Cull your creatures down to these numbers by choosing your favorites.

Now that you have your core creature base figured out, it's time to add in spells! Pick your favorites among your colors to bring your deck to 22 or 23 nonlands, and then you're good to go from the spell side.

The spells you're going to want most are what are called "removal spells"—these are the spells that permanently neutralize your opponent's creatures by either dealing damage, keeping them tapped, or just straight-up destroying them. Sealed Deck Magic is all about creatures, so you'll want to play most of the cards in your colors that can get rid of your opponent's creatures.

You can play more than 40 cards, but you really should stick to 40 if possible. Every card you play past 40 just means it's that much less likely you're going to draw that awesome rare you put in your deck!
The land ratio you're looking at should be about 17 or 18 lands to 23 or 22 nonlands. This isn't right 100% of the time, but most Limited decks end up looking like this, and, in general, it's what I would want to have.
Play a mix of cheap-to-cast and expensive-to-cast cards. If you have all cheap, small creatures, then a single big creature can shut you down. If you have all large, expensive creatures, you risk getting run over first. Stick to a mix that focuses on creatures with a mana value of two, three, four, and five. More games of Sealed Deck are won by casting a creature every turn starting on turn two or three than by any other way.
Evasion is important! Often, Sealed Deck games will get into stalls where both players have a lot of creatures and neither player can attack very well. Creatures with abilities like flying ensure that you can break through these creature stalls.
Unlike most Magic formats, Sealed tends to be a little slower. If your deck is on the slow side, choosing to draw (go second) rather than play (go first) can be reasonable to give you that extra card.

MAGIC FROM A DISTANCE

So, if you get product to bring home and aren't able to, or don't feel comfortable playing in a store, what should you do?

Well, of course there's Magic: The Gathering Online and Magic: The Gathering Arena, both of which let you play the set from a safe distance. But on the other hand, you could try playing over a phone camera or webcam!

If you haven't tried SpellTable yet, it's really fantastic: with just a few clicks, you can set up your phone or computer with webcam to play Magic with someone across town—or across the world. Complete with life-total tracking and card lookup, it's really easy to set up: just log in with your Wizards account, and you're good to go.

Tuesday, 7 September 2021

MTG Championship

Some exciting news for December this year...

It’s back and better than before! This twice annual one-day tournament is available to all WPN stores where in-store play has resumed, which unless things change in the coming months will be us. 

What is it? This event is all about bragging rights and awesome prizes. We have signed up for this and should get confirmation soon of format(s)

Prizes have been announced and will be...

Arbor Elf promos for participation 

Collected Company promos for top eight

Wurmcoil Engine promo for first place


We’ll be taking a closer look at Store Championships in the coming months, so check back here to find out more!

Thursday, 19 August 2021

What is a Pokemon Prerelease?

With the world slowly returning to some kind of normality people are beginning to return in store to play Pokemon TCG and what better way to get back in to this great game is there than a prerelease event. As it has been quite a while since we have hosted an event like this, I thought we should address some of the basics.

First, what is a Prerelase?

Prerelease tournaments allow players to receive and play with cards from the upcoming expansion up to two weeks before the expansion's official release date!
Each participant receives a Prerelease box containing a 22-card Evolution pack, four 10-card booster packs, and an exclusive foil promo card. 

The Evolution pack provides a solid foundation which, along with the booster packs and Energy provided by the Tournament Organizer, is used to construct a 40-card deck. 

What are the prizes?

Tournament Organizers are provided with 3 booster packs per player to use as prizes. At our events, each player will receive 3 packs for playing regardless of where you finish. The event itself is just for fun.

What do I need to know?

These events welcome players of all ages and skill levels. This is an excellent opportunity for new players to learn the ropes of the game and tournament structure, while scoring the newest cards before they reach store shelves.

Make sure you arrive on time. If you are late for registration, you may not be able to play in the event!

What is the tournament structure?

The event format is Swiss, which is a non eliminating event where the first round is paired randomly and then subsequent round are pair based on standings. The number of Swiss rounds that will be played will depend on total attendance at the event (usually 3). 

Players use a 40-card deck and play using four Prize cards.

Tuesday, 8 June 2021

Western Front

New in this week is a great little game from Little Bighorn Games. It is simple to play, quick, compact and costs less than a tenner! It is an ideal game to take away on holiday or to fill half and hour or so in the evening...


Originally a kick starter project, Western Front is the first in a range of WWII card games that we will be stocking. 





Friday, 28 May 2021

Zendikar Rising Post Release Event

PREPARING TO RISE

Okay, so this week we are looking at one of the sets that arrived during the lock down and for some of you it will be the first time you have got a Zendikar Rising Prerelease pack in your hands. 


For many it has been a while since you built a deck for a sealed event. Here is a bit of recap on building tips and what to expect in this set.

First things first: crack open those booster packs! Then, you'll have a stack of cards.

So . . . what now?

It's time to build your deck, of course!

Sealed Deck is a little different from normal deck building. You get to build a deck using only the cards in front of you, plus as many basic lands as you'd like. Also, unlike a normal Constructed deck where the minimum deck size is 60, you only need to play 40 cards.

The first thing you're going to want to do is figure out a method to pick which colors you'll be playing. I recommend playing two colors and about 23 spells. (Though that gets a little tricky in Zendikar Rising, as I'll explain shortly.) You can sometimes "splash" for a third color, but in general, you'll want to pick two to be your core.

Some things that may draw you into specific colors are:
A really strong rare you're excited about
Plenty of "removal" cards that can deal with your opponent's creatures
A lot of playable cards in that color
A good "mana curve" in that color—meaning lots of creatures of different costs

Ideally, the colors you pick will have all four, but if two or three of those are true, that's plenty good.

Now you have your colors down. From there, how do you take everything you have and figure out which 22–23 cards you're going to want to put in your deck?

Here's one process that may help!

First, lay your creatures out in mana-cost order. This helps you see what creatures you're going to potentially be able to cast at each part of the game. (Don't lay your noncreatures out at this point unless they're cards you are planning to play as soon as you have that much mana.)

A good "mana curve" of creatures is crucial to a successful Sealed deck. You don't want to have a ton of cards at any single spot in the curve. It's important for you to have a good mix so you can play your cheap spells in the early game and your expensive spells in the late game. As a very general rule for Limited, I would look to play something like this:

1 mana: 0–2
2 mana: 4–6
3 mana: 3–5
4 mana: 2–4
5 mana 1–3
6+ mana: 0–2

That's far from hard and fast, but it's a good place to start. Cull your creatures down to these numbers by choosing your favorites.

Now that you have your core creature base figured out, it's time to add in spells! Pick your favorites among your colors to bring your deck to 22 or 23 cards, and then you're good to go from the spell side.

The spells you're going to want the most are what are called "removal spells"—these are the spells that permanently neutralize your opponent's creatures by either dealing damage, keeping them tapped, or just straight-up destroying them. Sealed Deck Magic is all about creatures, so you'll want to play most of the cards in your colors that can get rid of your opponent's creatures.

One wrinkle to all of this are the modal double-faced cards in Zendikar Rising. Some of these are cards that are a land on one side and a nonland on the other. For example:

How should you count them? Lands? Creatures? Something else?

Well, it does depend on the card exactly, but I normally count them as a land since you can always play them as one. However, I usually want to make sure to play 18 lands when I'm playing at least one, and if I'm playing more than three, I'm very conscious about how many of my lands will begin entering the battlefield tapped. In general, playing more lands in this format can be great because of landfall, so playing 18 lands as a base is reasonable.

Here are a few more things to keep in mind for deck building:

  • You can play more than 40 cards, but you really should stick to 40 if possible. Every card you play past 40 just means it's that much less likely you're going to draw that awesome rare you put in your deck!
  • The land ratio you're looking at should be about 17 or 18 lands to 23 or 22 nonlands. This isn't right 100% of the time, but most Limited decks end up looking like this, and in general, it's what I would want to have. This can get tricky in Zendikar Rising, so be sure to check out my aside above.
  • Play a mix of cheap-to-cast and expensive-to-cast cards. If you have all cheap, small creatures, then a single big creature can shut you down. If you have all large, expensive creatures, you risk getting run over first. Stick to a mix that focuses on the two-, three-, four-, and five-mana creatures. More games of Sealed Deck are won by casting a creature every turn starting on turn two or three than any other way.
  • Evasion is important! Often, Sealed Deck games will get into stalls where both players have a lot of creatures and neither player can attack very well. Creatures with abilities like flying ensure that you can break through these creature stalls.
  • Unlike most Magic formats, Sealed tends to be a little slower. If your deck is on the slow side, choosing to draw (go second) rather than play (go first) can be reasonable to give you that extra card

Thursday, 27 May 2021

Understand the MTG Menu Options

Back in January I posted the difference between the various types of boosters and now that the shop is open again and people are once more discovering or returning to MTG I thought it might be good to look at these once again..

Make sure you get the booster that suits you!


Not everyone is always in the mood for the same thing—whether it’s selecting what to have for lunch or buying the right Magic product—so having different options available means we can serve more customers.

Let’s take a closer look at how different Magic booster offerings can satisfy every type of customer.

Set Boosters—The Seasonal Special

Considering something different and a little exclusive?

That's the Set Booster—more exciting than the usual fare with one guaranteed foil and the possibility of extra rare cards.

If you want to get a taste of everything new this season's set has to offer, whether you're grabbing a booster to crack between rounds or exploring the new set on your couch, a Set Booster will be a good choice.

Draft Boosters—The Classic

If you’re seeking a classic, you know what you like and you want the guaranteed satisfaction of consistency. It’s what keeps you coming back for more!

That’s the Draft Booster—the classic, just-like-you-remember-it Magic booster that’s been a staple of the game for over two decades. You can count on a Draft Booster for a balanced Draft experience every time. 

Theme Boosters—The Special Order

Theme Boosters are like a favorite go-to made just the way you like it. They always hit the spot, and you’re certain to walk away satisfied.

Theme Boosters are based on a single theme, typically a color, and are packed with 35 cards—more than double other boosters.

If your someone who likes to play a certain color then you will love Theme Boosters. The cards inside will be perfectly made-to-order to fix their color or themed deck.

Collector Boosters—The Chef's Choice

Anyone who asks for the chef's choice is seeking something even more unique.

Collector Boosters are just that—they show off all the amazing effects and art styles we can do with Magic, just like some of you want to do with your decks.

If you are looking to build a distinct collection, always stuffing your decks with the coolest version of every card, and always flipping to the rare slot of your other boosters first, Collector Boosters are the perfect choice.

Saturday, 22 May 2021

MTG In store W/C 24th May 2021

Last week we were once more able to have people in the store playing games. 

Initially this will be limited to just 4 players. The reason for this is that the Rule of 6 indoors is currently a legal requirement and for us to be able to maintain social distancing we only have space for 2 tables of two. 

In addition to the low capacity we are currently not running sanctioned FNM events as these are currently still on hold. We will continue to offer FNM at home using the Spelltable system.

This week will be running three casual events. Two on Friday which will be 'Pioneer' format and one on Saturday which will be a sealed 'Post' release for Zendikar Rising.

Friday's event will start at 7pm and will last for 3 hours. It will consist of three rounds of best of three games which will last 50 minutes per round. It will only be open to 4 players. You must book online to secure your place. The cost of the event will be £6 per player and each player will receive 2 boosters for playing. (One Strixhaven and one from another standard set). There will be no official prize packs for this event. Both tables will have screens in place and hand gel available and players must wear face masks when not seated. There will be an additional event in the afternoon from 4pm which is ideally suited for younger players and the format for this will be 'Modern'



Saturday's event will start at 2pm and will last for 4 hours. It will be open to just 4 players and again will need to be booked online. The event will cost £20 per player for which they will receive one pre-release pack for Zendikar Rising which they will use to create a deck for the event and a further 2 boosters at the end of the event. 

Both events will be go live today.

There may also be an additional event added on Thursday which will be a commander event. This will be announce on Discord later in the week. We will review MTG play in store and announce events for the following week on Saturday.