Thursday, 12 February 2015

D&D - Our first encounter

From this week at Young Guns we are starting a D&D adventure. So far all we know is our characters, which are ...


Next your are going to need to know a bit about our adventure and may be some basic D&D rules. Both of these will be coming in the next few days so watch this space!

How good is a game?

Last weekend we were at Gambit Games first ever board game event, and had the chance to play some really great board games. To help with people that are thinking of buying one of these games we have introduced the 'GAMBIT SCORE' which is a rating out of 5 for how good a game is.

The score for each game will constantly evolve as we get more feedback from games that are played at the club. Anyone that has played the game is welcome to give us feedback on it and we will add it to the score.

These are some of the best games played on the day and the scores that they achieved from those present, frist up our top three...




The scores obviously represent the players that were there on the day and you are welcome to submit your own scores - this can be done at any of our events and soon you will be able to do it on line. Once the online system is set up we should be able to build a very comprehensive scoring system for a wide range of games.

The rest of the top ten games looked like this ...

 Cards Against Humanity 3.9
 Settlers of Catan 3.8
 Kingdom Builder 3.7
 Space Hulk 3.4
7 Wonders 3.3
8 Minute Empire 3.1
Escape 3

A big thank you to everyone that attended the day and for completing the feedback on each game, I hope you had as much fun as I did, and see you at the next one. Remember it is Gambit Games Sunday in a couple of weeks.



Magic Origins



Number of Cards272 (Editor's note: Set was originally announced with 277. 272 is correct.)

Prerelease EventsJuly 11–12, 2015

Release DateJuly 17, 2015

Launch WeekendJuly 17–19, 2015

Game DayAugust 8–9, 2015

Saturday, 7 February 2015

Pretty Pretty

Due to be released in March is...


Think only pirates, time travelers, vampires, and bears can smash bases? Well get ready to be taught a lesson… in the nicest way possible! Pretty Pretty Smash Up brings the sweetest factions ever to the vicious fight for victory! Kitty Cats use their incredible cuteness to take control of enemy minions.
Princesses ply their royalty, beauty and even their love to get their way. Fairies’ fickle tricks give you options like never before, while the herds of Mythic Horses work together for dominance. Get ready: your opponents will never know what hit them! Pretty Pretty Smash Up brings four entirely new factions to the Smash Up game world. These adorable creatures are more than just pretty faces, they are powerful cards that will integerate seamlessly into your existing Smash Up sets. Get ready for Zombie Princesses, Robot Cats, and more!

· Four all-new decks
· Cutest Smash Up ever!
· Includes dividers for the Smash Up Big Geeky Box storage system!

· Players: 2-4
· Ages: 14+
· Playing Time: 45 minutes

Friday, 6 February 2015

Lords of War Play Mat Offer

We have the full range of Lords of War Playmats in stock and currently we are offering them at the standard price of £12 or 2 for £20...




D&D Attack Wing Adventure

Do you fancy playing a D&D attack wing adventure? 

If so this might be for you, you will need some starting models although these can be borrowed and the adventure will include a random miniature in the cost. As yet I have not scheduled a date for this adventure but I am looking for interested parties. The is a great prize for the winner!

Have a read of the basic idea of the adventure below and if you think you might like to play then send me a message...



THE COMPASS OF LOST TREASURES

"Intelligence gathered by your faction has led your forces to a portal through which you may recover the fabled Compass of Lost Treasures. This artifact can, according to legend, find any lost treasure unseen for over a millennium. The Cult of the Dragon seeks to use the Compass to discover treasures to add to Tiamat’s hoard, while the Harper Legion hopes to stop them.
Of course, as per usual in this conflict, espionage and counter-espionage have once again ensured that an enemy has arrived in this place at nearly precisely the same moment, via a similar portal.
Looking around the massive, brightly-lit interior of the enchanted Vault, you notice a raised dais in the center of the room with something glistening upon it. Centered in the eastern and western walls are two massive portcullises, with no obvious mechanism for opening them from the inside. But if one could be broken down, your forces might escape with this item of inestimable value..."

NUMBER OF PLAYERS: 2

LEGION POINTS: 120 per side, of which 30 are allocated to a Reinforcement Booster.

SPECIAL RULES
Because this battle takes place inside a Vault, creatures cannot maneuver out of the Play Area
(except through an Open Portcullis). Instead, the edges of the Play Area represent walls. If a creature would end its movement outside the Play Area (or on top of a Closed Portcullis), it is not defeated, but must simply back itself up to the point at which it is wholly inside the Play Area without
touching a Closed Portcullis. Flying creatures who are forced to end their movement in this way must
immediately land. Note: The Vault is magically sealed, so Incorporeal creatures cannot pass through
the walls or Closed Portcullises.

Any creature (or Troop’s Point Soldier) on the ground within Range 1 of the Treasure Token may perform the following an Action to try and take the Treasure Token.

If the Compass is dropped and the magic of the Vault teleports the Treasure Token back to the Dais.
Similarly, if the creature with the Treasure Token receives lethal damage, the Treasure Token
automatically teleports back to the Dais.

Attacks can be made against the Closed Portcullises, which are considered ground “creatures” for card text purposes, but which are immune to critical effects and Poison damage. Each Portcullis features a Fortification Value (FV) of 1, which is like Armor but which can deflect attacks that normally penetrate Armor (Fire Breath, Ice Storm, etc.); however, criticalhits bypass the FV as normal. Each Portcullis has a Health of 4.  Once a Portcullis has received at least 4 damage, it
is destroyed; carefully flip the Token to its “Open”
side. A creature that ends its movement completely outside of the Play Area with its Maneuver Template touching an Open Portcullis has escaped the Play Area. If an escaped creature does not have the Treasure Token, it is considered defeated and removed from the game. If an escaped creature does have the Treasure Token, then the Adventure is over.

Due to the magical nature of the Vault, no player may activate the Time Stop or Dimension Door spells during this Adventure.

Thursday, 5 February 2015

D&D Attack Wing - Wave 5


Released in March of this year will be the new wave 5 models for D&D Attack Wing, as yet I have no definite date or prices but will post more information when I have it. For now here are some images for the new models to temp you with ...