Showing posts with label Pack Rush. Show all posts
Showing posts with label Pack Rush. Show all posts

Sunday, 15 February 2026

What is Pack Rush?

Pack Rush is a casual, fast-paced Disney Lorcana format where each player opens two booster packs (24 cards total) to create a deck, with games played to 15 lore instead of 20. Key rules include ignoring color identity, allowing any card to be used as ink, starting with two cards in the inkwell, and, if the deck runs out, shuffling the discard pile to form a new deck.


Core Rules for Pack Rush
  • Deck Building: Open two booster packs and use all 24 cards to form your deck.
  • Starting Ink: The two puzzle/token cards from the packs are placed into the inkwell to start with 2 ink.
  • Ink Rules: Any card can be played into the inkwell, regardless of whether it is normally "inkable".
  • Starting Hand: Draw 5 cards (instead of 7).
  • Winning Condition: The first player to reach 15 lore wins.
  • Deck Depletion: If your deck runs out, shuffle your discard pile to create a new deck.
Gameplay Tips
  • Setup: Open packs without looking to keep it a surprise.
  • Strategy: Because you cannot control your deck's composition, prioritize using characters and keeping your hand filled.
  • Duration: Games are designed to be quick, often lasting only 5–10 minutes, making it ideal for tournament side events or casual play.

Wednesday, 5 March 2025

Lorcana Launch Event

To celebrate the launch of the new Lorcana Set Archazias Island we will be running a special release event.

This event will be using the Pack Rush Rules ...

THE RUSH IS ON!

Introducing Pack Rush, a quick, new way to play the Disney Lorcana trading card game using just a couple of booster packs! Featuring a faster pace, Pack Rush is the perfect way to play at a release event for a new set

To play, follow these simple instructions: 

1. Each player needs two unopened Disney Lorcana booster packs. These will be from the new Archasias Island set. 
2. Determine the first player using any method that’s convenient and comfortable for you. Examples include rolling dice, flipping a coin, taking turns naming Disney Princesses until someone can’t, etc. 
3. Open your booster packs. It’s best if you don’t look at the cards yet. That way the game can be a surprise for everyone. 
4. Set aside the marketing/puzzle cards. You’ll need them later. 
5. Shuffle all the cards from your two booster packs together, again taking care not to look at them. There are no ink restrictions in Pack Rush—you can play with them all! 
6. Set your lore tracker to 0. 
7. Draw 5 cards for your starting hand. If you want to alter your hand, you can do that now. 8.Remember those two marketing/puzzle cards you set aside? Alakazam—they’re ink cards! Put them into your inkwell in the ready position. You start the game with 2 ink ready to go! Once these steps are completed, the game begins. From this point on, Pack Rush uses the normal Disney Lorcana rules with a couple of important exceptions: 
♦ The first player to reach 15 lore or more wins the game.
♦ If you need to draw and you’ve run out of cards in your deck, shuffle your discard and place it facedown as your new deck.
 
After the event is finished each player will receive a special Promotional Card  



To celebrate the launch of the new Lorcana Set Archazias Island we will be running a special release event.



This event will be using the


THE RUSH IS ON! Introducing Pack Rush, a quick, new way to play the Disney Lorcana trading card game using just a couple of booster packs! Featuring a faster pace, Pack Rush is the perfect way to play between rounds at your local game store, make a game out of opening a booster display at home, or just enjoy a fresh way to play Disney Lorcana anywhere. To play, follow these setup instructions: 1. Each player needs two unopened Disney Lorcana booster packs. These can be from the same set or a mix of your favorite sets. 2. Determine the first player using any method that’s convenient and comfortable for you. Examples include rolling dice, flipping a coin, taking turns naming Disney Princesses until someone can’t, etc. 3. Open your booster packs. It’s best if you don’t look at the cards yet. That way the game can be a surprise for everyone. 4. Set aside the marketing/puzzle cards. You’ll need them later. 5. Shuffle all the cards from your two booster packs together, again taking care not to look at them. There are no ink restrictions in Pack Rush—you can play with them all! 6. Set your lore tracker to 0. 7. Draw 5 cards for your starting hand. If you want to alter your hand, you can do that now. 8.Remember those two marketing/puzzle cards you set aside? Alakazam—they’re ink cards! Put them into your inkwell in the ready position. You start the game with 2 ink ready to go! Once these steps are completed, the game begins. From this point on, Pack Rush uses the normal Disney Lorcana rules with a couple of important exceptions: ♦ The first player to reach 15 lore or more wins the game. ♦ If you need to draw and you’ve run out of cards in your deck, shuffle your discard and place it facedown as your new deck. For even more adventure, try drawing your two booster packs at random from a mix of different sets—or developing your own takes on this fast-paced version of the game. When it comes to creativity in Disney Lorcana, the sky’s the limit. Good luck, Illumineers!