Monday, 26 October 2026

Palworld Prize Pack 1 and 1.5

We are now running Shop Tournaments for Palworld. At these events all players will receive a Palword Prize Pack Vol 1. This packet will contain one random card from the following cards...



In addition the winner of each shop tournament will also receive a Prize Pack Vol 1.5 which will contain




one random card from these 8 cards...


Challengers Cup

Next Saturday we will be hosting our first Palword Challengers Cup. Wehope that this will be the first of many. To accommodate this event alongside what is already a very busy weekend of events we will be hosting this in the function room of the Crown and Anchor which is directly opposite the shop.



Please note you can not bring food or drink into this venue and ask that you buy any drinks or snacks from the pub whilst we are there.


Tournament Overview

This is an Individual format and rounds will be best-of-1. In the preliminary rounds we will be using a swiss-system, and this will be followed by Top Cut with Single Elimination.

The time limit for each round is 30 minutes

Preliminary rounds

This will be 5 Swiss rounds or until the preliminary rounds produce 1 undefeated player, whichever comes first.

Each round will be 30 minutes in length.

If time is up, a double loss will be awarded to both players. There will be no extra time/turns.

Top cut rounds

This will be a single elimination.
As the total attendance is less than 32 players,the cut will be the top 4 players at the end of the Preliminary rounds.

If time is up, players have 10 minutes to finish 3 extra turns. No extra time will be awarded after this.

After 10 minutes or at the end of the third turn, whichever comes first, the player with the lower health loses the game.

There is no time limit for the final round.

Additional Information

This is NOT a Sealed or Draft event. Players must bring their own pre-constructed legal deck to participate in this tournament.

Bushi Navi deck log registration is required.

Prizes for this event

All participants will receive 1 card from the PR Card Pack Vol.1. (if you wish to see what these packs contain, then please see other blog entry)

All participants will also receive 1 exclusive Bushi Navi flair.



The top 4 winners will also receive an exclusive Lovander – Heartstealer EPR-011 PR card.


The champion will also receive a random serial-numbered Jormuntide Ignis – Savage Lava Dragon EPR-010 PR card.

Thursday, 22 October 2026

Flyers Clarets march into the Quarter Finals of the County Cup 5-3.

Here is what Kevin had to say about the match...

"Far from easy but got the job done.

Well I'd rather not go through that every week, that was a bit too close. The heart rate was certainly up!!

We knew before today it was going to be a battle, they were going to fight for every ball and make the game ugly. For large parts of it was scrappy and with their keepers kick down the middle it kept them thinking they had a chance. 

Our best footballing moves ended in goals, 3 of them were from through balls which we have been working on. Lovely composed finishes, especially when Bella rounded their GK. 

We said at halftime that at 3-1 the next goal was key and that it mustn't go 3-2! 3-3 was even more shocking 😳

At that point it was imperative we trusted in our football and remained calm.

Girls were brilliant, I saw a shift in effort and a desire to not be beaten. This was a different test now for us and one we will be better for having, you see your true character in difficult moments. Huge credit goes to the girls to be up for the fight, and to see that 4th goal go in was a joy.

The fifth from Jasmine just eased everything and was very welcome.

I was dreading pens!!!

Superb performance from POTM Noomi who produced a worldie save onto the post to keep them out. Her kicking was great today as well.

We march onto the next round 💪⚽

Bella can walk into school Monday morning with a big smile now 😁

Thanks for all your support as always and cheers Majid for running the line."

Wednesday, 21 October 2026

Magic Presents: Reality Echoes


What Is Magic Presents: Reality Echoes?

Magic Presents: Reality Echoes is a special Pick-Two Draft event that can be run during the second half of the Reality Fracture season (October 16 through November 5, 2026). 

It brings an exciting variation twist to the standard Pick-Two Draft format by centering gameplay around Echoed Pairs—a bonus sheet of paired legendary cards found in Reality Fracture Play Boosters.

Each pack in the draft contains three cards from the Echoed Pair bonus sheet: two cards that form a true Echoed Pair, and one unpaired legendary. The core event mechanic rewards players who draft both cards of the same pair, unlocking a powerful in-game advantage built around those cards that allows them to cast one from exile.

This variation introduces some of the consistency and build-around appeal of Commander to the Pick-Two Draft format, giving players a useful anchor for their deck strategy.

Are event will be held on Sunday 25th October at 2pm.

How the Event works?

This event as a Pick-Two Draft, with players drafting three packs of Reality Fracture Play Boosters, passing packs as normal.

How Echoed Pairs Work?

Before each game begins, a player may reveal two different cards they drafted that are part of an Echoed Pair. Those cards start the game in exile. The player may cast one of those cards during the game as though it were in their hand; when they do, they may shuffle the other into their library. Players begin each game with only a single Echoed Pair in exile.

Important rule notes: Each Reality Fracture Play Booster contains three Echoed Pair bonus sheet cards: two that form a true pair and one unpaired legendary. Players who draft the unpaired card from a pack may still acquire its match through other packs during the draft, forming a valid pair.

Players are not required to draft an Echoed Pair; they may pass both cards of a pair from a pack if they prefer two other cards instead, or if they're simply holding out for a better pair later.

A player may draft multiple pairs over the course of the draft (including by picking up unpaired legendaries whose Echoed Pair partners come up in later packs). 

If a player ends up with more than one complete Echoed Pair, they designate one Echoed Pair as their exiled pair before a game begins.

Two copies of the same legendary card do not qualify as an Echoed Pair. The pair must consist of the two different cards that are part of a specific Echoed Pair from the bonus sheet.

A player who does not end up with any complete pair may still play normally—they simply do not have access to the Echoed Pair mechanic. This is uncommon but can happen if a player is inflexible about their colors and never sees a pair containing cards in those colors, or if they pass on pairs in earlier packs hoping for a better option in pack three.

Reward: Reality Fracture Set Symbol Pin and Collector Booster

Players who win their draft, or who go undefeated in larger events where there is no single clear winner, receive a Reality Fracture Collector Booster and a set symbol pin as a prize while supplies last.

Friday, 16 October 2026

Lorcana Hyperia City Prerelease

 

The new set for Disney Lorcana is nearly here. We will be holding pre-release events next Thursday evening from 7pm.

Tickets are currently available on our website.

The format that we will be using for this event is Pack Rush.

How Pack Rush Pre-Releases Organised?

The Full Pre-Release Box Variant: Players buy a standard Hyperia City Pre-Release Box (which contains 6 boosters). Instead of playing standard Sealed (which uses all 6 packs for a 40-card deck), the event is structured into sequential rounds where players open 2 packs at a time to play Pack Rush.

There will also be the option to play 2-Pack Micro Event: Players register using a lower entry fee (price of 2 packs), open exactly two booster packs of Hyperia City, and immediately shuffle them together to play. (There will be no prize packs for this format)

Core Pack Rush Rules Reminder

  • The format’s specific adjustments are:
  • No Ink Restrictions: You ignore traditional ink-type deckbuilding rules and play every card you pull.
  • Setup: Set aside the two marketing/puzzle insert cards to use as your starting inkwell. You start the game with 2 ink active, and you can still play a card from your hand to go to 3 ink on Turn 1.
  • Hand Size: Draw a starting hand of 5 cards instead of the usual 7.
  • Win Condition: The first player to reach 15 lore wins the game.
  • Decking Out: If your deck runs out of cards, simply shuffle your discard pile to create a new deck and keep playing.


Young Guns - October

 


Our Young Guns clubs for this month is Sunday 18th October from 10am til 12pm. It is a club especially for younger 40k players that either want to learn how to play, find other people to play against or take part in some fun narrative game scenarios.

This month Jake is kicking things off with a cooperative mission against his Necrons.

Entry is just £2 and you can book a space on our website

Here are a few pictures from last months event ...






Thursday, 15 October 2026

MTG Commander Party


Tonight is our commander party event for Reality Fracture. It is a special set of rules for a 4 player commander game. Everyone that takes party in this event which is completely free will get a special promo card which is...


REALITY, FRACTURED
Jace’s meddling with the very essence of reality has created a dimensional rift! 

After all players have kept their opening hand, each player exiles cards from the bottom of their library until they exile a nonland card, then puts that card in “The Rift,” an area within easy reach of each player. 

• Once during each of your turns, you may cast a spell from The Rift, and you may spend mana as though it were mana of any color to cast it. 

• Whenever you cast a spell this way, empower Jace X, where X is that spell’s mana value. (Put X loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “1: Surveil 1” and “3: Draw a card.”) 

• Immediately after a card is cast from The Rift, that card’s owner exiles cards from the bottom of their library until they exile a nonland card, then puts that card in The Rift. 

JACE, FRACTURED
Reality’s meddling with the very essence of Jace has created a delusional rift! 

• At the beginning of the game, shuffle the Jace Deck and put the top three cards face up in the Jace Abilities area to the right. 

 • Jace tokens have all loyalty abilities in the Jace Abilities area in addition to their other abilities. • Whenever a player activates an ability in the Jace Abilities area, remove it and replace it with the top card of the Jace Deck. 

LIFE TOTALS, FRACTURED 

• Whenever a Jace token dies, its controller loses 5 life