Tuesday, 14 April 2026

Riftbound Set 4 - July '26

Vendetta, the fourth set of Riftbound: League of Legends TCG, brings even more Champions to the battlefield!

These 14-card booster packs pull from a pool of over 160 cards, with more than 50 Showcase cards! This set adds a new edge to Riftbound with new Legends, powerful cards, new mechanics, and for the first time, new domain combinations! The Rift awaits – are you ready?
Shen or Zed: Whose blade is deadliest? Raised as brothers in the Kinkou Order and driven apart by betrayal, Shen leads their old school while Zed is their greatest opponent. They both dedicate their lives to the blade, but their playstyles are worlds apart. Includes 2 Riftbound: Vendetta boosters!

Crack into the Vendetta Vault! This bundle contains a variety of contents that are perfect to compliment a growing Riftbound collection. Packaged in a card storage box, inside you’ll find 6 Booster Packs from Riftbound Set 4: Vendetta, 36 basic runes to power your decks, and 3 double-sided full-art tokens.

TNT Kill Team - Week 6

Week six of our Kill Team League has now been completed, the critical operation was Download. This week the match ups and results were as follows...

Jake (RTK) continued his winning streak on Moroch against Jame's Orks.
George had a convincing win with his Murder wing over Jess on the Outpost.
Richard returned to winning form, with his Murder Wing smashing Gary's Corsairs 21 - 2!
Leo beat Kevin on Calnath and finally,
Jake beat Binky by the narrowest of margins, just one point and having just one man standing on each team.

This weeks mission will be Data which is a high-scoring mission focusing on accumulating "Data" on objectives to send for victory points (VP). Players use the 1 AP "Compile Data" action (not in TP1) to add a data point to an objective they control. At the end of TP2/TP3, the player with the most compiles gets 1 VP.

Send Data Action: In Turning Point 4, operatives can perform a 1 AP "Send Data" action to remove data points from an objective they control, scoring VP equal to the number of data points removed.

Key Constraints: "Compile Data" cannot be done in TP1, or while within control range of an enemy operative.

Strategy:
It is considered a, or a high-reward scenario where holding back for a large, late-game, or multi-point send is possible.

At the end of the sixth week the standings looked like this ...

1, Jake (RTK) 18 points, 103 victory points
2, Richard 15 points, 87 victory points
3, George 12 points, 78 victory points
4, Leo 9 points, 74 victory points
5, James 9 points, 69 victory points
6, Jake 9 points, 67 victory points
7, Vince 6 points, 54 victory points
8, Jess 6 points, 33 victory points
9, Jake (Binky) 3 points, 51 victory points
10, Gary 3 points, 22 victory points
11, Kevin 0 points, 37 victory points
12, Aaron 0 points, 26 victory points
13, Hazy 0 points, 0 victory points
13, Barry 0 points, 0 victory points

Here are a few pictures from last weeks games...













Saturday, 11 April 2026

Junior Pokemon Tournament - League Battle

This month we have reintroduced our League Battle event. This is a very basic tournament structure for junior and senior pokemon players. 

These will be played every month and provide younger players their first experience of competitive play.

The format us expanded and is best of 1 game. The event usually has 3 rounds but may be more depending on the amount of players.  Rounds will last 30 minutes and although will not require a deck list, decks will be checked by the judge to make sure they are legal,  this will ideally be done before the event to allow young players chance to change them as necessary. 

Entry will cost just £2 and we would expect it to last around 2 hours.

There will be prizes for everyone and a medal for the winners of each age group.

Our winners for April were  ...

Seniors - Barnaby


Juniors - Sid



Thursday, 9 April 2026

Commander Party

Kick it with the Turtles KD GAMES Commander Party events! 

With two rounds of pizza-flavored action on March 13–19 and April 3–9, there are plenty of chances to get into the coolest party on this side of the sewers. 

Bring your favorite Commander deck or pick up a copy of the Turtle Power! deck and get ready to jam some games with friends both new and old.



Tuesday, 7 April 2026

TNT Kill Team - Week Five

Week five of our Kill Team League has now been completed, the critical operation was Energy Cells. This week the match ups and results were as follows...

On the Gallowdark Jake (RTK) continued his winning streak against Vince's Imperial Guard.
On the Tomb World Leo completely obliterated Jake's Space Wolves.
In Stack City is was Murder Wing v Murder Wing and this time Richard was victorious by just 2 points,
On Chalnath James Orcs claimed another victory this time against Jess
and finally on Bheta Decima Jake (Binky) took his first win against Kevin's Sisters of Battle.

This week the mission will be Transmission. The Download mission in Kill Team: Approved Ops 2025 allows an operative to score victory points (VPs) by taking 1 AP to secure a centre or opponent's objective marker, scoring 1 VP if done in Turning Point (TP) 3, or 2 VPs in TP 4. This action cannot be done in TP 1 or 2, and downloaded objectives are ignored for further scoring.

Download Critical Operation Rules:
Action Cost: 1 Action Point (AP).
Requirements: An active, friendly operative must control the center or an opponent's objective marker.
Restrictions: Cannot be performed during the first or second turning points. Cannot be performed if the objective marker has already been downloaded.
Scoring:At end of TPs 2–4: 1 VP for controlling a majority of objectives (excluding already downloaded ones).
Download Action (TP3): 1 VP.
Download Action (TP4): 2 VPs.

Key Detail: Once an objective is downloaded, it remains downloaded for the rest of the game

At the end of the fifth week the leader board looks like this ...

1, Jake (RTK) 15 points, 85 victory points
2, Richard 12 points, 66 victory points
3, James 9 points, 59 victory points
4, George 9 points, 56 victory points
5, Leo 6 points, 59 victory points
6, Vince 6 points, 54 victory points
7, Jake 6 points, 50 victory points
8, Jess 6 points, 33 victory points
9, Jake (Binky) 3 points, 40 victory points
10, Gary 3 points, 20 victory points
11, Kevin 0 points, 30 victory points
12, Aaron 0 points, 26 victory points13, Hazy 0 points, 0 victory points
13, Barry 0 points, 0 victory points

Here are a few pictures from last weeks games...










Friday, 3 April 2026

Multiplayer Mayhem


Coming soon are some brand new preconstructed Star Wars Unlimited Decks specially designed for Twin Suns, but before we have a look at them, what is Twin Suns?

Under normal circumstances, Star Wars: Unlimited is a head-to-head game between two players. However, sometimes players want to duke it out in a larger group, which is where the Twin Suns format comes into play.

When playing a game of Star Wars: Unlimited with more than two players, there are a few important changes to the rules. Twin Suns introduces two additional counters to the game: the blast counter and the plan counter. The “take the initiative” action is replaced with a “take an available counter” action, which allows you to claim any of the three counters (initiative, blast, or plan) that haven’t already been claimed by another player. Just like the “take the initiative” action from the normal rules, taking an available counter means you automatically pass for the rest of your turns for that action phase.

So, what do the blast and plan counters do? If you claim the blast counter, you immediately deal 1 damage to each opponent’s base. If you claim the plan counter, you immediately draw a card, then place a card from your hand on the bottom of your deck (you can choose to place the card you just drew, if you want). Both of these counters provide an extra bit of strategy during gameplay, and also make the choice of when to claim a counter matter even after someone takes the initiative.

Speaking of the initiative, the player with initiative still takes the first action each round during a multiplayer game. After that, players take their turns in clockwise order. The actions you can take during your turn are largely the same as a head-to-head game, with two major exceptions: the first is the “take an available counter” action we described above, and the other is that you cannot pass until you have no other legal actions to take on your turn. This means that you must perform an action that changes the game state every turn until you either claim a counter or run out of things to do.

In a Twin Suns game, once a player’s base has been reduced to 0 HP, that player is eliminated and can’t take any more actions. The player who eliminated them (such as by dealing the last bit of damage to their base) immediately heals 5 damage from their own base. At that point, the game continues until the end of the current phase. At the end of the phase, after any lingering card abilities are resolved, the player with the most HP remaining on their base wins the game!


Besides having adjusted rules, Twin Suns also stands apart from the Premier format by having drastically different deckbuilding requirements. The biggest change from normal constructed deckbuilding is the fact that your deck must include two leaders instead of one! It’s called “Twin Suns” for a reason, after all. These leaders must share either the Heroism (white) or the Villainy (black) aspect, but aside from that they can be any two leaders you want.Each leader provides their deckbuilding aspects for your deck, granting you access to a wider range of cards than what a normal single-leader deck would provide. You deploy each leader one at a time through their epic actions as normal, but if you manage to get both of them on the field at once, you could sway the whole battle in your favor!

You still include only one base for your Twin Suns deck, and your draw deck must have a minimum of 80 cards. However, unlike the Premier format, your deck cannot include more than one copy of any card. This applies to leaders, units, events, and upgrades, which means you’ll need to take advantage of the extra aspect provided by your second leader in order to fill your deck with a wide variety of options.

With such a big twist on both gameplay and deckbuilding rules, the Twin Suns format is a terrific new way to enjoy playing Star Wars: Unlimited. We hope that everyone gives this wild mode a shot once the game is out. Look forward to reading the full rules for the Twin Suns format when they release alongside the game in just a few short weeks!


This May, four new preconstructed Twin Suns decks are being released, meaning you can jump into the format without owning any other Star Wars Unlimited products. Each deck contains unique cards that will only appear in that pack, along with two leaders designed to work together and built around a specific theme.

These four new preconstructed decks have a prequel and Clone Wars theme, which probably means we might get some original trilogy Twin Suns decks next, hopefully. Aggressive Negotiations is the Anakin and Padmé deck, Master and Apprentice is the Count Dooku and Asajj Ventress deck, Improvised Tactics features Rex and Ahsoka Tano, and finally, Blood Brothers features Maul and Savage Opress.

Releasing May 8th and will cost just £35 per deck

Tuesday, 31 March 2026

New Arrival - Lakes

Last week we posted that we had received new games from Molinarius Games. The week we have received Lakes which is a brand new addition to their catalogue...

LAKES

This is gentle game of strategy, collect Lake District landmarks & locations to score victory points. Use Backpack cards to help you on your journey and to stop your opponent. Complete secret Lake District missions to help boost your score.