Wednesday, 11 February 2026

Young Guns - Returning March 2026


We haven't organised a junior 40k club for younger players since we moved locations. This is something that we have been keen to remedy for some time. Having organised a learn to play day last year and seeing an increase in the amount of young players buying GW stuff and booking our tables we are pleased to announce the return of your Young Guns Club.

This will be for players under the age of 16 and designed to allow younger players to both learn how to play, improve their understanding of the rules, find other people to play against and most importantly have fun.

Our first event will be on Sunday 8th March from 10am through to midday and the hope is to run these events once a month. The initial event will only be open to a very limited amount of players so booking will be important. (Following that we will decide what a good number of players would be.)

This new club will be primarily run by Jake and the guy who organised last years tournament who is incidentally also Jake. There are a few of the older experience players that have agreed to help from time to time and if your interested in doing the same please let us know.

So if your a young player and this sounds like something you would want to do then please sign up for the first event soon. This can be done in the shop in person or on our website.

What are Beyblades?

 

When did Beyblades come out?

Although currently trending, Beyblades isn’t a new game at all. Beyblades were first launched in Japan in 1999 by Tomy, with the first series launched to sell more blades.
  
Beyblade components

Hasbro Beyblade burst models have three different components. 

Beyblade energy layer

This piece will first contact your opponent when the two Beyblades collide.

Forge disc

This ring affects the weight of the Beyblade itself. It comes in different shapes and weights, which affect performance in various ways.
 
Performance tip

This part of the Beyblade will come into contact with the beystadium. Its width will play a significant role in the speed and stamina of the body itself.

All these components can be switched around, and different shapes and sizes can be used for various purposes and benefits, depending on the match.
 
What are the different types of Beyblades?

There are different types of Beyblades, and each has distinct strengths. These strengths include attack, stamina, defence, and balance.

The attack Beyblades

The attack Beyblade has a flat tip, allowing for a more significant contact zone on the beystadium. They are quicker and more mobile than any of the other tips. This speed on the beystadium provides a more significant impact when a collision occurs with the opponent.

The one drawback of this Beyblade is that it reduces speed faster because the weight of its forge disc is not spread regularly, which can lead to uncontrolled aggressive moments.

The energy layer of this Beyblade plays a significant role because it is serrated, making it easier to grip the opponent. This can result in a burst finish.
 
The defense Beyblades

These Beyblades have the benefit of reducing the impact of opponents as they are the heaviest.

Their energy level is smooth and round, making the opponent's grip harder. Their tip is round or can come with a ball-bearing system that allows for high stability.
 
The stamina Beyblades

A thin tip limits the friction between the blade and the stadium, helping it maintain a higher rotation speed for extended periods.

Their forge disc weight is also evenly spread to ensure high stability.
 
The balance Beyblades

These Beyblades combine elements from all three other types of Beyblades, making them the most versatile.

This allows you to mix the tip of the stamina type with the defense forge disc, which would be placed alongside a serrated layer.

With over 5000 combinations of Beyblade, each one is unique. Even single component changes can make a huge difference in different battles, making no one game the same. 2, 3 or 4 blades can also be played simultaneously, so the options are limitless.

Beyblade battling equipment

You will need at least two battling Beyblades, a stadium, and two launchers to battle. 

Beystadium

This is where the battling happens! It ensures that the fight is contained, with Beyblades able to collide.

There are multiple Beystadium shapes, with each one allowing for different outcomes.

For example, some have pits in the corners where the blades could get bumped into, another victory condition that attack beys would look for (alongside bursting their opponent).

Another example includes the slightly bumpy middle circle to force beys to move in specific ways - making it so even stamina or defense types interact with their opponents.

Beylaunchers

Although you can launch Beyblades with your hand, Beylaunchers allow you to do powerful launches and tricks.

Different launchers can be attached to play different Beyblades against one another or see how they work together before playing against opponents.
 
Beyblade battling

Getting ready for a Beyblade battle

Once reading the safety rules, you and your opponent will be ready to start battling.

To begin with, you will need to assemble your Beyblade, which has three components fitted together.

Then, the ripcord will be placed into the launcher, and the blade will be put into the launcher. The blade should be softly locked so it does not fall off when released.

Start by holding your launcher atop the stadium, with your bey directly above it. Pull the ripcord once both opponents are ready and watch your bey battle until victory rises. As you launch, tradition also invites the words “let it rip!”.
 
Beyblade winning conditions

A match is played until one player has a total of three points. The points are determined based on the information below.

Ring-out finish: You will score one point if one of your opponent's Beyblades is knocked out of the ring or in the Beystadium pits.

Survivor Finish: You also score one point if your opponent's Beyblade stops spinning and if yours carries on spinning.

Bursty finish: During a collision, you score two points if your opponent's blade bursts.
Beyblade battle tips

Tips and tricks for those getting started.

Mix up and customise your Beyblades to surprise your opponents and adapt to their type of blades.

Increase and boost your knowledge of the different types of beys to identify them and switch your components to fight them. The same applies to the various types of stadiums.

Practice your launches before a battle. The stronger your launch is, the faster and longer the blade will spin.

Good launchers can make significant differences in battles. With some, you can pull either left or right, changing how a Beyblade behaves.They can also help you choose where you want to aim.

Changing strategies

Like other sports, you don’t want your opponent to know your next move. This is why it's essential to switch up your Beyblades and launchers regularly. Your opponent will learn to adapt if you stick with the same strategy.
 
Beyblade launcher styles

Different launching styles allow you to achieve different things.
 
Parallel Beyblade launch

You may launch your Beyblade parallel to the floor when first using Beyblades.

With this technique, a high-speed tip blade will circle quickly on the outside of the beystadium. If your opponent plays as a defense type in the middle of the stadium, you will lose momentum much faster, leading to no impact when you collide with your opponent.

Banking Beyblade launch

If you choose this launch style, your launcher will parallel the Beystadium’s angle.
Sliding Beyblade launch

This move is trickier than previous launchers, as you have to push your launcher forward as you launch. Using this method, your blade will gain high power and momentum as it spins in a flower pattern. Attack-type blades mostly use this move, as this launch style will cause you to collide more often with opponent blades.
 
Weak shooting Beyblade launch

It's similar to a parallel launch but done a lot slower. This will result in your Beyblade moving slowly but erratically to avoid attack-type opponents.

That about covers it, but as with many things the best way to discover what Beyblades are and how to use them, pop into the shop and give it a go.

Tuesday, 10 February 2026

Halo Flashpoint League - Week 4 Update

Our Halo Flashpoint League is now drawing to a close and week four saw all 6 players attempt to 'Capture the Flag'

In this weeks scenario the teams had to capture the enemy flag and take it back to their spawn point. If you did this 3 times before your opponent then you would win. 

The match ups this week were Jake v Vince, Jake (Binky) v Kevin and Gary v Jake (RTC). In Binky's game he pretty much nominated the game and Kevin was unable to get the flag from the brutes. This game saw Binky's best win  yet scoring 18-0. My game against Jake (RTC) was much closer although the final couple of turns really went against me and allowed Jake to score twice in quick succession making the final score 18-6. Jake and Vince's game was the closest of the three and Jake eventually won 18-12. Making it a clean sweep for the Jake's this week. With one week to go can anyone catch up with Jake?

After round 4 the standings looked like this ...


For the final week of our league the mission will be one of the newest scenarios 'Total Control' ...


As this is a league event the instead of scoring one for controlling a zone the player will score 6 and the amount required to win will be 18.

Here are a few picture from last weeks games...




Thursday, 5 February 2026

Lorwyn Eclipsed Commander Party

This week at MTG Commander Night, it is the commander party event for Lorwyn Eclipsed. As usual it is a special event that adds a few extra rules to the game of commander and helps create the atmosphere of the current MTG set. 

WHAT IS THE LORWYN ECLIPSED COMMANDER PARTY?

SETUP: Place the rules sheet in the center of the play area. Use the Lorwyn side of the Lorwyn-Shadowmoor indicator card to cover the Shadowmoor roll table. Each player draws and mulligans their opening hand as normal, then does so again, setting aside the second “hand” of cards on the corner of this rules sheet nearest them. Grab a six-sided die.

GAMEPLAY: Players start the game on Lorwyn. After the first player’s third turn begins, the following rules apply. At the beginning of combat on your turn, roll a six-sided die and get the bonus listed below for the plane you are currently on.

IF ON LORWYN

1 — Create a 1/1 colorless Shapeshifter creature token with changeling.

2 — You gain 3 life.

3 — Put two +1/+1 counters on up to one target creature.

4 — You draw a card.

5 — At end of combat, untap all creatures you control. Spells you cast this turn have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a spell this turn pays for 1o or one mana of that creature’s color.)

6 — You get your choice of any other Lorwyn effect. When it leaves the stack, all players travel to Shadowmoor.

IF ON SHADOWMOOR

1 — Create a 1/1 colorless Shapeshifter creature token with changeling.

2 — Each opponent loses 3 life.

3 — Put a -1/-1 counter on up to one target creature.

4 — Each opponent discards a card unless they blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.)

5 — Until your next turn, creatures you control gain “When this creature dies, return it to the battlefield under its owner’s control with a -1/-1 counter on it.”

6 — You get your choice of any other Shadowmoor effect. When it leaves the stack, all players travel to Lorwyn.

To travel to Shadowmoor, flip the indicator card to its Shadowmoor side and use it to cover the Lorwyn roll table. When the players travel to Lorwyn or Shadowmoor, each player swaps the cards in their hand with their cards on this rules sheet. Players may look at their cards on this rules sheet, but those cards cannot be discarded, exiled, or otherwise interacted with in any way other than being swapped out by this travel ability. If a player’s commander is in their hand while they travel between Lorwyn and Shadowmoor, they may reveal it and keep it in their hand rather than setting it aside. 


Every player that takes part in the Lorwyn Eclipsed commander party will not only get an enjoyable game but also a special participation promo card...



Wednesday, 4 February 2026

Prize Support for League Cups

We are currently in the Jan-Mar season for the organised Pokemon Play program and rapidly approaching the League Cup events.

For this season we have the following prizes...

For the TCG we have a very nice play mat which will be awarded to the winner of the cup in each of the three different age groups (Juniors, Seniors and Masters). Our TCG League Cup will be held on Sunday 22nd February.

New for this season is prize support for Pokemon Go. For the winner we will have a half mat with the different team logos on and for both second and third there will be a nice screen cleaning cloth. Our event for Pokemon Go will the on Thursday 19th February.


Finally we have a prize for the VG. This is a really nice accessories bag. Details for this event are to follow.



Dominate the battlefield from your tabletop!

World of Tanks: The Card Game, launched in 2025, and we are now very pleased to stock this great game. It brings the intense tank battles of the popular video game to your tabletop! This fast-paced card game, developed by Archon Studio in collaboration with Wargaming, features strategic combat, iconic tanks, and immersive artwork. Command your forces, outmaneuver your opponents, and dominate the battlefield.

World of Tanks: The Card Game is a dynamic game that incorporates deck-building. It’s up to you to decide which tanks you want to play and what strategy you’ll adopt.

Do you feel like overwhelming your opponent with waves of small and fast tanks? Or perhaps you prefer to rely on heavier equipment that crushes everything in its path? You've got it all here. While creating this game, we focus on tank battles to ensure the duels feel as intense and satisfying as possible. However, destroying all of your opponent’s tanks is not the only way to win the game — far from it!

Here is a video of the basic rules ...


So far we have only had the basic starter decks which are German and US forces. We are expecting the boosters for set one in the next day or so. We also have a couple of demo decks if anyone would like to learn to play with us.

As we are a little late to this game, we have already ordered the second set...


Wave 2 for World of Tanks: The Card Game delivers 150+ new cards, adding fresh effects and new play styles that expand deck-building variety.



Wave 2 for World of Tanks: The Card Game delivers 150+ new cards, adding fresh effects and new play styles that expand deck-building variety.


Tuesday, 3 February 2026

Spiritforged Pre-Rift



Be among the first to get your hands on RIftbound's exciting second set - Spiritforged - at our first ever Pre-Rift events!

Each player will receive a Spiritforged Pre-Rift Kit, and must use it to build a deck on the fly to compete in a 3 round tournament.

We'll be adding 2 packs of Spiritforged as prizes for each player too!

What is a Pre-Rift Event?

A Pre-Rift Event is an early-access play experience that lets players explore the upcoming Riftbounds set Spiritforge ahead of its official release. Players participate in organized gameplay using event materials provided on the day, allowing them to learn new mechanics, build decks, and experience the set in a structured and welcoming environment. Pre-Rift Events are perfect for both new and returning players looking to learn, compete, and enjoy the excitement of a new release with the community.

What's in a Pre-Rift kit?

  • 1 Mini-preconstructed deck (15 cards including Champion Legend and Champion Unit)
  • 5 Spiritforged Booster Packs
  • 1 Pre-Rift Promo Card
When is the Pre-Rift?

We will be running 2 events for this release, one on Saturday and one on Sunday both at 2pm. Tickets can be booked on our website or in store.