Friday, 3 April 2026

Multiplayer Mayhem


Coming soon are some brand new preconstructed Star Wars Unlimited Decks specially designed for Twin Suns, but before we have a look at them, what is Twin Suns?

Under normal circumstances, Star Wars: Unlimited is a head-to-head game between two players. However, sometimes players want to duke it out in a larger group, which is where the Twin Suns format comes into play.

When playing a game of Star Wars: Unlimited with more than two players, there are a few important changes to the rules. Twin Suns introduces two additional counters to the game: the blast counter and the plan counter. The “take the initiative” action is replaced with a “take an available counter” action, which allows you to claim any of the three counters (initiative, blast, or plan) that haven’t already been claimed by another player. Just like the “take the initiative” action from the normal rules, taking an available counter means you automatically pass for the rest of your turns for that action phase.

So, what do the blast and plan counters do? If you claim the blast counter, you immediately deal 1 damage to each opponent’s base. If you claim the plan counter, you immediately draw a card, then place a card from your hand on the bottom of your deck (you can choose to place the card you just drew, if you want). Both of these counters provide an extra bit of strategy during gameplay, and also make the choice of when to claim a counter matter even after someone takes the initiative.

Speaking of the initiative, the player with initiative still takes the first action each round during a multiplayer game. After that, players take their turns in clockwise order. The actions you can take during your turn are largely the same as a head-to-head game, with two major exceptions: the first is the “take an available counter” action we described above, and the other is that you cannot pass until you have no other legal actions to take on your turn. This means that you must perform an action that changes the game state every turn until you either claim a counter or run out of things to do.

In a Twin Suns game, once a player’s base has been reduced to 0 HP, that player is eliminated and can’t take any more actions. The player who eliminated them (such as by dealing the last bit of damage to their base) immediately heals 5 damage from their own base. At that point, the game continues until the end of the current phase. At the end of the phase, after any lingering card abilities are resolved, the player with the most HP remaining on their base wins the game!


Besides having adjusted rules, Twin Suns also stands apart from the Premier format by having drastically different deckbuilding requirements. The biggest change from normal constructed deckbuilding is the fact that your deck must include two leaders instead of one! It’s called “Twin Suns” for a reason, after all. These leaders must share either the Heroism (white) or the Villainy (black) aspect, but aside from that they can be any two leaders you want.Each leader provides their deckbuilding aspects for your deck, granting you access to a wider range of cards than what a normal single-leader deck would provide. You deploy each leader one at a time through their epic actions as normal, but if you manage to get both of them on the field at once, you could sway the whole battle in your favor!

You still include only one base for your Twin Suns deck, and your draw deck must have a minimum of 80 cards. However, unlike the Premier format, your deck cannot include more than one copy of any card. This applies to leaders, units, events, and upgrades, which means you’ll need to take advantage of the extra aspect provided by your second leader in order to fill your deck with a wide variety of options.

With such a big twist on both gameplay and deckbuilding rules, the Twin Suns format is a terrific new way to enjoy playing Star Wars: Unlimited. We hope that everyone gives this wild mode a shot once the game is out. Look forward to reading the full rules for the Twin Suns format when they release alongside the game in just a few short weeks!


This May, four new preconstructed Twin Suns decks are being released, meaning you can jump into the format without owning any other Star Wars Unlimited products. Each deck contains unique cards that will only appear in that pack, along with two leaders designed to work together and built around a specific theme.

These four new preconstructed decks have a prequel and Clone Wars theme, which probably means we might get some original trilogy Twin Suns decks next, hopefully. Aggressive Negotiations is the Anakin and Padmé deck, Master and Apprentice is the Count Dooku and Asajj Ventress deck, Improvised Tactics features Rex and Ahsoka Tano, and finally, Blood Brothers features Maul and Savage Opress.

Releasing May 8th and will cost just £35 per deck

Tuesday, 31 March 2026

New Arrival - Lakes

Last week we posted that we had received new games from Molinarius Games. The week we have received Lakes which is a brand new addition to their catalogue...

LAKES

This is gentle game of strategy, collect Lake District landmarks & locations to score victory points. Use Backpack cards to help you on your journey and to stop your opponent. Complete secret Lake District missions to help boost your score.



TNT Kill Team - Week Four

Week four of our Kill Team League has now been completed. The Crit Op for this week was Stake Claim. In this phase we had the following match ups and results:

On Gallowdark Jake beat Jame by a norrow margin of just 4 points.
On Volkas Vince's Imperial Guard had a convincing win agains Jake(Binky)'s Sancifiers
On Octarius our current leader held his nerve against George and the Murder Wing
On the Outpost the Corsairs made their debut against Kevin's Sisters of Battle, their fire power proving to much for the sisters.
On Moroch the second Murder Wing Team won by just 2 points over Leo

This week the mission will be Energy Cells. Thiis a high-tension Crit Op focusing on central board control and capturing objectives, forcing players to manage heavy AP costs to pick up markers. It often leads to tight, high-scoring games that favour aggressive teams or those with high-number units capable of securing the middle and holding home objectives.

Key Features & Mechanics
Pick Up Marker Action: Becomes available from Turning Point (TP) 2 onward, but with high costs. It costs an additional 2 AP in TP2 and 1 AP in TP3, which cannot be reduced or modified.
Action Limitation: Operatives carrying a marker cannot move more than 6 inches in a turning point.
Scoring: Score 1 VP for controlling more objectives than the opponent at the end of a TP.
Bonus Points: Score 1 VP for each objective marker your operatives are carrying at the end of the battle.

At the end of the third week the fourth week the leader board looks like this and we have a clear leader...

1, Jake (RTK) 12 points, 69 victory points
2, Richard 9 points, 57 victory points
3, George 9 points, 49 victory points
4, Vince 6 points, 47 victory points
5, James 6 points, 46 victory points
5, Jake 6 points, 46 victory points
7, Jess 6 points, 27 victory points
8, Leo 3 points, 44 victory points
9, Gary 3 points, 20 victory points
10, Aaron 0 points, 26 victory points
11, Jake (Binky) 0 points, 25 victory points
12, Kevin 0 points, 23 victory points
13, Hazy 0 points, 0 victory points
13, Barry 0 points, 0 victory points

Here are a few pictures from last weeks games...












Wednesday, 25 March 2026

Become a Night City Legend with the new Cyberpunk TCG!

 


We are excited to announce that they will be working alongside WeirdCo and Bliss Distribution for the release of the highly anticipated Cyberpunk TCG.


Based on the award-winning franchise, Cyberpunk TCG is a trading card game built to foster communities and connect people. Play as the leader of your own crew, compete against your rivals, and become a Night City Legend.


As soon as we are able, we will share more information with you – you aren’t going to want to miss the launch of this incredible TCG. Watch the official hype trailer linked below!




New Arrivals

We are now pleased to announce that we stock Molinarius Games. At the moment we have 4 titles available with 2 more on the way soon. 

Here is a brief overview of the games that we currently have ...

OCEAN PODS

Take on the role of marine biologists in a fun dice rolling, strategy game featuring beautiful watercolour artwork. Draft resources to attract whales & dolphins to your pod & complete your conservation research to earn points and win!


FLIPPERS

Play cards and use powers to activate a fun chain of events, causing penguins and seals to flip, bump, and spin across the Antarctic! Collect the largest amount of food to win! Each card featured unique, hand-illustrated artwork with fun, chaotic gameplay.


SHOAL

Compete to create the highest-scoring shoal as you layer cards on top of each other. Every fish can help or hinder your overall score, so strategically pick the fish you wish to add, cover or keep as you layer cards to solve the puzzle and complete different goals.


CAKE OF DOOM

Take over the world... with cakes!Players compete to rule Earth by offering delicious bribes of cakes to its inhabitants. They must also watch out for any baking disasters from devious opponents. The first player to control enough regions will win.

STILL TO COME...

Over the coming weeks we should also receive 2 more brand new titles which are Lake and Time Trooper, we will post more details about these games when they arrive.

Tuesday, 24 March 2026

TNT Kill Team - Week Three

Week three of our Kill Team League has now been completed. The Crit Op for this week was Orb. In this phase, we had match ups and results:

On Octarius James held the home ground and beat off Jake (Binky)'s Sanctifiers
On Beta Decima George continued his winning streak again Leo
On Moroch Jess's Legionaires saw off the challenge from Kevin's Sisters of Battle
On Tomb World Jake (RTK)'s Necrons proved two strong for the Murder Wing of Richard
On Outpost Vince won a very close game against Jake

This week the mission will be Stake Claim:  where players pick an objective marker and a condition each turning point (TP2+): either controlling it or denying enemy control. Successful claims earn 1 VP, plus 1 VP for holding the majority of objectives. It focuses on positioning and control rather than mission actions.
When: Starts from the first strategy phase of TP2 onwards.
The Action: Choose one objective and pick one of two claims:Friendly operatives control it.
No enemy operatives contest it.
Restrictions: You cannot select the same objective more than once per battle.
Scoring: 1 VP at the end of the Turning Point if your claim is true. An additional 1 VP is gained for controlling the majority of total objective markers.

At the end of the second week the leader board looks like this, we have two plays on 9 points just separated by a few victory points...

1, Jake (RTK) 9 points, 59 victory points
2, George 9 points, 41 victory points
3, Richard 6 points, 43 victory points
4, James 6 points, 35 victory points
5, Jess 6 points, 27 victory points
6, Vince 3 points, 31 victory points
7, Leo 3 points, 32 victory points
8, Jake (C-S) 3 points, 30 victory points
9, Aaron 0 points, 26 victory points
10, Jake (Binky) 0 points, 18 victory points
11, Kevin 0 points, 15 victory points
12, Hazy 0 points, 0 victory points
12, Barry 0 points, 0 victory points
12, Gary 0 points, 0 victory points

Here are a few pictures from last week...












Monday, 23 March 2026

Halo Flashpoint Update

 

First Off, something BIG is coming to Halo Flashpoint!

The Noble Team boxed set includes an expansion book with rules for playing bigger games of Halo: Flashpoint, alongside the fantastic MasterCraft Resin figures for Noble Team, and the UNSC Man Cannons. Fireteams in these bigger games will be 400-500 points each (so the perfect way to use all of Noble Team!), rather than the current standard size of 200 points, and you'll play on a much larger battlefield - 8 x 16 cubes!

As part of this expansion booklet, you will see 4 new scenarios for use with the BTB game mode

There are a few differences to how BTB is played compared to regular games of Halo: Flashpoint. So far Mantic have revealed, a couple of the changes, which are:
  • 3 choices of Respawns - Regular, None, or Single Use!
  • The normal limit of picking only 2 of any type of item is doubled for BTB, to 4 of any single type of item.

In the future, more scenarios will appear in large expansions. Mantic seem to be very committed to BTB and there are likely to be a lot more updates coming this year.

Part of the new ruleset is also covering cooperative play - so if you wanted to play with a friend and each of you had 250 points, there are now rules that support that method of play in BTB

What about the rest of 2026?