Thursday, 9 April 2026
Commander Party
Tuesday, 7 April 2026
TNT Kill Team - Week Five
On the Gallowdark Jake (RTK) continued his winning streak against Vince's Imperial Guard.
On the Tomb World Leo completely obliterated Jake's Space Wolves.
In Stack City is was Murder Wing v Murder Wing and this time Richard was victorious by just 2 points,
On Chalnath James Orcs claimed another victory this time against Jess
and finally on Bheta Decima Jake (Binky) took his first win against Kevin's Sisters of Battle.
This week the mission will be Transmission. The Download mission in Kill Team: Approved Ops 2025 allows an operative to score victory points (VPs) by taking 1 AP to secure a centre or opponent's objective marker, scoring 1 VP if done in Turning Point (TP) 3, or 2 VPs in TP 4. This action cannot be done in TP 1 or 2, and downloaded objectives are ignored for further scoring.
Download Critical Operation Rules:
Action Cost: 1 Action Point (AP).
Requirements: An active, friendly operative must control the center or an opponent's objective marker.
Restrictions: Cannot be performed during the first or second turning points. Cannot be performed if the objective marker has already been downloaded.
Scoring:At end of TPs 2–4: 1 VP for controlling a majority of objectives (excluding already downloaded ones).
Download Action (TP3): 1 VP.
Download Action (TP4): 2 VPs.
Key Detail: Once an objective is downloaded, it remains downloaded for the rest of the game
1, Jake (RTK) 15 points, 85 victory points
2, Richard 12 points, 66 victory points
3, James 9 points, 59 victory points
4, George 9 points, 56 victory points
5, Leo 6 points, 59 victory points
6, Vince 6 points, 54 victory points
7, Jake 6 points, 50 victory points
8, Jess 6 points, 33 victory points
9, Jake (Binky) 3 points, 40 victory points
10, Gary 3 points, 20 victory points
Here are a few pictures from last weeks games...
Friday, 3 April 2026
Multiplayer Mayhem
Under normal circumstances, Star Wars: Unlimited is a head-to-head game between two players. However, sometimes players want to duke it out in a larger group, which is where the Twin Suns format comes into play.
When playing a game of Star Wars: Unlimited with more than two players, there are a few important changes to the rules. Twin Suns introduces two additional counters to the game: the blast counter and the plan counter. The “take the initiative” action is replaced with a “take an available counter” action, which allows you to claim any of the three counters (initiative, blast, or plan) that haven’t already been claimed by another player. Just like the “take the initiative” action from the normal rules, taking an available counter means you automatically pass for the rest of your turns for that action phase.
So, what do the blast and plan counters do? If you claim the blast counter, you immediately deal 1 damage to each opponent’s base. If you claim the plan counter, you immediately draw a card, then place a card from your hand on the bottom of your deck (you can choose to place the card you just drew, if you want). Both of these counters provide an extra bit of strategy during gameplay, and also make the choice of when to claim a counter matter even after someone takes the initiative.
Speaking of the initiative, the player with initiative still takes the first action each round during a multiplayer game. After that, players take their turns in clockwise order. The actions you can take during your turn are largely the same as a head-to-head game, with two major exceptions: the first is the “take an available counter” action we described above, and the other is that you cannot pass until you have no other legal actions to take on your turn. This means that you must perform an action that changes the game state every turn until you either claim a counter or run out of things to do.
In a Twin Suns game, once a player’s base has been reduced to 0 HP, that player is eliminated and can’t take any more actions. The player who eliminated them (such as by dealing the last bit of damage to their base) immediately heals 5 damage from their own base. At that point, the game continues until the end of the current phase. At the end of the phase, after any lingering card abilities are resolved, the player with the most HP remaining on their base wins the game!
Besides having adjusted rules, Twin Suns also stands apart from the Premier format by having drastically different deckbuilding requirements. The biggest change from normal constructed deckbuilding is the fact that your deck must include two leaders instead of one! It’s called “Twin Suns” for a reason, after all. These leaders must share either the Heroism (white) or the Villainy (black) aspect, but aside from that they can be any two leaders you want.Each leader provides their deckbuilding aspects for your deck, granting you access to a wider range of cards than what a normal single-leader deck would provide. You deploy each leader one at a time through their epic actions as normal, but if you manage to get both of them on the field at once, you could sway the whole battle in your favor!
You still include only one base for your Twin Suns deck, and your draw deck must have a minimum of 80 cards. However, unlike the Premier format, your deck cannot include more than one copy of any card. This applies to leaders, units, events, and upgrades, which means you’ll need to take advantage of the extra aspect provided by your second leader in order to fill your deck with a wide variety of options.
With such a big twist on both gameplay and deckbuilding rules, the Twin Suns format is a terrific new way to enjoy playing Star Wars: Unlimited. We hope that everyone gives this wild mode a shot once the game is out. Look forward to reading the full rules for the Twin Suns format when they release alongside the game in just a few short weeks!
These four new preconstructed decks have a prequel and Clone Wars theme, which probably means we might get some original trilogy Twin Suns decks next, hopefully. Aggressive Negotiations is the Anakin and Padmé deck, Master and Apprentice is the Count Dooku and Asajj Ventress deck, Improvised Tactics features Rex and Ahsoka Tano, and finally, Blood Brothers features Maul and Savage Opress.
Tuesday, 31 March 2026
New Arrival - Lakes
Last week we posted that we had received new games from Molinarius Games. The week we have received Lakes which is a brand new addition to their catalogue...
LAKES
This is gentle game of strategy, collect Lake District landmarks & locations to score victory points. Use Backpack cards to help you on your journey and to stop your opponent. Complete secret Lake District missions to help boost your score.
TNT Kill Team - Week Four
Week four of our Kill Team League has now been completed. The Crit Op for this week was Stake Claim. In this phase we had the following match ups and results:
On Gallowdark Jake beat Jame by a norrow margin of just 4 points.
On Volkas Vince's Imperial Guard had a convincing win agains Jake(Binky)'s Sancifiers
On Octarius our current leader held his nerve against George and the Murder Wing
On the Outpost the Corsairs made their debut against Kevin's Sisters of Battle, their fire power proving to much for the sisters.
On Moroch the second Murder Wing Team won by just 2 points over Leo
This week the mission will be Energy Cells. Thiis a high-tension Crit Op focusing on central board control and capturing objectives, forcing players to manage heavy AP costs to pick up markers. It often leads to tight, high-scoring games that favour aggressive teams or those with high-number units capable of securing the middle and holding home objectives.
Key Features & Mechanics
Pick Up Marker Action: Becomes available from Turning Point (TP) 2 onward, but with high costs. It costs an additional 2 AP in TP2 and 1 AP in TP3, which cannot be reduced or modified.
Action Limitation: Operatives carrying a marker cannot move more than 6 inches in a turning point.
Scoring: Score 1 VP for controlling more objectives than the opponent at the end of a TP.
Bonus Points: Score 1 VP for each objective marker your operatives are carrying at the end of the battle.
At the end of the third week the fourth week the leader board looks like this and we have a clear leader...
1, Jake (RTK) 12 points, 69 victory points
2, Richard 9 points, 57 victory points
3, George 9 points, 49 victory points
4, Vince 6 points, 47 victory points
5, James 6 points, 46 victory points
5, Jake 6 points, 46 victory points
7, Jess 6 points, 27 victory points
8, Leo 3 points, 44 victory points
9, Gary 3 points, 20 victory points
10, Aaron 0 points, 26 victory points
11, Jake (Binky) 0 points, 25 victory points
12, Kevin 0 points, 23 victory points
13, Hazy 0 points, 0 victory points
13, Barry 0 points, 0 victory points
Here are a few pictures from last weeks games...
Wednesday, 25 March 2026
Become a Night City Legend with the new Cyberpunk TCG!
We are excited to announce that they will be working alongside WeirdCo and Bliss Distribution for the release of the highly anticipated Cyberpunk TCG.
Based on the award-winning franchise, Cyberpunk TCG is a trading card game built to foster communities and connect people. Play as the leader of your own crew, compete against your rivals, and become a Night City Legend.
As soon as we are able, we will share more information with you – you aren’t going to want to miss the launch of this incredible TCG. Watch the official hype trailer linked below!
New Arrivals
We are now pleased to announce that we stock Molinarius Games. At the moment we have 4 titles available with 2 more on the way soon.
Here is a brief overview of the games that we currently have ...
OCEAN PODS
Take on the role of marine biologists in a fun dice rolling, strategy game featuring beautiful watercolour artwork. Draft resources to attract whales & dolphins to your pod & complete your conservation research to earn points and win!









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