Sunday, 8 March 2026

Another Day in Paradice

On Sunday last week it was another day in Paradice, which was the fourth year for Worthing's Board Game Convention and a first for us. It was a great weekend and we will definitely be returning next year. The Sunday was a slightly quieter than the Saturday which presented us with a chance to have a chat with some of the independent games companies that were at the event. 

There were some really great small games and although we will be ordering from some new suppliers in the coming weeks, we were luck enough to be able to pick up 5 new titles on the day.

These great games are all now available from KD Games and are all priced at £25 or less (except for the deluxe version of one of them)

First up we have Divide and Conker,


Ready your conkers for a great battle. Divide & Conker is a 2 to 4 player game. Set up varies dependent on player count. Game play usually lasts 30 minutes and is suitable from age 8 upwards.

Gameplay takes place over 2 rounds with a total of 7 battles. At the end of 7 battles, each player counts their victory points from cards in play. The player with the most victory points is the winner.

Within a round there are 3 phases; draft, prepare army, battle. In phase 1, players take it in turns drafting cards either from a pyramid or snake draft. Once all cards have drafted move to phase 2. Players can now prepare their army by laying down their collected conkers, applying hardener cards and attaching strings. Once each players army is prepared, play then continues to phase 3. During phase 3 players battle each other by declaring attacking and defending conkers. Player roll the dice and play trick cards during a battle until one conker is defeated. The second battle within round 1 can then commence.

When round 1 is over, move to round 2 where these 3 phases are played out but with a total of 5 battles in the final phase instead of 2. If no more battles can be played, the game ends and victory points are counted.

Next, we have Sakana Stack,


Sakana Stack is a climbing/shedding card game in which players play stacks of seafood from their hand with the aim of having the most valuable stack in play.

Stacks can be played of matching numbers, but they must match the last played card by suit or number. Players score the top card from their stack if the next player passes, so the bigger the stack, the higher the scoring opportunity. Play continues until a player sheds all cards in their hand, or the draw pile runs out twice and all cards scored are counted and recorded. Play a number of rounds equal to the number of players to determine the most successful market vendor.

Then there is Steery,


STEERY is the party game of stories that will never be told again.

Drop ludicrous plot twists, spark seemingly impossible conflicts, and hijack the narrative with your cards to score points. No tale is too weird, and no ending too unhinged.

In STEERY, you score points by steering the story of one or more characters, using the story cards that you have in hand. To amplify the element of surprise, the game also includes special cards hidden in the main deck to prompt you to introduce new characters into the story or to straight out end it when you least expect it.

Learn it in 5 minutes. Bond with your people over unpredictable stories. Unleash your creativity and wit.

STEERY contains character cards and story cards (with point values). The first player starts the story by revealing a character card, introducing the character in the story, and playing story cards from their hand to get the ball rolling. From then on, players take turns in moving that same story forward by playing their story card(s), incorporating the concept of the card(s) they're playing in the story, and scoring points along the way. The game ends when "The End" card is drawn and announced.

STEERY is balanced between strategic and casual gameplay and the sweet spot between collaboration and competition. The game has also been designed to be family friendly, but it can easily take a NSFW turn if players wish to go that way.

Bad Trevor is the penultimate game (and the one I saw people loving demonstrations of all weekend as I was opposite it)


A competitive card game set in a world of crazy superheroes and dastardly supervillains. At the start of each game, all 52 cards are shuffled and dealt out evenly between the players - these will be a mixture of 'Hero' 'Villain' and 'Civilian' cards. There are also two wild cards - Bad Trevor (the ultimate villain) and his arch nemesis Kamikaze Kevin.

Whoever is dealt Kamikaze Kevin places him face-up in the middle of the table - play starts with this person in a clockwise direction. The aim of the game is to get rid of all the cards in your hand before your opponents do. On their go, a player lays down an 'attack hand' against the next opponent. This is three cards chosen from their hand that are laid face down in front of them. The opponent must then draw one at random.

If a player draws a Villain card, this will screw them over in some way. If they draw a Hero card this will help them. In both instances, they must read the card out loud, place it on the discard pile and then carry out that instruction. If a player draws a civilian card, this can be discarded providing they have a matching civilian card in their hand. If they do have a pair, both can be placed on the discard pile. The player can then chose to carry on as normal by playing an attack hand against the next opponent in line. They can chose to reverse the order of play. Or they can demand a certain civilian from another player by pointing at them and asking for it by name. However, if they ask someone who doesn't have that card, their go is over and play moves to the next person.

If a player draws Bad Trevor from an opponent's attack hand, they must also pick up all the remaining cards from their attack hand as well - adding them to their own. Bad Trevor is the only card in the deck that can never be discarded, so as play continues and more and more cards are placed on the discard pile, the last person left holding Bad Trevor is crowned the loser of the game.

At any point in the game, is someone suspects that a certain card in a player's attack hand is Bad Trevor they can pick up Kamikaze Kevin, slam him on top of that card and say "Take That Bad Trevor!" If that person turns out to be correct, they can immediately leave the game and hand all their remaining cards to their opponent. However, if they guessed incorrectly, their opponent can leave the game instead and hand all their cards to their accuser. Kamikaze Kevin can only be used once in the entire game, after which he must be placed on the discard pile.

Finally we have Muster,


Step into the enchanting world of Muster, where players Raise the Banners and seize control of five majestic castles. Strategic planning and bold tactics will determine who emerges victorious in this fast-paced, two-player duel! Assemble a fearsome force drawn from five unique factions, represented by loyal soldiers, agile archers, valiant knights, fierce beasts, and legendary leaders. Unleash the magical power of Rainbow Cards to tip the scales - but beware! Rainbow Wizards are fickle friends whose loyalties can falter when you need them most

We will have demo copies of all of these games in our games library for you to borrow or play in store as well as have them available to buy. 

I will post up more details for the other games that we have coming once they arrive, so watch this space.

In Muster, you play cards from your hand to build up strength on your side of the board, while wisely using powerful Rainbow cards in order to hamper your opponent.

The game immediately ends when the final card has been drawn from the deck. Players then establish who controls each castle by determining who has the most strength icons on the cards on their side of the board under each castle space. The player who controls the most castles wins the game!

Tuesday, 3 March 2026

TNT - Kill Team Week 1

Tonight our TNT evenings move onto Kill Team. The league will last eight weeks and we will be doing a different Crit Op each week. For week one we will be doing - CRIT OP 2 SECURE.


We will be setting up multiple boards that and trying to pair players up before they arrive, giving them time to review the Kill Zone and choose equipment and Tac Op choices before they arrive.

We will be tracking VPs for each game along with the Kill Zone that each player battled on, with the hope of being able to vary players experiences each week where possibe.

The Kill Zones for week one are :






Wednesday, 25 February 2026

Celebrate Pokémon Day at a Local Pokémon League

 


We are pleased to announce that we will have special Pokémon-themed gifts to commemorate the big day.

Get together with your local community to celebrate 30 years of Pokémon! On Friday February 27th, at 7 pm  and Saturday February 28th, at 11 am we will be running an events for fans of all things Pokémon. Whether you’re into trading cards to fill out your collection, taking part in fun battles, joining a Raid Battle in Pokémon GO, or just hanging out with other Pokémon fans—there’s plenty to enjoy at these Pokémon League celebrations.

We will have special promo items, including an adorable Bulbasaur promo card, 2026 Pokémon Day stickers, Pikachu paper visors, Play! Pokémon Prize Packs (Series 6), and a unique code for Pokémon GO digital items to be emailed after the event. 

That’s not all—as a PLAY stores we will also receive the following premium Pokémon TCG products as additional Pokémon Day prizes!

Mega Evolution—Phantasmal Flames Elite Trainer Box - this will be a prize for a Standard Tournament held on Friday evening for older players. Entry is covered in your normal £5 for our casual event. This will be a best of 1 event, so make sure you bring your best deck.

Mega Venusaur ex Premium Collection - this will be a prize for a GLC Tournament held on Saturday evening at 7pm, this is open to everyone and will also cost £5 to enter. (Prize packs will be given to all that enter)

Pokémon Day 2026 Collection - this will be handed out randomly to one player that attends our junior pokemon club on Saturday between 11am and 12pm.

Friday, 20 February 2026

Store Championship - Lorwyn Eclipsed


What Is Store Championship?

Store Championship is a structured, in-store Standard format tournament that follows the release of many Magic: The Gathering sets. It is an opportunity for your players to compete, earn commemorative promos, and gain recognition within your community.

Store Championship events are also great for competitive players and those that wish to level up their FNM experience. 

When is Store Championship?

Saturday 21st February 2026 at 2pm. (Rounds will be 50mins and best of three games)

What do you get for playing in the Store Championship?

Everyone that attends the event will get a promo version of Goblin Bombardment. The top 8 players will also get a full art promo version of Guide of Souls and the player fortunate or skill enough to win will also get a limited full art promo version of Ocelot Pride.

What will it cost and how to book your Store Championship.

Entry is £5 and you can book in person at the shop or on our website.

Thursday, 19 February 2026

TNT - Halo Flashpoint League - The Result

Our Halo Flashpoint League has now come to an end and after five weeks we have our winner. In the final week the two players at the top of the league battled it out and although Jake (Binky) won the final game he could not quite catch up with Jake C-S who becomes this years first TNT Event Winner.


The final standings were...


Tuesday, 17 February 2026

TNT Kill Team League

 


Our Tuesday Night Tabletop event will be changing from Halo Flashpoint to Kill Team on Tuesday 3rd March. This will mean that next week is a practice week for players to get up to speed on the game and the new Crit/Tac Ops cards. We will be using the 2025 cards (these can be downloaded and printed from our discord channel)

Once we start, there will be eight weeks of games with players earning points for each game that they play. We will be preparing the board before the games (where possible) and trying to match up the players to ensure that games are played in different locations with different Crit ops as much as possible. We will have the following Kill Zones, Moroch, Chalnath, Octarius, Shadowvaults, Hive Storm and Tomb World.

Depending on the amount of players, it may not be possible for everyone to play everyone else, but we will try to pair the highest placed players against each other. Players should not play anyone more than once or twice (if numbers are low).Players do not have to take part each week but the more weeks people play the better chance they will get to win the overall league event.

When a player joins the league they will be given some objective markers and range guide. (Additional objective markers will be handed out at the end of the eight weeks). There will be a maximum of 16 players for this event.


In addition, each week there will be 4 post cards available (from a set of 8). These will be issued to the winner of each game during that week, with additional ones being issued randomly if there are less than 4 winners that week. If there are more than 4 winners each week then the Victory Points will determine who gets the post cards.


At the end of the league as well as receiving a certificate the winning player will receive this special medal. Players are welcome to change there teams during the event as they wish (it is the player rather than the team that get the points for each game) this is to prevent any player falling to far behind because they have chosen the wrong Kill Team and allow players to experience different play styles if they wish.

Sunday, 15 February 2026

What is Pack Rush?

Pack Rush is a casual, fast-paced Disney Lorcana format where each player opens two booster packs (24 cards total) to create a deck, with games played to 15 lore instead of 20. Key rules include ignoring color identity, allowing any card to be used as ink, starting with two cards in the inkwell, and, if the deck runs out, shuffling the discard pile to form a new deck.


Core Rules for Pack Rush
  • Deck Building: Open two booster packs and use all 24 cards to form your deck.
  • Starting Ink: The two puzzle/token cards from the packs are placed into the inkwell to start with 2 ink.
  • Ink Rules: Any card can be played into the inkwell, regardless of whether it is normally "inkable".
  • Starting Hand: Draw 5 cards (instead of 7).
  • Winning Condition: The first player to reach 15 lore wins.
  • Deck Depletion: If your deck runs out, shuffle your discard pile to create a new deck.
Gameplay Tips
  • Setup: Open packs without looking to keep it a surprise.
  • Strategy: Because you cannot control your deck's composition, prioritize using characters and keeping your hand filled.
  • Duration: Games are designed to be quick, often lasting only 5–10 minutes, making it ideal for tournament side events or casual play.