Saturday 29 June 2019

M20 Planeswalker Decks

On sale today are ...


Core sets are a great way for new players to learn Magic's ropes, and Core Set 2020 is no exception. The five monocolor Planeswalker Decks showcase what each color is about and let players choose to focus on the way they enjoy Magic.

Planeswalker Decks are available beginning at Core Set 2020 Open House, which takes place June 29th
You can view the Core Set 2020 cards in the Card Image Gallery, and each of the exclusive cards from these decks can be seen on the full deck list ...

Friday 28 June 2019

Open House ...


Gideon's Spellbook


For this particular set, Gideon Jura features in all depictions. Most cards are white; one is an artifact. The special card frames uses a white version of the Beleren font, and the color of the mana symbolsis inverted. For the rendering of Blackblade Reforged, Wizards of the Coast called on Richard Kane Ferguson, the artist who originally created the sword's iconic look. It also sports an exclusively designed legendary version of the card frame. The text boxfeatures white lines, and the depiction of a round mask is used for the holofoil stamp. The expansion symbol is a cracked shield in front of an open book.

Signature Spellbook: Gideon contains the following eight cards:
1 Gideon Jura Legendary Planeswalker — Gideon Rise of the Eldrazi
2 Martyr's Bond Enchantment Commander New art
3 Path to Exile Instant Conflux New art
4 Rest in Peace Enchantment Return to Ravnica New art
5 Shielded by Faith Enchantment — Aura Commander 2015 New art
6 True Conviction Enchantment Scars of Mirrodin New art
7 Worship Enchantment Urza's Saga New art
8 Blackblade Reforged Legendary Artifact — Equipment Dominaria New art

Additionally, each box set contains a foil card which may be any of these eight cards.[5] The planeswalker has a mythic rare expansion symbol, the other cards have rare expansion symbols.

Tuesday 25 June 2019

Coming soon ...


Join the Gatewatch or pledge your loyalty to Nicol Bolas in Ravnica: Inquisition, a social deduction game set on the Magic: The Gathering plane of Ravnica. Each player takes on the role of a representative of a Ravnican Guild that is either loyal to the Gatewatch or an Agent of Bolas. The Gatewatch loyalists are tasked with discovering who the Agents of Bolas are, while the Agents of Bolas simply need to survive in order to further the schemes of Nicol Bolas.

Players will elect leaders for each of the 5 colors, but only players whose guild’s color pair contains the color may be voted for. Each color leader has a special power they can use to further their goals, so players must be careful when voting, lest Nicol Bolas’ influence grow. Once all the color leaders have been elected, a vote is held to eliminate 1 player. Once the dust has settled, players will reveal their roles, and if the Agents of Bolas were eliminated, the Gatewatch wins!

A social deduction game for 5-10 players, Ravnica: Inquisition is great for both fans of party games and fans of Magic: The Gathering!

Components:
  • Rulebook
  • 10 Role Cards
  • 10 Guild Cards
  • 5 Color Leader Cards
  • 5 Targeting Cards
  • Ablaze Marker
  • Ultimate Price Marker
  • Notepad
  • Pencil

Coming Soon


In Relic, two to four players each assume the role of a powerful individual from the Warhammer 40,000 universe, and bravely venture forth to shield the Antian Sector from certain doom. By completing missions and claiming victory over enemies, characters gain rewards and experience, including mighty artefacts called Relics, furthering their chance at defeating whatever evil lies beyond the Warp rift.

Based on the classic Talisman system, each turn, a player rolls a single six-sided die before moving their playing piece that number of spaces around the board. That player then draws a card or cards to see what they’ve encountered, pitting their heroic persona against foul enemies, dangerous locations, and fantastic strangers. And all the while, these intrepid heroes rise in power, as they work their way toward the ultimate goal at the center of the board, which could be anything from confronting Kairos Fateweaver, the two-headed Oracle of Tzeentch, to fighting for control over the Lost Flagship of St. Antias.

The new WizKids edition features improved and expanded highly-detailed busts of the ten available player characters, as well as upgraded punchboard player and scenario cards.

Will you save humanity or fall to the powers of Chaos?

Rainbow Draft

In the coming weeks we will be running a Dice Masters Rainbow Draft. So just in case you are new to the format here are the rules we will be using ...

Dice Masters Rainbow Draft Format: 10/12 Pack Draft (per player) –
6 Player Pods recommended 

How it works: 

Each player should come to the event with 8 Sidekick Dice, 12 Basic Action Dice, 4 Indicator Cards, and 2 Basic Action Cards (players may choose which Basic Action Cards they’d like to use after completing the draft, but must use the same 2 throughout the event). 

Each player in the draft sits down with 10/12 packs of Dice Masters to draft with. A set of 6 packs is opened. As each player opens their packs they should verify that the cards and dice match. Keeping their cards secret, players should set them aside into a pile of 10/12 cards. The next 5/6 packs are opened and when complete are placed into a separate pile of 10/12 cards in front of the player (the piles are not to be mixed). 

All dice are placed into the center, and arranged as below so players can see exactly which dice and how many of each will be available during the draft. We call it Rainbow Draft as players may elect to sort them by color to allow for easier visual spotting of which cards correspond to which dice during the draft. An example of 4 player draft (Recommended is 6). Reminder: all dice from all packs are placed in the middle before drafting begins. 



Notice that each player has oriented the two piles they’ll be drafting from differently in order to not mix them up. Each player then takes the deck they most recently prepared and after a short amount of time to review the cards, they select one, setting it face down in front of them, and passing the remaining cards to the player to their right. This card begins a pile of cards that players will be able to use in their team. After all players have selected a card, they take the pile from their left to select their next card and repeat the process until they are passed a single card to be placed into their pile. After the first stack of 10/12 cards have been depleted, players should take a moment to review the cards they drafted (each player should have 10/12 cards at this point). After reviewing their cards, players will return them to a face-down pile in front of them and draft the second pack the same way as they did the first, this time passing in the opposite direction (left). 

After drafting all packs, players should take dice from those that were set aside to match each of their cards. They will then construct a tournament team based on the Basic Action Cards they own and the cards they drafted. 

This tournament team can have up to 8 cards and up to 20 dice across those cards (many teams will have less than this). The basic action dice and cards and sidekick dice do not count against this limit of 8 cards and 20 dice. 

Guidance: If for some reason a card and die within a draft pack do not match, the card is considered to be correct. If a suitable die is available to swap in, that may be done up to the tournament organizer’s discretion. Alternatively, a pack containing an error may be replaced by a new unopened pack if it’s identified before the draft begins.

In the event that the draft has occurred and a player has a card that they drafted that does not have a matching die, the store should allow a die to be added to the player’s dice after verifying it has not made its way into another player’s pile.