Core Rules for Pack Rush
- Deck Building: Open two booster packs and use all 24 cards to form your deck.
- Starting Ink: The two puzzle/token cards from the packs are placed into the inkwell to start with 2 ink.
- Ink Rules: Any card can be played into the inkwell, regardless of whether it is normally "inkable".
- Starting Hand: Draw 5 cards (instead of 7).
- Winning Condition: The first player to reach 15 lore wins.
- Deck Depletion: If your deck runs out, shuffle your discard pile to create a new deck.
- Setup: Open packs without looking to keep it a surprise.
- Strategy: Because you cannot control your deck's composition, prioritize using characters and keeping your hand filled.
- Duration: Games are designed to be quick, often lasting only 5–10 minutes, making it ideal for tournament side events or casual play.
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