Tuesday 2 December 2014

Young Guns Commander League

During December at the Young Guns club we will be holding a Commander League...


This will be 5 weeks in total.

This is a simplified version of the rules set used at Shrunken Terra in Burgess Hill and I would like to thank them for devising the system in the first place.

The League is multi-player, with games of 3/4 players rather than 1 -Vs- 1 -- each Tuesday there will be time for 1 or 2 games, each running for a maximum of 1 1/2 hours.

To encourage social play we are utilising the Shrunken Terra "+/-" points system to determine the winner of each game as well as the League overall, by means of a Living Ladder - as you'll see it is possible to have a winner without a single player being eliminated (unlikely as that eventuality may be).

**League Points System:**

(M) = You can get it multiple times

(P) = Each player can get it once

(I) = Only the first player to achieve it gets it

1) I'm Too Young To Die! = - 4 Points (M): Eliminate a player prior to their 5th turn.

2) Colour Blindness = -3 Points (M): Be the cause of a player being unable to cast spells of any given colour.

3) ZZzzzzzzz = -1 Point (M): Take a turn of 6 minutes or more - this includes any extra turns you may get

4) Too Many Options = -1 Point (P): Have Sol Ring or Mana Crypt in play on Turn 1.

5) Help a Brother Out = +1 Point (P): Assist another player in some way.

6) Mark of the Beast = +1 Point (P): Control exactly 6 lands, 6 creatures, and 6 non-land, non-creature permanents.

7) Watch Out, We got a killer = +1 Point (P): Eliminate 3+ Planeswalkers during the game. - Combat damage and exile counts for this one.

8) Serial Killer = +1 Point (P): Remove 8+ creatures from play at one time.

9) Creatures of the Night = +1 Point (P): Control 6+ non-token creatures with the same creature type. 

10) I Brought Extras = +1 Point (P): Control 12+ creature tokens at one time.

11) Die Already! = +1 Point (P): Survive being attacked for lethal damage 3+ times.

12) Prepared for the End = +1 Point (P): Control 3+ Equipment at one time.

13) Your Time has Come = +1 Point (M): Eliminate a player or be directly responsible for a player's elimination.

14) You're Not an Extra = +1 Point (P): Prevent another player from being eliminated from the game.

15) Final Credits = +1 Point (P): Finish the game without being eliminated.

16) Next in Line = +1 Point (M): Have the lowest life total, which must be lower than 10, when another player is eliminated without the game ending.

17) I've Seen This Movie = +1 Point (P): Be the first person eliminated from the game.

18) There can be only None = +4 Point (I): Eliminate every player, including yourself, within a single turn!

19) I'll let these guys do the talking = -1 Point (P): Play no spells in a turn but use three Planeswalker abilities 

20) Well he's brave.... = +1 Point (P): Play a 5 colour or mono-colour deck

21) Please don't counter this = +1 Point (P): Tap over 10 lands to play a spell 

22) What did you do! = +1 Point (P): Be attacked by each other player in one round of turns. 

23) Who is in charge here? = +1 Point (M): Put an opponents commander into their library. 

24) You had me worried for a bit = +1 Point (M): Tutor to find your commander in your library. 

25) The original is always the best = +2 Point (P): Win with a pre-constructed deck 

26) Next time he's in charge! = +2 Point (M): Deal 21 damage to a single player with a single creature other then your commander 

27) I hate each of you equally = +1 Point (M): Swing with three creatures, each targeting a different player. 

28) Well he lasted long = +1 Point (P): Kill a Planeswalker the turn it was brought out 

29) Fair weather friend = +1 Point (P): Take control of an opponents planeswalker. 

30) How the Mighty have Fallen = +2 Point (P): Kill the same Commander in the same game 5 times

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