If there’s one question I have been hearing more than any other, it’s “when is there an expansion for Star Realms?” So I had a look in to it and I am very please that they have announced the game’s first official expansion, Star Realms: Crisis, which I have put on pre-order but as yet I have no confirmed date or price.
The expansion comes as three seperate parts each consisting of 12 cards, let’s take a look at what Crisis has to offer:
Crisis: Bases & Battleships
If you like to close out your games with big beefy battleships, this expansion pack is for you! Bases & Battleships includes a powerful new ship for each faction, along with eight additional ships & bases to add even more variation to your trade deck.
Here we see Mega Mech, one of the few cards in the game with the awesome ability to return bases to hand. Sometimes you’ll want to bounce your opponent’s Outpost to let your fleet slam in for big damage, but even cooler is returning one of your own powerful bases to hand so you can play it again!
Crisis: Fleets & Fortresses
Fleets & Fortresses is for those players who like to stock their side of the board with behemoth bases. The expansion pack is loaded up with a powerful new base for each faction, as well as eight new ships with a variety of cool abilities.
Death World will definitely be a favorite for Blob players, not only adding a massive four combat, but letting you remove off-faction cards from your deck in return for card draw. Very awesome.
Crisis: Events
Our first new card type, Events, add some serious fun to the Star Realms experience. When an event enters the trade row, it’ll immediately shake up the game, destroying bases, letting players draw extra cards, and more!
Supernova is a great example of how an Event can impact the board, sweeping the trade row clear while blasting each player for five authority. Events really are a ton of fun, especially in multiplayer!
Crisis: Heroes
The Heroes booster adds our second new card type to the game. Heroes are unique, because unlike other Star Realms cards, they immediately enter play when purchased! Each hero has a scrap ability which provides both a specific effect, as well as turning on ally abilities for the turn.
CEO Torres is a great buy for any player, letting you turn that extra 2 Trade into a quick 7 Authority. However the Trade Federation player will also get to activate their fleet’s ally abilities, and really put this powerful business-commander to good use!
Again, I don't have much more about Star Realms: Crisis at this point but I will post more info as soon as I have it!
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