Tonight is our commander party event for Reality Fracture. It is a special set of rules for a 4 player commander game. Everyone that takes party in this event which is completely free will get a special promo card which is...
REALITY, FRACTURED
Jace’s meddling with the very essence of reality has created a dimensional rift!
After all players have kept their opening hand, each player exiles cards from the bottom of their library until they exile a nonland card, then puts that card in “The Rift,” an area within easy reach of each player.
• Once during each of your turns, you may cast a spell from The Rift, and you may spend mana as though it were mana of any color to cast it.
• Whenever you cast a spell this way, empower Jace X, where X is that spell’s mana value. (Put X loyalty counters on a Jace token you control. If you don’t control one, first create a blue Jace planeswalker token with “1: Surveil 1” and “3: Draw a card.”)
• Immediately after a card is cast from The Rift, that card’s owner exiles cards from the bottom of their library until they exile a nonland card, then puts that card in The Rift.
JACE, FRACTURED
Reality’s meddling with the very essence of Jace has created a delusional rift!
• At the beginning of the game, shuffle the Jace Deck and put the top three cards face up in the Jace Abilities area to the right.
• Jace tokens have all loyalty abilities in the Jace Abilities area in addition to their other abilities. • Whenever a player activates an ability in the Jace Abilities area, remove it and replace it with the top card of the Jace Deck.
LIFE TOTALS, FRACTURED
• Whenever a Jace token dies, its controller loses 5 life
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