
This week at MTG Commander Night, it is the commander party event for Lorwyn Eclipsed. As usual it is a special event that adds a few extra rules to the game of commander and helps create the atmosphere of the current MTG set.
WHAT IS THE LORWYN ECLIPSED COMMANDER PARTY?
SETUP: Place the rules sheet in the center of the play area. Use the Lorwyn side of the Lorwyn-Shadowmoor indicator card to cover the Shadowmoor roll table. Each player draws and mulligans their opening hand as normal, then does so again, setting aside the second “hand” of cards on the corner of this rules sheet nearest them. Grab a six-sided die.
GAMEPLAY: Players start the game on Lorwyn. After the first player’s third turn begins, the following rules apply. At the beginning of combat on your turn, roll a six-sided die and get the bonus listed below for the plane you are currently on.
IF ON LORWYN
1 — Create a 1/1 colorless Shapeshifter creature token with changeling.
2 — You gain 3 life.
3 — Put two +1/+1 counters on up to one target creature.
4 — You draw a card.
5 — At end of combat, untap all creatures you control. Spells you cast this turn have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a spell this turn pays for 1o or one mana of that creature’s color.)
6 — You get your choice of any other Lorwyn effect. When it leaves the stack, all players travel to Shadowmoor.
1 — Create a 1/1 colorless Shapeshifter creature token with changeling.
2 — Each opponent loses 3 life.
3 — Put a -1/-1 counter on up to one target creature.
4 — Each opponent discards a card unless they blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.)
5 — Until your next turn, creatures you control gain “When this creature dies, return it to the battlefield under its owner’s control with a -1/-1 counter on it.”
6 — You get your choice of any other Shadowmoor effect. When it leaves the stack, all players travel to Lorwyn.


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