With more players starting Kill Team, it seemed like a good time to look at Tac Ops Cards.
Tac Ops are the sneaky secondary objectives that can add a lot of twists to your Kill Team games.“Although your games of Warhammer 40,000: Kill Team will be focused around specific mission objectives, there are always opportunities to eke out extra success from every deployment. Enter the Tac Ops secondary objectives, which you choose before the game begins, worth a solid stack of victory points that might just be the difference between victory and defeat.”
So what exactly are Tac Ops? What we have here are a set of secondary objectives that add some secrecy, and tactical twists to any game of Kill Team. First of all, every Kill Team is broken down into an “Archtypes”, (or more than one). Each Archtype reflects a specific way of war and you get examples such as:Security, Seek and Destroy, Recon, etc…
Each of these archtypes corresponds to a set of 6 Tac Ops cards. Each player chhoses and archtype that makes their Kill Team and takes these two at a time, and in three steps, looks at two, and discards one. When you are done, you will have 3 cards in your hand. Here are some examples to give you an idea of what we’re talking about for the security archtype:
Each Tac Op is kept secret until it is revealed, and it will specify when it should be revealed. Each has two conditions, marked with bullet points, that you can attempt to complete. You can score VPs from each condition once, and you cannot score VPs from a condition before that Tac Op is revealed. If a Tac Op instructs you to secretly select something, make a note of it on your roster so that your selection is recorded.
They are a great addition to Kill Team and make for a more tactical game.
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