Monday, 21 September 2015

Dice Masters Rainbow Draft

This weekend we had hoped to run a Dice Masters Rainbow Draft, but unfortunately due to a problem with the delivery we have had to delay the two event until this week. I am hoping to do one tomorrow and one at Conquest (on the Friday)

There will be a Marvel event which will be with boosters from Uncanny Xmen and Age of Ultron (6 of each). The prices for this event will be...

16 Iron Fist dice
16 Iron Fist full art cards
16 Iron Fist no-art cards (blanks)
4 Storm: Wind-Rider for the top four
2 Namor: Atlantean one each for first and second
1 Cable: Time Traveler for the winner


and a DC event which will be with Justice League and War of Light boosters (6 of each). The prizes for this event will be...

16 Batmobile dice
16 Batmobile full art cards
16 Batmobile no-art cards (blanks)
4 Aquaman: Arthur Curry for the top 4
2 Robin: Boy Wonder one each for first and second
1 Joker: Clown Prince of Crime for the winner


How it works:

Each player should come to the event with 8 Sidekick Dice, 12 Basic Action Dice, 4 Indicator Cards, and 2 Basic Action Cards (players may choose which Basic Action Cards they’d like to use after completing the draft, but must use the same two throughout the event).

Each player in the draft sits down with 12 packs of Dice Masters to draft with. A set of six packs is opened. As each player opens their packs they should verify that the cards and dice match. Keeping their cards secret, players should set them aside into a pile of 12 cards. The next six packs are opened and when complete are placed into a separate pile of 12 cards in front of the player (the piles are not to be mixed). All dice are placed into the center, and arranged as below so players can see exactly which dice and how many of each will be available during the draft. We call it Rainbow Draft as players may elect to sort them by color to allow for easier visual spotting of which cards correspond to which dice during the draft.


Each player then takes the deck they most recently prepared and after a short amount of time to review the cards, they select one, setting it face down in front of them, and passing the remaining cards to the player to their right. This card begins a pile of cards that players will be able to use in their team. After all players have selected a card, they take the pile from their left to select their next card and repeat the process until they are passed a single card to be placed into their pile.

After the first stack of 12 cards have been depleted, players should take a moment to review the cards they drafted (each player should have 12 cards at this point). After reviewing their cards, players will return them to a face-down pile in front of them and draft the second pack the same way as they did the first, this time passing in the opposite direction (left).

After drafting all packs, players should take dice from those that were set aside to match each of their cards. They will then construct a tournament team based on the Basic Action Cards they own and the cards they drafted. This tournament team can have up to eight cards and up to 20 dice across those cards (many teams will have less than this). The Basic Action Dice and cards and Sidekick Dice do not count against this limit of eight cards and 20 dice.

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