To start on a slightly less positive note, the main thing to keep in mind is that this is a support ship designed to help other ships in your squad. So, while the base stats are less than ideal (1 attack dice, 2 defense dice, 4 hull, and 1 shields, plus the focus and target lock actions), they have some nice special abilities and upgrades that still make them worthwhile (including a crew upgrade). Further, this is the first expanded universe ship that has been created for the game (and while it is an interesting choice, it would not have been my first choice of expanded universe ships… but, at least this really opens up the possibilities for future waves)
On a more positive note, is that it comes with 4 pilots (including 3 unique pilots with some very nice special abilities). Pilots include:
(1) Rebel Operative, a level 2 non-unique pilot that costs 16 points.
(2) Roark Garnet, a level 4 unique pilot that costs 19 points, who has a nice support special ability that reads, “At the start of the combat phase choose 1 other friendly ship at Range 1-3. Until the end of the phase, treat that pilot's pilot skill value as 12.” Currently, the highest pilot skill is 9 (or 11 if you use the Veteran Instincts elite pilot skill), so this effectively guarantees your ship will fire before anyone else.
(3) Kyle Katarn, a level 6 unique pilot that costs 21 points, with another nice support special ability that reads, “At the start of the Combat Phase, you may assign 1 of your focus tokens to another friendly ship at Range 1-3.”
(4) Jan Ors, a level 8 unique pilot that costs 25 points, and yet another nice support special ability that reads, “When another friendly ship at Range 1-3 is attacking, if you have no stress tokens, you may receive 1 stress token to allow that ship to roll 1 additional attack die.” This can really help another ship offensively, potentially rolling five attack dice under the right circumstances (this can be especially devastating if the attacking ship happens to have a focus and/or a target lock on the ship that is defending).
As with all expansions, this one includes all tokens, dials, etc. that you need to use this ship in a game (though a copy of the base set is still needed to play).
Overall, I think this ship adds some nice twists to an already fun game (especially since so many of the upgrade cards can be used on other ships). I do not feel there is a need for an entire squad of them, but I did decide to buy two given the nice special abilities and upgrade cards it adds to the game.
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