Wednesday, 27 August 2025

Fast, Fun, and Ready to Play – Starter Set: Heroes of the Borderlands

With decades of storied adventures behind it, Dungeons & Dragons continues to evolve, and its latest release, the Heroes of the Borderlands starter set, may be the friendliest entry point yet. Combining the rich narrative depth of classic D&D with the quick-start appeal of modern board games, this new boxed set invites players of all backgrounds to gather around the table and say yes to adventure.


Designed for 3–5 players and accessible to all skill levels, Heroes of the Borderlands isn’t just a teaching tool—it’s a complete, cooperative fantasy game that lets players adventure in hour-long sessions or multi-hour epic nights. It leans away from complexity that might intimidate newcomers while keeping the storytelling, decision-making, and excitement that makes D&D unforgettable.

The set centers around three adventure modes—combat, exploration, and roleplaying—that let groups tailor each session to their interests. Whether you are looking for a tactical dungeon crawl or a more social, narrative-rich experience, this modular structure delivers that flexibility in a more guided, approachable format.



Inside the box, Heroes of the Borderlands delivers everything needed for a great first impression. Players get three replayable adventure booklets, eight illustrated player boards featuring classic D&D classes (Cleric, Wizard, Rogue, and Fighter), and over 200 cards for spells, monsters, items, backgrounds, and more. Full-color poster maps showcase iconic locations like the Caves of Chaos Valley and the Keep on the Borderlands, while a wealth of tokens, handouts, and standees create a vivid, tabletop-ready experience.

For Dungeon Masters—especially first-timers—the set includes a reference booklet and a combat tracker that teaches how to track initiative effectively. It’s an intuitive way to ease new DMs into running games confidently and keeps gameplay moving smoothly for all players.

Whether your a family trying D&D for the first time, board game fans looking for something more immersive, or seasoned players introducing new friends to the hobby, Heroes of the Borderlands offers an inviting way to get started with D&D, delivering a complete and replayable adventure experience from the very first session

Tuesday, 26 August 2025

Incoming ... Kill Team Tomb World

Beneath the rad-washed wastes and dusty chasms of Somneft lurks an existential threat to Imperial forces in the Nephilim Sector – a dormant Necron world which could spell disaster for the Indomitus Crusade. Yet humanity’s armies are demanded elsewhere, and of all the commanders in the region, only the xenos hunters of Watch Fortress Prescience understand the true danger posed by such a tomb.

In addition the fan-favourite Kill Teams from Kill Team: Typhon are now available as individual releases.






Friday, 22 August 2025

Welcome to the Hellfire Club

 


The Hellfire Club started as a haven for outsiders, free spirits, and dice-slingers. But founder Eddie Munson's final campaign was left unfinished … until now.

Keep the flames of Hellfire burning in this collaborative 3–5 player board game, featuring Eddie's lost adventures. With four adventures and hours of play possibilities, Welcome to the Hellfire Club invites you to gather the gang and choose how the story ends.





Store Championship: Edge of Eternities

This Saturday at 2pm is our Store Championship for Edge of Eternities.

What Is Store Championship?

Store Championship is a structured, in-store Standard format tournament that follows the release of many Magic: The Gathering sets. It is an opportunity for players to compete, earn commemorative promos, and gain recognition within your community.

Store Championship events are great for players or all abilities and experience.

Store Championship events can only be run using Standard format.

What do you get?

All players that attend will receive a special promo card just for taking part, this time is is Bitter Triumph


In addition, if you are lucky enough to come in the top 8, you will also receive a copy of Slickshot Show-Off


Finally, if you are the winner of the event, as well as you participation card and top 8 card you will also get this very special copy of  Fable of the Mirror-Breaker.


Thursday, 21 August 2025

MTG Commander Party - Edge of Eternities

What Is Commander Party?

Commander Party is a story-inspired Commander event that immerses players in the setting of the latest set release. The vibe is fun and casual, and the events are for everyone in our community, from new players, lore enthusiasts and Life long Commander fans.

The event features special rules designed specifically for Edge of Eternities and includes play aids and party cards to support play. Each pod of three to four players receives a play aid, and party cards. 


Edge of Eternities Commander Party

Position the Edge of Eternities play aid on the table within easy reach of all players.

Place all five world cards, world side face up, in the Unclaimed Worlds space on the play aid. During the match, players will be able to claim world cards from this area.

Worlds are special objects in the command zone that players can control. They aren't permanents and can't be targeted, destroyed, or exiled. If a player loses the game, any worlds they control return to the Unclaimed Worlds space on the play aid.

Players will need a supply of orbit counters during the event. These can be any countable small object (glass beads, dice, paperclips, etc.)

Gameplay

Set up and play follows the regular Commander format rules but players all have these additional abilities:

Alternate win condition: At the beginning of your upkeep, if you control all five worlds, you win the game.

At the beginning of your end step, if one or more opponents lost 3 or more life this turn, gain control of an unclaimed world or a world controlled by one of those opponents.

Whenever you cast your commander, you get an orbit counter.

Pay 3 and pay an orbit counter: choose left or right. Each player passes control of a world they control to the next player in the chosen direction. Activate only as a sorcery.

Each world card also grants a triggered ability whenever a player gains control of it and at the beginning of their upkeep while it is in their control in their command zone.

Promo for playing

Anyone that plays the commander party event will receive an additional promo card.



Tuesday, 19 August 2025

Blood Bowl Seven's League - Secret Objectives.


SECRET OBJECTIVES

One additional rule that we will be implementing for this league is the use of Secret Objectives. These are a selection of hidden agendas that a team is trying to complete over the course of the game. Secret Objectives will be used as a Tiebreaker, the first tiebreaker and coaches should record how many of their Secret Objectives they achieved over the course of the game

There are a total of 16 different Secret Objectives that can be used. At the start of the game, each coach should roll for three Secret Objectives and make a note of them, re-rolling any results that they have already rolled for this game. The three Secret Objectives that are rolled are what the coach must try to achieve over the course of the game, and each coach should write them down and place them by the side of the pitch to be revealed at the end of the game. Coaches should also not reveal what they are trying to achieve to their opponent and should not reveal if they have completed any of their Secret Objectives over the course of the game, as that takes all the mystery out of it!

When rolling to determine Secret Objectives, roll a D16 three times consult the table opposite, re-rolling any results that you have already rolled:

D16 SECRET OBJECTIVE
  1.  Red Card: Have a player on your team Sent-off.
  2.  Didn't Need Them Anyway: Finish any half with at least one re-roll unused.
  3.  Coming Alone: Have a player on your team knock down an opposition player without having any offensive assists.
  4.  Fouling Frenzy: Make at least three Foul actions over the course of the game.
  5.  Coming Surfing: Push an opposition player into the crowd.
  6.  Ganging Up: Have two or more players on your team make a Block action against the same opposition player in the same team turn.
  7.  Whoops!: Have a player on your team Knocked Down as a result of their own Block or Blitz action.
  8.  Not so Fast!: Cause an opposition player to fail a Dodge roll.
  9.  Timely Tackle: Successfully knock down an opposition player that was carrying the ball.
  10.  Precision Passing: Make three successful Pass actions over the course of the game.
  11.  Hit 'em Hard: Knock-out or inflict a Casualty! result on two opposition players in the same team turn.
  12.  Just a Little Further: Have a player on your team score a touchdown after successfully Rushing into the opposition's End Zone.
  13.  Go Long: Make a successful Pass action that is either a Long Pass or a Long Bomb.
  14.  Nuffle Favors the Bold: Have a player on your team make a Block action against an opposition player that has a higher ST after assists have been calculated.
  15.  All According to Plan: Finish a turn after activating every eligible player without using a re-roll and without causing a Turnover.
  16.  Headtaker: Inflict a Casualty! result on an opposition player.

Blood Bowl Seven's League - Code of Conduct


Our Blood Bowl Seven's League kicks off tonight, so before the games start here is a quick refresh of our code of conduct.

CARDINAL RULES

  • Always be polite and repectful to your opponent at all times.
  • Always tell the truth and never cheat.

IMPORTANT PRINCIPLES

  • Make a respectful gesture to your opponent before the game begins, such as wishing them good luck, offering a handshake, etc.
  • Avoid using language that your opponent or those around you may find offensive.
  • Arrive on time for arranged games and bring all things you need to play.
  • Offer your opponent the chance to review you team roster before the game starts. 
  • If your opponent has any questions or queries about your roster, you should answer them truthfully and ensure your opponent understands the answer.
  • Ensure that your opponent is aware of any inducements, extra skills or special rules that your team has, and that they know what they do.
  • When counting the number of squares a player is moving, do so carefully and accurately . You should also allow your opponent to check any moves before you move any models if they with.
  • When rolling dice, make sure they are clearly visible to both players before picking up the dice. Dice trays will be available for players to use.
  • Always ask permission before touching an opponents models.
  • Remind your opponent about any rules they may have forgotten to use, or they have used incorrectly, especially when doing so is to your opponents benefit rather than your own.
  • Never deliberately manipulate the amount of time a game takes in order to gain an advantage, either by playing overly quickly or by wasting time.
  • Try not to distract an opponent when they are trying to concerntrate and ensure you always respect their personal space.
  • Never complaign about your own bad luck or your opponents good luck.
  • Always be humble in victory and graceful in defeat.

Friday, 15 August 2025

Participate in a 2025 Worlds Celebration Tournaments at KD Games and Get a Pikachu Promo


Get charged up for the 2025 World Championships with your local Play! Pokémon League for the chance to earn a stamped Pikachu promo card.

The air is feeling electric as we approach the 2025 World Championships—and Play! Pokémon is ready to kick off the celebration early! From August 11 through 17, 2025, Play! Pokémon stores will be hosting 2025 Worlds Celebration tournaments, where you can battle fellow Pokémon Trainers and make new friends at your local Pokémon League.

Participating Trainers will earn a Pokémon Trading Card Game promo card featuring Pikachu, while supplies last. 

Plus at 2pm on Saturday 16th August we will be running a tournament, where winners from each division—Junior, Senior, and Masters—will earn a copy of the promo card with “WINNER” stamped on it! Entry costs just £5 per player.




Promotional cards are available on a first-come, first-served basis, and all players will also receive a Series 7 promo pack.

Whether this is your first foray into local League tournaments or you’ve got battle experience to spare, we can’t wait to see you there, Trainers!

Wednesday, 13 August 2025

Star Wars Unlimited - Store Showdown

It’s time to jump to hyperspace AGAIN, and battle it out across the galaxy in our first ever Star Wars Unlimited Store Showdown.

The Store Showdown is the ultimate casual play event for Star Wars Unlimited. It is a competitive event but designed to be fun and enjoyed by players of all levels. With exclusive promos and packs on the line, this is a great way to celebrate a game that is such fun to play.

This event will have a capacity of 12 players and will be run using best of 3 SWISS rounds. There will be no top cut.

Timings:

The event will be held on Sunday 17th at 2pm and will cost £10 per player

Registration will begin from 1pm, with the event due to start at 2pm. Rounds will be 50 minutes long with a 5 minute break between rounds, and will be best of 3.
  • 4-8 players - 3 swiss rounds
  • 9-12 players - 4 swiss rounds
ID & Decklists:

This event requires all participants to have a Star Wars Unlimited account ID and a Melee.gg account to participate in this event. 

Decks will follow premier constructions, with exactly 1 leader, 1 base and a minimum of 50 other cards, no single card may exceed 3 copies. You may also bring a sideboard, not exceeding 10 cards. Printed Decklists are required for this event. Blank decklists can be found here.

We will be following all official comprehensive rules.

Prizing for this event will be as follows:


1st place overall will receive

1x Grand Inquisitor - You're Right to be Afraid - Champion Surge Foil promo
1x Grand Inquisitor - You're Right to be Afraid - Finalist Surge Foil promo
1x Grand Inquisitor - You're Right to be Afraid - Top 4 Surge Foil promo
1x Grand Inquisitor - You're Right to be Afraid - Top 8 Surge Foil promo

2nd place overall will receive

1x Grand Inquisitor - You're Right to be Afraid - Finalist Surge Foil promo
1x Grand Inquisitor - You're Right to be Afraid - Top 4 Surge Foil promo
1x Grand Inquisitor - You're Right to be Afraid - Top 8 Surge Foil promo

3rd & 4th place overall will receive

1x Grand Inquisitor - You're Right to be Afraid - Top 4 Surge Foil promo
1x Grand Inquisitor - You're Right to be Afraid - Top 8 Surge Foil promo

5th, 6th, 7th & 8th place overall will receive

1x Grand Inquisitor - You're Right to be Afraid - Top 8 Surge Foil promo

All players will receive a non-foil Jedi Holocron (Alt Art) participation promo card.

In addition, each participant shall receive 2 promo booster packs.

Tuesday, 12 August 2025

Pokemon League Packs - Series 7

 

Receive Play! Pokémon Prize Pack Series Seven at KD GAMES in Shoreham

At your local Play! Pokémon League events, you can socialize, battle, and make new friends (and maybe even a few rivals) while showing off your Pokémon Trading Card Game skills. By participating in friendly competitions and fun, exciting battles at your local game store’s Play! Pokémon events, you’ll get a special Pokémon TCG Prize Pack!

Prize Pack Series Seven will be available starting August 14, 2025, at participating retail locations.

Each Prize Pack contains six cards taken from a pool of over 100—all of which are legal in the Standard format. They include everything from popular Pokémon to exclusive foil upgrades of tournament staples, each featuring the Play! Pokémon logo. 

Here are just some of the cards you can expect to find in Series Seven:
  • Latias ex
  • Budew
  • Flareon ex
  • Lillie’s Clefairy ex
  • N’s Zoroark ex


For both competitive and casual Trainers, Prize Packs offer an exclusive path to build your collection while making the most of Play! Pokémon events at your local game store. How Prize Packs are distributed varies from location to location. The more active your League’s events are, the more Prize Packs will be available, so be sure to attend plenty of events. Here at KD Games, packs are used for prizes a both League Challenges and Cups and are given out at casual league nights and clubs as part of our rewards scheme. 

Coming Soon - Lightning Train

 

Steer your railway company through a land of strategic opportunity in Lightning Train, a bag-building train game from the creators of Clank!™ and Dune: Imperium. Build your bag to improve your company's resources, then place your chips to open stations and train lines across eight regions of North America. There's a fortune to be made by delivering goods to the cities that need them...but will you work together, or look to cut out the competition? Which stations do you need to secure a route to victory? How can the powerful lightning trains accelerate you past your rivals?





SANTIANOS V - Week 4

Having found a helicopter in the compound the party knew the only way to get home was to find someone capable of flying it. 

Who? None of the party could do it and even if they could capture a human pilot, they were unlikely to be wiling to help the resistance, in short, they had no way of using Commander Vultas's chopper and felt they there days were numbered as several of the party were in a really bad way, after everything the started to except their fate, taking some pride in the fact they had done what they cam to do.

Then their luck changed again and they intercepted a message from a down ship, a distressed message, they ship was destroyed but the pilot was alive, and importantly close by.

All they needed to do was get there, keep the pilot safe and then return to fly away, as simple plan but they new it wasn't going to be easy.

They party were now all suffering from their wounds but continued to battle on. Ragnar was unable to stand and could not help with this mission so stayed at the chopper and hoped that his new companions would return for him soon. 

The humans had suffered a big loss and even though their commander and several of their own had already been claimed by this party of resistance that just refused to give up and die, they had a job to do and not doing that job would have consequences so they fought hard. 

The party had come through worse in the past days and having successfully killed Commander Vultas they had a new found confidence and that confidence brought with it results. They fought hard and came together well as a team. 

They had done it, they had saved the pilot, they had the helicopter, time to leave... but they hadn't got clearance to take off, and the air defensive systems were still active... 

One last mission, destroy the defensive system, one last mission that could see all of our party make it home!

SANTIANOS V - Week 3

Having rested for as long as they felt it was safe to do the party pushed on to find the compound of Commander Valtus.

On the outskirts of the camp the party met Ragnar Bonebreaker, a decorated soldier in the Human Liberation Front (HLF). They captured him and discovered that he had been enhanced by mystical energy experiments that the HLF had been doing a secret testing facility sometime ago.

The party convince Ragnar that he should help them and in return they will let him live. Ragnar explained that the rest of his unit that had been used for the experiments had all died and as many were his friends he did not have much loyalty toward Commander Valtus who had ordered the experiments in the first place.

The party are not entirely sure of Ragnar story but as many of them are already injured they agreed that they would need the help and started to make the way to the compound.

Once inside the compound the alarm was soon raised to their presence and they were immediately under fire. Earendil went for the high ground and Ragnar who seemed keen to prove his new loyalty charged towards the human soldiers.

During the battle several of the party were badly injured. Ragnar took the worst of it and lay surrounded by soldiers bleeding out. Tsing Tau attempted to support their new found ally but would also become heavily wounded.

Eventually the party found Commander Valtus and successfully completed their mission slaying the crucial enemy leader, but the cost had been high and no there efforts would go on finding a way home.

Read Week Four!






Coming Soon ... Koi


In Koi, you build an authentic 3D koi pond, so the challenge is to bring your reservoir to life and make the most of the actions at your disposal to create something truly magnificent. The Japanese term “Koi” means multicolored carp, known as “swimming flowers”, considered living jewels, and a symbol of perseverance and virtue. Now you can welcome them into your pond and contemplate them to achieve luck and success! Inspired by the peaceful elegance of Japanese gardens, Koi invites players to build stunning habitats, populate them with koi, and compete for harmony, beauty, and victory points.





Thursday, 7 August 2025

MTG Two Headed Giant


Two-Headed Giant Commander is a multiplayer Magic: The Gathering format where two-player teams compete against each other using Commander decks. Players on each team share a life total (60 in Commander) and take their turns simultaneously, while still maintaining individual control of their own cards and resources.

Key Aspects of Two-Headed Giant Commander:

Teamwork:
Players must collaborate with their teammate to strategize, attack, and block, utilizing their combined decks to overcome their opponents.

Shared Life Total:
Each team shares a life total (30 in most Two-Headed Giant formats, 60 in Commander).

Individual Resources:
While life is shared, players still control their own cards, mana, and hands. Effects that target "you" still only affect the individual player.

Simultaneous Turns:
Teams take their turns at the same time, meaning they draw, attack, and resolve spells together.

Deck Construction:
While not explicitly stated in all rules, it's generally recommended that decks combined follow the singleton rule, meaning a card can only appear once across both decks.

Commander Rules:
Two-Headed Giant rules are generally applied to Commander, with some adjustments (like the shared life total and simultaneous turns).

Strategic Considerations:
Effective Two-Headed Giant play requires careful deck selection and coordination between teammates, with a focus on complementary strategies and synergies.

In essence, Two-Headed Giant Commander is a more collaborative and social way to experience the Commander format, encouraging teamwork and strategic planning.

Saturday, 2 August 2025

Coming soon to KD GAMES.

 

In gratitude for her liberation, a mighty djinn created the wondrous city of Cardia. Legend has it that whoever wins over the four factions and gains their powerful signet rings will rule the city. Your goal is set! Play your cards at the right time and use their abilities wisely to outwit your opponent! Cardia is a fast paced, strategic card game for two players: Choose your card wisely to win against your opponent.








Friday, 1 August 2025

MTG - Standard Rotation


How does set rotation work? 

Each year, new Magic sets are released and added to Standard. Once per year, after the fall set Prerelease, the four oldest sets in Standard rotate out.

What Sets Are Legal in Standard?
  • Edge of Eternities
  • Magic: The Gathering—FINAL FANTASY
  • Tarkir: Dragonstorm
  • Aetherdrift
  • Magic: The Gathering® Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Wednesday, 30 July 2025

Magic Presents: Pride


This weekend it is Brighton Pride , a wonderful time to celebrate the LGBTQ+ community. We’re excited to bring back Magic Presents: Pride from last year and invite you to celebrate it with us again!

For the Magic Presents: Pride event, treat all eligible commanders as though they had the partner ability. This allows players to add an additional commander to a deck they already have or use a never-before-seen combination of two commanders to helm a totally new deck.

Commanders that already have abilities like partner won’t let players have more than two commanders at this event, but we applaud their enthusiasm. Remember that the extra commander still counts toward the 100 cards in their deck.

Aside from that additional rule, everything else is the same as you would play any other Commander game in our store, 

Everyone that takes part will get an additional promo card, which is ...



Tuesday, 29 July 2025

SANTIANOS V - Week 2

Having survived the first skirmish, the party continue their hunt for Commander Valtus. Shortly after they rested from battle they discovered an injured resistance member from a previous mission. His name was Crescent Moon a Jackal driver, the only survivor of a failed mission to transport resources back to other resistance groups. 


Crescent Moon tells the party that the vehicle was attacked and his companions had all been killed. The vehicle had been damaged and he had been injured in the crash, he managed to get away but had feared he would die of his wounds and that if they could help him, he would tell them where the vehicle could be found. Although in a dangerous location, if they could defend it long enough he was sure he could repair it and transport them to where ever they needed to go.

This would aid their mission greatly and the party agreed that this would be worth the risk.

Ta'l Nehekra'ta used a medipack to dress Crecent Moons wounds and told the party that he would carry Crescent Moon, if the others could provide cover he was confident he could get him to the vehicle.

They made it to the crashed vehicle fairly quickly and without suffering any major wounds. Once there unfortunately their luck changed. A machine gun crew managed to set up behind them and opened fire upon the party, only Ta'l Nehekra'ta was lucky enough to find cover in a nearby building, the rest of the party were hit by a hail of bullets, it was a miracle no one was killed.

The party fought with the increasing amount of guardsman that had been alerted to the attempt to rescue the vehicle, whilst Crescent Moon desperately tried to get it working.

After what felt like hours the vehicle suddenly spluttered into life and Earendil who had bravely defended the repairs and taken the worst of the gun fire and was bleeding badly called the rest of the party to "jump in quickly". 

They speed away from the frustrated guardsmen and once out of sight, stopped, camouflaged the vehicle and took time to assess the damage. Earendil, Tsing Tau and Rhaast were all badly wounded but hopefully after dressing their wounds and some rest would be able to continue in their mission to find Commander Vatlus.



Wednesday, 23 July 2025

OUTER RIM TRIAL

 

To celebrate the Galatic Championship event being held in Las Vegas this weekend we are running a special OUTER RIM TRIAL EVENT.

This will be a draft event using cards from Jump to Light Speed. It will cost £15 to play and everyone that enters will get a promo pack and the top 8 players will also get a Carbonite Booster just for playing.

What is a draft event?

In Star Wars: Unlimited draft play, players open three booster packs, draft leaders, and then draft cards from the packs. Players choose one leader from the three they drafted and build a minimum 30-card deck using the drafted cards and any common base. They can use a rare base they drafted as well. The first pack is passed left, the second right, and the third left again.

Here's a more detailed breakdown:

1. Opening Packs and Leader Draft:
  • Each player opens three booster packs.
  • Players remove the leader and base cards from each pack without looking at the other cards.
  • Players then draft their leaders. They choose one leader from the three available and pass the other two to the right. The player to the left then gives them two leaders, and the player chooses one, passing the remaining one to the right.
  • This process continues until each player has three leaders, which become their leader options for the draft.
2. Card Drafting:
  • Players then draft cards from the packs, one at a time.
  • The first pack is passed to the left, the second to the right, and the third to the left.
  • Each player selects one card from the pack they receive and passes the rest to the next player.
  • This continues until all cards from the three packs have been drafted.
3. Deck Building:

After drafting, players build a deck using the cards they drafted, plus their chosen leader and base. The minimum deck size is 30 cards.

Players can choose any common base or a rare base they drafted.
 
Players can include any number of copies of the same card in their deck.

4. Game Play:

In official Organized Play, draft matches are best-of-three, with a 55-minute round.

The event winner will get an additional Carbonite Booster and become our Champion of the Outer Rim.