Friday, 12 September 2025

Calendar of Many Adventures 2026

 

The Ultimate RPG Wall Calendar for Tabletop Enthusiasts

This unique wall calendar is a must-have for tabletop RPG fans, featuring 12 stunning, illustrated battle maps—one for each month—that are ready for the next adventure. Whether for an in-person game or venturing into virtual realms, this calendar has game night covered.

Each month includes a beautifully designed, playable battle map, perfect for use in tabletop sessions. But the adventure doesn’t stop there! With a QR code on every month’s page accessing digital versions of the maps for Virtual Tabletop (VTT) play, adventures can continue seamlessly online.

But that's not all—the Calendar of Many Adventures comes with 12 ready-to-play, printable 5E PDF adventures. Each adventure is crafted to fit the corresponding map, providing a fully fleshed-out story and encounters to bring TTRPG battles to life.

Key Features:
  • 12 detailed, illustrated battle maps for use in tabletop or virtual play
  • A month-per-page layout, with easy-to-read calendar dates
  • QR code linking to digital VTT-ready map copies
  • 12 ready-to-play PDF 5E adventures, each tailored to the corresponding map
A perfect gift for players, GMs, and RPG fans alike!

Wednesday, 3 September 2025

BB Sevens - Custom Inducements

Now that our league is approaching the half way point for the division stage, it is time to announce a few custom inducements that will be available for the rest of this event.

CUSTOM INDUCEMENTS

0-1 DWARVEN SMITH

100,000 GOLD PIECES, AVAILABLE TO ANY TEAM


A Blood Bowl tournament is the ideal place for the local smiths to showcase their talents and sell their wares; many coaches are quick to purchase some extra Dwarven steel to protect their more vulnerable players or provide their heavy hitters with that extra 'edge' they need in a mid-match punch-up!

Before the game begins, a team that has hired a Dwarven Smith must roll a D6.

On a 1-3, the Dwarven Smith has provided the team with some additional armour plating. Choose D3 players on your team to improve their AV by 1 (to a maximum of 11 + ) until the end of the game.

On a 4-6, the Dwarven Smith has provided the team with a selection of ornate knuckle-dusters, steel-capped boots, and other items designed to inflict pain on the opposition. Choose D3 players on your team to gain the Mighty Blow (+1) skill until the end of the game.

0-1 FESTIVE GIFTS

50,000 GOLD PIECES, AVAILABLE TO ANY TEAM


The festive period is a time for giving and many teams engage in this tradition by secretly giving gifts to a random one of their team-mates - though, some team­mates definitely end up getting better gifts than others!

Before the game begins, randomly select one player on your team. That player has been given their festive gift and ripped it open with unbridled excitement! Roll a D6 to determine the effect of the gift.

D6 GIFT
1 More Socks...: The player gains the Animosity (all team-mates) trait as they are annoyed that their team-mates got them such a totally rubbish gift!
2 Tasty Treat: Until the end of the game, the player may attempt to Rush one more time than they usually could as they are fuelled by the delicious delicacy.
3 Protection Spell: The first time in this game that the player suffers a KO'd or Casualty result on the Injury table, they do not suffer the effects and are instead placed in the Reserves box.
4 Bugman'sXXXXXX: Until the end of the game, the player may add 1 to the roll when rolling to see if they recover from being Knocked-out.
5 Spiked Gloves: The player gains the Mighty Blow (+1) skill until the end of the game.
6 Lucky Trinket: The player gains the Pro skill until the end of the game.

BOOBY TRAPPED END ZONE

100,000 GOLD PIECES, AVAILABLE TO ANY TEAM

Victory in a game of Blood Bowl is determined by the number of touchdowns a team scores, at least in the eyes of the officials! It isn't unheard of for a particularly conniving coach to purchase some form of booby traps to hide in their own End Zone in an attempt to provide an explosive surprise for any opposition player that looks like scoring!

For the duration of the game, whenever an opposition player with the ball moves into a square in your End Zone, they must roll a D6. On a 2+ nothing happens and the touchdown is scored. On a 1, a booby trap has gone off and the opposition player is Knocked Down. No touchdown is scored.

FAMOUS MOOT BUFFET

50,000 PIECES. AVAILABLE TO ANY TEAM

Whenever a Blood Bowl tournament comes to the Moot, fans can be assured of three things: an abundance of Halfling teams getting the stuffing kicked out of them in the early rounds, referees that care more about the halftime snacks than enforcing the rules and, most importantly, the legendary Mootland buffets. Many coaches have been known to pay a budding Halfling baker to provide all manner of scrumptious snacks for their players over the course of a game, keeping their morale high, their energy levels up and using the smell of freshly baked goods to rouse those who may have been hit that little bit too hard on the field!

During the pre-game sequence, before determining the kicking team, any team that has hired a Famous Moot Buffet must roll a D6 to determine what manner of tasty treats the Halfling bakers have provided for their team. The effects last for the duration of the game.

D6 GIFT

1 Garlic Eclairs: Though delicious to eat, Garlic Eclairs do tend to leave a player's breath smelling particularly pungent, and not many opponents are willing to get near them if they can help it! Players on your team gain the Foul Appearance skill.
2 Super-sticky Buns: Sticky Buns are a firm favourite in the Moot, though eating them does leave a player's mitts somewhat stickier than before; something that does aid in picking the ball up however! Players on your team gain a bonus of +1 when rolling to pick up the ball.
3 Fresh Tripleberry Scones: The smell of freshly baked Tripleberry Scones wafting through the dugout is enough to rouse almost any knocked-out player. Players on your team gain a +2 bonus when rolling to recover from being KO'd.
4 Energy Bars: These delicious snacks are the perfect treat to fuel any player, letting them unleash bursts of energy all game long. Players on your team may Rush one more time than they usually could.
5 Amazing Apple Pie: It's long been said in the Moot that Apple Pie is very much a superfood, and many players will scoff down as many helpings as they can to keep their strength up! Players on your team gain a bonus of +1 to their ST when performing a Block action as part of a Blitz action for the duration of the action. This is applied before counting assists or applying any other modifiers.
6 Delightful Doughnuts: Everyone loves doughnuts, and no tournament is complete without players wolfing down a doughnut or three to raise their spirits! Whenever a player on your team uses a team re-roll, roll a D6. On a 5+, the team re-roll is free.

BB Sevens '24 - What are the prizes?

With our Blood Bowl Sevens League into its third week, which will be the midway point for the divisions, here is a breakdown of the prizes for this years event.

At the end of the division stage, the top two teams from each group will go through to the play offs. The matches will be played as follows...

The winner of division 1 will play the runner up of division 4
The winner of division 2 will play the runner up of division 3
The winner of division 3 will play the runner up of division 2
The winner of division 4 will play the runner up of division 1

This will give us our four semi finalists, which will lead to the two finalists and an eventual winner.

There will be a small 3D printed trophy for the first and second place, plus the winners name will be added to our in store trophy.

It doesn't end there though, the bottom two players from each division will get a second chance of claiming a prize in the dungeon. 

The 3rd place teams from divisions 1 and 2 plus the 4th placed teams from divisions 3 and 4 will go head to head in a first to score Dungeon Bowl match.

Then the 3rd place teams from divisions 3 and 4 plus the 4th placed teams from divisions 1 and 2 will play in the same dungeon. Leading to the winning two teams heading to the gutters for the a chance to be named the Champion of the Gutter and will also receive a small 3D trophy.

In addition to these there will be several other awards, which will be ...

Golden Gloves - the highest scoring team in the division stages
Carnage Cup - the team that claims the most casualties in the division stages
Slippery Cleats - the team with the most 'Go For It' fails
Secret Agent - the team that completed the most secret missions in the division stages


Wednesday, 27 August 2025

Fast, Fun, and Ready to Play – Starter Set: Heroes of the Borderlands

With decades of storied adventures behind it, Dungeons & Dragons continues to evolve, and its latest release, the Heroes of the Borderlands starter set, may be the friendliest entry point yet. Combining the rich narrative depth of classic D&D with the quick-start appeal of modern board games, this new boxed set invites players of all backgrounds to gather around the table and say yes to adventure.


Designed for 3–5 players and accessible to all skill levels, Heroes of the Borderlands isn’t just a teaching tool—it’s a complete, cooperative fantasy game that lets players adventure in hour-long sessions or multi-hour epic nights. It leans away from complexity that might intimidate newcomers while keeping the storytelling, decision-making, and excitement that makes D&D unforgettable.

The set centers around three adventure modes—combat, exploration, and roleplaying—that let groups tailor each session to their interests. Whether you are looking for a tactical dungeon crawl or a more social, narrative-rich experience, this modular structure delivers that flexibility in a more guided, approachable format.



Inside the box, Heroes of the Borderlands delivers everything needed for a great first impression. Players get three replayable adventure booklets, eight illustrated player boards featuring classic D&D classes (Cleric, Wizard, Rogue, and Fighter), and over 200 cards for spells, monsters, items, backgrounds, and more. Full-color poster maps showcase iconic locations like the Caves of Chaos Valley and the Keep on the Borderlands, while a wealth of tokens, handouts, and standees create a vivid, tabletop-ready experience.

For Dungeon Masters—especially first-timers—the set includes a reference booklet and a combat tracker that teaches how to track initiative effectively. It’s an intuitive way to ease new DMs into running games confidently and keeps gameplay moving smoothly for all players.

Whether your a family trying D&D for the first time, board game fans looking for something more immersive, or seasoned players introducing new friends to the hobby, Heroes of the Borderlands offers an inviting way to get started with D&D, delivering a complete and replayable adventure experience from the very first session

Tuesday, 26 August 2025

Incoming ... Kill Team Tomb World

Beneath the rad-washed wastes and dusty chasms of Somneft lurks an existential threat to Imperial forces in the Nephilim Sector – a dormant Necron world which could spell disaster for the Indomitus Crusade. Yet humanity’s armies are demanded elsewhere, and of all the commanders in the region, only the xenos hunters of Watch Fortress Prescience understand the true danger posed by such a tomb.

In addition the fan-favourite Kill Teams from Kill Team: Typhon are now available as individual releases.






Friday, 22 August 2025

Welcome to the Hellfire Club

 


The Hellfire Club started as a haven for outsiders, free spirits, and dice-slingers. But founder Eddie Munson's final campaign was left unfinished … until now.

Keep the flames of Hellfire burning in this collaborative 3–5 player board game, featuring Eddie's lost adventures. With four adventures and hours of play possibilities, Welcome to the Hellfire Club invites you to gather the gang and choose how the story ends.





Store Championship: Edge of Eternities

This Saturday at 2pm is our Store Championship for Edge of Eternities.

What Is Store Championship?

Store Championship is a structured, in-store Standard format tournament that follows the release of many Magic: The Gathering sets. It is an opportunity for players to compete, earn commemorative promos, and gain recognition within your community.

Store Championship events are great for players or all abilities and experience.

Store Championship events can only be run using Standard format.

What do you get?

All players that attend will receive a special promo card just for taking part, this time is is Bitter Triumph


In addition, if you are lucky enough to come in the top 8, you will also receive a copy of Slickshot Show-Off


Finally, if you are the winner of the event, as well as you participation card and top 8 card you will also get this very special copy of  Fable of the Mirror-Breaker.


Thursday, 21 August 2025

MTG Commander Party - Edge of Eternities

What Is Commander Party?

Commander Party is a story-inspired Commander event that immerses players in the setting of the latest set release. The vibe is fun and casual, and the events are for everyone in our community, from new players, lore enthusiasts and Life long Commander fans.

The event features special rules designed specifically for Edge of Eternities and includes play aids and party cards to support play. Each pod of three to four players receives a play aid, and party cards. 


Edge of Eternities Commander Party

Position the Edge of Eternities play aid on the table within easy reach of all players.

Place all five world cards, world side face up, in the Unclaimed Worlds space on the play aid. During the match, players will be able to claim world cards from this area.

Worlds are special objects in the command zone that players can control. They aren't permanents and can't be targeted, destroyed, or exiled. If a player loses the game, any worlds they control return to the Unclaimed Worlds space on the play aid.

Players will need a supply of orbit counters during the event. These can be any countable small object (glass beads, dice, paperclips, etc.)

Gameplay

Set up and play follows the regular Commander format rules but players all have these additional abilities:

Alternate win condition: At the beginning of your upkeep, if you control all five worlds, you win the game.

At the beginning of your end step, if one or more opponents lost 3 or more life this turn, gain control of an unclaimed world or a world controlled by one of those opponents.

Whenever you cast your commander, you get an orbit counter.

Pay 3 and pay an orbit counter: choose left or right. Each player passes control of a world they control to the next player in the chosen direction. Activate only as a sorcery.

Each world card also grants a triggered ability whenever a player gains control of it and at the beginning of their upkeep while it is in their control in their command zone.

Promo for playing

Anyone that plays the commander party event will receive an additional promo card.



Tuesday, 19 August 2025

Blood Bowl Seven's League - Secret Objectives.


SECRET OBJECTIVES

One additional rule that we will be implementing for this league is the use of Secret Objectives. These are a selection of hidden agendas that a team is trying to complete over the course of the game. Secret Objectives will be used as a Tiebreaker, the first tiebreaker and coaches should record how many of their Secret Objectives they achieved over the course of the game

There are a total of 16 different Secret Objectives that can be used. At the start of the game, each coach should roll for three Secret Objectives and make a note of them, re-rolling any results that they have already rolled for this game. The three Secret Objectives that are rolled are what the coach must try to achieve over the course of the game, and each coach should write them down and place them by the side of the pitch to be revealed at the end of the game. Coaches should also not reveal what they are trying to achieve to their opponent and should not reveal if they have completed any of their Secret Objectives over the course of the game, as that takes all the mystery out of it!

When rolling to determine Secret Objectives, roll a D16 three times consult the table opposite, re-rolling any results that you have already rolled:

D16 SECRET OBJECTIVE
  1.  Red Card: Have a player on your team Sent-off.
  2.  Didn't Need Them Anyway: Finish any half with at least one re-roll unused.
  3.  Coming Alone: Have a player on your team knock down an opposition player without having any offensive assists.
  4.  Fouling Frenzy: Make at least three Foul actions over the course of the game.
  5.  Coming Surfing: Push an opposition player into the crowd.
  6.  Ganging Up: Have two or more players on your team make a Block action against the same opposition player in the same team turn.
  7.  Whoops!: Have a player on your team Knocked Down as a result of their own Block or Blitz action.
  8.  Not so Fast!: Cause an opposition player to fail a Dodge roll.
  9.  Timely Tackle: Successfully knock down an opposition player that was carrying the ball.
  10.  Precision Passing: Make three successful Pass actions over the course of the game.
  11.  Hit 'em Hard: Knock-out or inflict a Casualty! result on two opposition players in the same team turn.
  12.  Just a Little Further: Have a player on your team score a touchdown after successfully Rushing into the opposition's End Zone.
  13.  Go Long: Make a successful Pass action that is either a Long Pass or a Long Bomb.
  14.  Nuffle Favors the Bold: Have a player on your team make a Block action against an opposition player that has a higher ST after assists have been calculated.
  15.  All According to Plan: Finish a turn after activating every eligible player without using a re-roll and without causing a Turnover.
  16.  Headtaker: Inflict a Casualty! result on an opposition player.

Blood Bowl Seven's League - Code of Conduct


Our Blood Bowl Seven's League kicks off tonight, so before the games start here is a quick refresh of our code of conduct.

CARDINAL RULES

  • Always be polite and repectful to your opponent at all times.
  • Always tell the truth and never cheat.

IMPORTANT PRINCIPLES

  • Make a respectful gesture to your opponent before the game begins, such as wishing them good luck, offering a handshake, etc.
  • Avoid using language that your opponent or those around you may find offensive.
  • Arrive on time for arranged games and bring all things you need to play.
  • Offer your opponent the chance to review you team roster before the game starts. 
  • If your opponent has any questions or queries about your roster, you should answer them truthfully and ensure your opponent understands the answer.
  • Ensure that your opponent is aware of any inducements, extra skills or special rules that your team has, and that they know what they do.
  • When counting the number of squares a player is moving, do so carefully and accurately . You should also allow your opponent to check any moves before you move any models if they with.
  • When rolling dice, make sure they are clearly visible to both players before picking up the dice. Dice trays will be available for players to use.
  • Always ask permission before touching an opponents models.
  • Remind your opponent about any rules they may have forgotten to use, or they have used incorrectly, especially when doing so is to your opponents benefit rather than your own.
  • Never deliberately manipulate the amount of time a game takes in order to gain an advantage, either by playing overly quickly or by wasting time.
  • Try not to distract an opponent when they are trying to concerntrate and ensure you always respect their personal space.
  • Never complaign about your own bad luck or your opponents good luck.
  • Always be humble in victory and graceful in defeat.

Friday, 15 August 2025

Participate in a 2025 Worlds Celebration Tournaments at KD Games and Get a Pikachu Promo


Get charged up for the 2025 World Championships with your local Play! Pokémon League for the chance to earn a stamped Pikachu promo card.

The air is feeling electric as we approach the 2025 World Championships—and Play! Pokémon is ready to kick off the celebration early! From August 11 through 17, 2025, Play! Pokémon stores will be hosting 2025 Worlds Celebration tournaments, where you can battle fellow Pokémon Trainers and make new friends at your local Pokémon League.

Participating Trainers will earn a Pokémon Trading Card Game promo card featuring Pikachu, while supplies last. 

Plus at 2pm on Saturday 16th August we will be running a tournament, where winners from each division—Junior, Senior, and Masters—will earn a copy of the promo card with “WINNER” stamped on it! Entry costs just £5 per player.




Promotional cards are available on a first-come, first-served basis, and all players will also receive a Series 7 promo pack.

Whether this is your first foray into local League tournaments or you’ve got battle experience to spare, we can’t wait to see you there, Trainers!

Wednesday, 13 August 2025

Star Wars Unlimited - Store Showdown

It’s time to jump to hyperspace AGAIN, and battle it out across the galaxy in our first ever Star Wars Unlimited Store Showdown.

The Store Showdown is the ultimate casual play event for Star Wars Unlimited. It is a competitive event but designed to be fun and enjoyed by players of all levels. With exclusive promos and packs on the line, this is a great way to celebrate a game that is such fun to play.

This event will have a capacity of 12 players and will be run using best of 3 SWISS rounds. There will be no top cut.

Timings:

The event will be held on Sunday 17th at 2pm and will cost £10 per player

Registration will begin from 1pm, with the event due to start at 2pm. Rounds will be 50 minutes long with a 5 minute break between rounds, and will be best of 3.
  • 4-8 players - 3 swiss rounds
  • 9-12 players - 4 swiss rounds
ID & Decklists:

This event requires all participants to have a Star Wars Unlimited account ID and a Melee.gg account to participate in this event. 

Decks will follow premier constructions, with exactly 1 leader, 1 base and a minimum of 50 other cards, no single card may exceed 3 copies. You may also bring a sideboard, not exceeding 10 cards. Printed Decklists are required for this event. Blank decklists can be found here.

We will be following all official comprehensive rules.

Prizing for this event will be as follows:


1st place overall will receive

1x Grand Inquisitor - You're Right to be Afraid - Champion Surge Foil promo
1x Grand Inquisitor - You're Right to be Afraid - Finalist Surge Foil promo
1x Grand Inquisitor - You're Right to be Afraid - Top 4 Surge Foil promo
1x Grand Inquisitor - You're Right to be Afraid - Top 8 Surge Foil promo

2nd place overall will receive

1x Grand Inquisitor - You're Right to be Afraid - Finalist Surge Foil promo
1x Grand Inquisitor - You're Right to be Afraid - Top 4 Surge Foil promo
1x Grand Inquisitor - You're Right to be Afraid - Top 8 Surge Foil promo

3rd & 4th place overall will receive

1x Grand Inquisitor - You're Right to be Afraid - Top 4 Surge Foil promo
1x Grand Inquisitor - You're Right to be Afraid - Top 8 Surge Foil promo

5th, 6th, 7th & 8th place overall will receive

1x Grand Inquisitor - You're Right to be Afraid - Top 8 Surge Foil promo

All players will receive a non-foil Jedi Holocron (Alt Art) participation promo card.

In addition, each participant shall receive 2 promo booster packs.

Tuesday, 12 August 2025

Pokemon League Packs - Series 7

 

Receive Play! Pokémon Prize Pack Series Seven at KD GAMES in Shoreham

At your local Play! Pokémon League events, you can socialize, battle, and make new friends (and maybe even a few rivals) while showing off your Pokémon Trading Card Game skills. By participating in friendly competitions and fun, exciting battles at your local game store’s Play! Pokémon events, you’ll get a special Pokémon TCG Prize Pack!

Prize Pack Series Seven will be available starting August 14, 2025, at participating retail locations.

Each Prize Pack contains six cards taken from a pool of over 100—all of which are legal in the Standard format. They include everything from popular Pokémon to exclusive foil upgrades of tournament staples, each featuring the Play! Pokémon logo. 

Here are just some of the cards you can expect to find in Series Seven:
  • Latias ex
  • Budew
  • Flareon ex
  • Lillie’s Clefairy ex
  • N’s Zoroark ex


For both competitive and casual Trainers, Prize Packs offer an exclusive path to build your collection while making the most of Play! Pokémon events at your local game store. How Prize Packs are distributed varies from location to location. The more active your League’s events are, the more Prize Packs will be available, so be sure to attend plenty of events. Here at KD Games, packs are used for prizes a both League Challenges and Cups and are given out at casual league nights and clubs as part of our rewards scheme. 

Coming Soon - Lightning Train

 

Steer your railway company through a land of strategic opportunity in Lightning Train, a bag-building train game from the creators of Clank!™ and Dune: Imperium. Build your bag to improve your company's resources, then place your chips to open stations and train lines across eight regions of North America. There's a fortune to be made by delivering goods to the cities that need them...but will you work together, or look to cut out the competition? Which stations do you need to secure a route to victory? How can the powerful lightning trains accelerate you past your rivals?





SANTIANOS V - Week 4

Having found a helicopter in the compound the party knew the only way to get home was to find someone capable of flying it. 

Who? None of the party could do it and even if they could capture a human pilot, they were unlikely to be wiling to help the resistance, in short, they had no way of using Commander Vultas's chopper and felt they there days were numbered as several of the party were in a really bad way, after everything the started to except their fate, taking some pride in the fact they had done what they cam to do.

Then their luck changed again and they intercepted a message from a down ship, a distressed message, they ship was destroyed but the pilot was alive, and importantly close by.

All they needed to do was get there, keep the pilot safe and then return to fly away, as simple plan but they new it wasn't going to be easy.

They party were now all suffering from their wounds but continued to battle on. Ragnar was unable to stand and could not help with this mission so stayed at the chopper and hoped that his new companions would return for him soon. 

The humans had suffered a big loss and even though their commander and several of their own had already been claimed by this party of resistance that just refused to give up and die, they had a job to do and not doing that job would have consequences so they fought hard. 

The party had come through worse in the past days and having successfully killed Commander Vultas they had a new found confidence and that confidence brought with it results. They fought hard and came together well as a team. 

They had done it, they had saved the pilot, they had the helicopter, time to leave... but they hadn't got clearance to take off, and the air defensive systems were still active... 

One last mission, destroy the defensive system, one last mission that could see all of our party make it home!

SANTIANOS V - Week 3

Having rested for as long as they felt it was safe to do the party pushed on to find the compound of Commander Valtus.

On the outskirts of the camp the party met Ragnar Bonebreaker, a decorated soldier in the Human Liberation Front (HLF). They captured him and discovered that he had been enhanced by mystical energy experiments that the HLF had been doing a secret testing facility sometime ago.

The party convince Ragnar that he should help them and in return they will let him live. Ragnar explained that the rest of his unit that had been used for the experiments had all died and as many were his friends he did not have much loyalty toward Commander Valtus who had ordered the experiments in the first place.

The party are not entirely sure of Ragnar story but as many of them are already injured they agreed that they would need the help and started to make the way to the compound.

Once inside the compound the alarm was soon raised to their presence and they were immediately under fire. Earendil went for the high ground and Ragnar who seemed keen to prove his new loyalty charged towards the human soldiers.

During the battle several of the party were badly injured. Ragnar took the worst of it and lay surrounded by soldiers bleeding out. Tsing Tau attempted to support their new found ally but would also become heavily wounded.

Eventually the party found Commander Valtus and successfully completed their mission slaying the crucial enemy leader, but the cost had been high and no there efforts would go on finding a way home.

Read Week Four!






Coming Soon ... Koi


In Koi, you build an authentic 3D koi pond, so the challenge is to bring your reservoir to life and make the most of the actions at your disposal to create something truly magnificent. The Japanese term “Koi” means multicolored carp, known as “swimming flowers”, considered living jewels, and a symbol of perseverance and virtue. Now you can welcome them into your pond and contemplate them to achieve luck and success! Inspired by the peaceful elegance of Japanese gardens, Koi invites players to build stunning habitats, populate them with koi, and compete for harmony, beauty, and victory points.





Thursday, 7 August 2025

MTG Two Headed Giant


Two-Headed Giant Commander is a multiplayer Magic: The Gathering format where two-player teams compete against each other using Commander decks. Players on each team share a life total (60 in Commander) and take their turns simultaneously, while still maintaining individual control of their own cards and resources.

Key Aspects of Two-Headed Giant Commander:

Teamwork:
Players must collaborate with their teammate to strategize, attack, and block, utilizing their combined decks to overcome their opponents.

Shared Life Total:
Each team shares a life total (30 in most Two-Headed Giant formats, 60 in Commander).

Individual Resources:
While life is shared, players still control their own cards, mana, and hands. Effects that target "you" still only affect the individual player.

Simultaneous Turns:
Teams take their turns at the same time, meaning they draw, attack, and resolve spells together.

Deck Construction:
While not explicitly stated in all rules, it's generally recommended that decks combined follow the singleton rule, meaning a card can only appear once across both decks.

Commander Rules:
Two-Headed Giant rules are generally applied to Commander, with some adjustments (like the shared life total and simultaneous turns).

Strategic Considerations:
Effective Two-Headed Giant play requires careful deck selection and coordination between teammates, with a focus on complementary strategies and synergies.

In essence, Two-Headed Giant Commander is a more collaborative and social way to experience the Commander format, encouraging teamwork and strategic planning.

Saturday, 2 August 2025

Coming soon to KD GAMES.

 

In gratitude for her liberation, a mighty djinn created the wondrous city of Cardia. Legend has it that whoever wins over the four factions and gains their powerful signet rings will rule the city. Your goal is set! Play your cards at the right time and use their abilities wisely to outwit your opponent! Cardia is a fast paced, strategic card game for two players: Choose your card wisely to win against your opponent.








Friday, 1 August 2025

MTG - Standard Rotation


How does set rotation work? 

Each year, new Magic sets are released and added to Standard. Once per year, after the fall set Prerelease, the four oldest sets in Standard rotate out.

What Sets Are Legal in Standard?
  • Edge of Eternities
  • Magic: The Gathering—FINAL FANTASY
  • Tarkir: Dragonstorm
  • Aetherdrift
  • Magic: The Gathering® Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Wednesday, 30 July 2025

Magic Presents: Pride


This weekend it is Brighton Pride , a wonderful time to celebrate the LGBTQ+ community. We’re excited to bring back Magic Presents: Pride from last year and invite you to celebrate it with us again!

For the Magic Presents: Pride event, treat all eligible commanders as though they had the partner ability. This allows players to add an additional commander to a deck they already have or use a never-before-seen combination of two commanders to helm a totally new deck.

Commanders that already have abilities like partner won’t let players have more than two commanders at this event, but we applaud their enthusiasm. Remember that the extra commander still counts toward the 100 cards in their deck.

Aside from that additional rule, everything else is the same as you would play any other Commander game in our store, 

Everyone that takes part will get an additional promo card, which is ...



Tuesday, 29 July 2025

SANTIANOS V - Week 2

Having survived the first skirmish, the party continue their hunt for Commander Valtus. Shortly after they rested from battle they discovered an injured resistance member from a previous mission. His name was Crescent Moon a Jackal driver, the only survivor of a failed mission to transport resources back to other resistance groups. 


Crescent Moon tells the party that the vehicle was attacked and his companions had all been killed. The vehicle had been damaged and he had been injured in the crash, he managed to get away but had feared he would die of his wounds and that if they could help him, he would tell them where the vehicle could be found. Although in a dangerous location, if they could defend it long enough he was sure he could repair it and transport them to where ever they needed to go.

This would aid their mission greatly and the party agreed that this would be worth the risk.

Ta'l Nehekra'ta used a medipack to dress Crecent Moons wounds and told the party that he would carry Crescent Moon, if the others could provide cover he was confident he could get him to the vehicle.

They made it to the crashed vehicle fairly quickly and without suffering any major wounds. Once there unfortunately their luck changed. A machine gun crew managed to set up behind them and opened fire upon the party, only Ta'l Nehekra'ta was lucky enough to find cover in a nearby building, the rest of the party were hit by a hail of bullets, it was a miracle no one was killed.

The party fought with the increasing amount of guardsman that had been alerted to the attempt to rescue the vehicle, whilst Crescent Moon desperately tried to get it working.

After what felt like hours the vehicle suddenly spluttered into life and Earendil who had bravely defended the repairs and taken the worst of the gun fire and was bleeding badly called the rest of the party to "jump in quickly". 

They speed away from the frustrated guardsmen and once out of sight, stopped, camouflaged the vehicle and took time to assess the damage. Earendil, Tsing Tau and Rhaast were all badly wounded but hopefully after dressing their wounds and some rest would be able to continue in their mission to find Commander Vatlus.