Wednesday, 27 August 2025

Fast, Fun, and Ready to Play – Starter Set: Heroes of the Borderlands

With decades of storied adventures behind it, Dungeons & Dragons continues to evolve, and its latest release, the Heroes of the Borderlands starter set, may be the friendliest entry point yet. Combining the rich narrative depth of classic D&D with the quick-start appeal of modern board games, this new boxed set invites players of all backgrounds to gather around the table and say yes to adventure.


Designed for 3–5 players and accessible to all skill levels, Heroes of the Borderlands isn’t just a teaching tool—it’s a complete, cooperative fantasy game that lets players adventure in hour-long sessions or multi-hour epic nights. It leans away from complexity that might intimidate newcomers while keeping the storytelling, decision-making, and excitement that makes D&D unforgettable.

The set centers around three adventure modes—combat, exploration, and roleplaying—that let groups tailor each session to their interests. Whether you are looking for a tactical dungeon crawl or a more social, narrative-rich experience, this modular structure delivers that flexibility in a more guided, approachable format.



Inside the box, Heroes of the Borderlands delivers everything needed for a great first impression. Players get three replayable adventure booklets, eight illustrated player boards featuring classic D&D classes (Cleric, Wizard, Rogue, and Fighter), and over 200 cards for spells, monsters, items, backgrounds, and more. Full-color poster maps showcase iconic locations like the Caves of Chaos Valley and the Keep on the Borderlands, while a wealth of tokens, handouts, and standees create a vivid, tabletop-ready experience.

For Dungeon Masters—especially first-timers—the set includes a reference booklet and a combat tracker that teaches how to track initiative effectively. It’s an intuitive way to ease new DMs into running games confidently and keeps gameplay moving smoothly for all players.

Whether your a family trying D&D for the first time, board game fans looking for something more immersive, or seasoned players introducing new friends to the hobby, Heroes of the Borderlands offers an inviting way to get started with D&D, delivering a complete and replayable adventure experience from the very first session

Tuesday, 26 August 2025

Incoming ... Kill Team Tomb World

Beneath the rad-washed wastes and dusty chasms of Somneft lurks an existential threat to Imperial forces in the Nephilim Sector – a dormant Necron world which could spell disaster for the Indomitus Crusade. Yet humanity’s armies are demanded elsewhere, and of all the commanders in the region, only the xenos hunters of Watch Fortress Prescience understand the true danger posed by such a tomb.

In addition the fan-favourite Kill Teams from Kill Team: Typhon are now available as individual releases.






Friday, 22 August 2025

Welcome to the Hellfire Club

 


The Hellfire Club started as a haven for outsiders, free spirits, and dice-slingers. But founder Eddie Munson's final campaign was left unfinished … until now.

Keep the flames of Hellfire burning in this collaborative 3–5 player board game, featuring Eddie's lost adventures. With four adventures and hours of play possibilities, Welcome to the Hellfire Club invites you to gather the gang and choose how the story ends.





Store Championship: Edge of Eternities

This Saturday at 2pm is our Store Championship for Edge of Eternities.

What Is Store Championship?

Store Championship is a structured, in-store Standard format tournament that follows the release of many Magic: The Gathering sets. It is an opportunity for players to compete, earn commemorative promos, and gain recognition within your community.

Store Championship events are great for players or all abilities and experience.

Store Championship events can only be run using Standard format.

What do you get?

All players that attend will receive a special promo card just for taking part, this time is is Bitter Triumph


In addition, if you are lucky enough to come in the top 8, you will also receive a copy of Slickshot Show-Off


Finally, if you are the winner of the event, as well as you participation card and top 8 card you will also get this very special copy of  Fable of the Mirror-Breaker.


Thursday, 21 August 2025

MTG Commander Party - Edge of Eternities

What Is Commander Party?

Commander Party is a story-inspired Commander event that immerses players in the setting of the latest set release. The vibe is fun and casual, and the events are for everyone in our community, from new players, lore enthusiasts and Life long Commander fans.

The event features special rules designed specifically for Edge of Eternities and includes play aids and party cards to support play. Each pod of three to four players receives a play aid, and party cards. 


Edge of Eternities Commander Party

Position the Edge of Eternities play aid on the table within easy reach of all players.

Place all five world cards, world side face up, in the Unclaimed Worlds space on the play aid. During the match, players will be able to claim world cards from this area.

Worlds are special objects in the command zone that players can control. They aren't permanents and can't be targeted, destroyed, or exiled. If a player loses the game, any worlds they control return to the Unclaimed Worlds space on the play aid.

Players will need a supply of orbit counters during the event. These can be any countable small object (glass beads, dice, paperclips, etc.)

Gameplay

Set up and play follows the regular Commander format rules but players all have these additional abilities:

Alternate win condition: At the beginning of your upkeep, if you control all five worlds, you win the game.

At the beginning of your end step, if one or more opponents lost 3 or more life this turn, gain control of an unclaimed world or a world controlled by one of those opponents.

Whenever you cast your commander, you get an orbit counter.

Pay 3 and pay an orbit counter: choose left or right. Each player passes control of a world they control to the next player in the chosen direction. Activate only as a sorcery.

Each world card also grants a triggered ability whenever a player gains control of it and at the beginning of their upkeep while it is in their control in their command zone.

Promo for playing

Anyone that plays the commander party event will receive an additional promo card.



Tuesday, 19 August 2025

Blood Bowl Seven's League - Secret Objectives.


SECRET OBJECTIVES

One additional rule that we will be implementing for this league is the use of Secret Objectives. These are a selection of hidden agendas that a team is trying to complete over the course of the game. Secret Objectives will be used as a Tiebreaker, the first tiebreaker and coaches should record how many of their Secret Objectives they achieved over the course of the game

There are a total of 16 different Secret Objectives that can be used. At the start of the game, each coach should roll for three Secret Objectives and make a note of them, re-rolling any results that they have already rolled for this game. The three Secret Objectives that are rolled are what the coach must try to achieve over the course of the game, and each coach should write them down and place them by the side of the pitch to be revealed at the end of the game. Coaches should also not reveal what they are trying to achieve to their opponent and should not reveal if they have completed any of their Secret Objectives over the course of the game, as that takes all the mystery out of it!

When rolling to determine Secret Objectives, roll a D16 three times consult the table opposite, re-rolling any results that you have already rolled:

D16 SECRET OBJECTIVE
  1.  Red Card: Have a player on your team Sent-off.
  2.  Didn't Need Them Anyway: Finish any half with at least one re-roll unused.
  3.  Coming Alone: Have a player on your team knock down an opposition player without having any offensive assists.
  4.  Fouling Frenzy: Make at least three Foul actions over the course of the game.
  5.  Coming Surfing: Push an opposition player into the crowd.
  6.  Ganging Up: Have two or more players on your team make a Block action against the same opposition player in the same team turn.
  7.  Whoops!: Have a player on your team Knocked Down as a result of their own Block or Blitz action.
  8.  Not so Fast!: Cause an opposition player to fail a Dodge roll.
  9.  Timely Tackle: Successfully knock down an opposition player that was carrying the ball.
  10.  Precision Passing: Make three successful Pass actions over the course of the game.
  11.  Hit 'em Hard: Knock-out or inflict a Casualty! result on two opposition players in the same team turn.
  12.  Just a Little Further: Have a player on your team score a touchdown after successfully Rushing into the opposition's End Zone.
  13.  Go Long: Make a successful Pass action that is either a Long Pass or a Long Bomb.
  14.  Nuffle Favors the Bold: Have a player on your team make a Block action against an opposition player that has a higher ST after assists have been calculated.
  15.  All According to Plan: Finish a turn after activating every eligible player without using a re-roll and without causing a Turnover.
  16.  Headtaker: Inflict a Casualty! result on an opposition player.

Blood Bowl Seven's League - Code of Conduct


Our Blood Bowl Seven's League kicks off tonight, so before the games start here is a quick refresh of our code of conduct.

CARDINAL RULES

  • Always be polite and repectful to your opponent at all times.
  • Always tell the truth and never cheat.

IMPORTANT PRINCIPLES

  • Make a respectful gesture to your opponent before the game begins, such as wishing them good luck, offering a handshake, etc.
  • Avoid using language that your opponent or those around you may find offensive.
  • Arrive on time for arranged games and bring all things you need to play.
  • Offer your opponent the chance to review you team roster before the game starts. 
  • If your opponent has any questions or queries about your roster, you should answer them truthfully and ensure your opponent understands the answer.
  • Ensure that your opponent is aware of any inducements, extra skills or special rules that your team has, and that they know what they do.
  • When counting the number of squares a player is moving, do so carefully and accurately . You should also allow your opponent to check any moves before you move any models if they with.
  • When rolling dice, make sure they are clearly visible to both players before picking up the dice. Dice trays will be available for players to use.
  • Always ask permission before touching an opponents models.
  • Remind your opponent about any rules they may have forgotten to use, or they have used incorrectly, especially when doing so is to your opponents benefit rather than your own.
  • Never deliberately manipulate the amount of time a game takes in order to gain an advantage, either by playing overly quickly or by wasting time.
  • Try not to distract an opponent when they are trying to concerntrate and ensure you always respect their personal space.
  • Never complaign about your own bad luck or your opponents good luck.
  • Always be humble in victory and graceful in defeat.