Thursday, 7 August 2025

MTG Two Headed Giant


Two-Headed Giant Commander is a multiplayer Magic: The Gathering format where two-player teams compete against each other using Commander decks. Players on each team share a life total (60 in Commander) and take their turns simultaneously, while still maintaining individual control of their own cards and resources.

Key Aspects of Two-Headed Giant Commander:

Teamwork:
Players must collaborate with their teammate to strategize, attack, and block, utilizing their combined decks to overcome their opponents.

Shared Life Total:
Each team shares a life total (30 in most Two-Headed Giant formats, 60 in Commander).

Individual Resources:
While life is shared, players still control their own cards, mana, and hands. Effects that target "you" still only affect the individual player.

Simultaneous Turns:
Teams take their turns at the same time, meaning they draw, attack, and resolve spells together.

Deck Construction:
While not explicitly stated in all rules, it's generally recommended that decks combined follow the singleton rule, meaning a card can only appear once across both decks.

Commander Rules:
Two-Headed Giant rules are generally applied to Commander, with some adjustments (like the shared life total and simultaneous turns).

Strategic Considerations:
Effective Two-Headed Giant play requires careful deck selection and coordination between teammates, with a focus on complementary strategies and synergies.

In essence, Two-Headed Giant Commander is a more collaborative and social way to experience the Commander format, encouraging teamwork and strategic planning.

Saturday, 2 August 2025

Coming soon to KD GAMES.

 

In gratitude for her liberation, a mighty djinn created the wondrous city of Cardia. Legend has it that whoever wins over the four factions and gains their powerful signet rings will rule the city. Your goal is set! Play your cards at the right time and use their abilities wisely to outwit your opponent! Cardia is a fast paced, strategic card game for two players: Choose your card wisely to win against your opponent.








Friday, 1 August 2025

MTG - Standard Rotation


How does set rotation work? 

Each year, new Magic sets are released and added to Standard. Once per year, after the fall set Prerelease, the four oldest sets in Standard rotate out.

What Sets Are Legal in Standard?
  • Edge of Eternities
  • Magic: The Gathering—FINAL FANTASY
  • Tarkir: Dragonstorm
  • Aetherdrift
  • Magic: The Gathering® Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Wednesday, 30 July 2025

Magic Presents: Pride


This weekend it is Brighton Pride , a wonderful time to celebrate the LGBTQ+ community. We’re excited to bring back Magic Presents: Pride from last year and invite you to celebrate it with us again!

For the Magic Presents: Pride event, treat all eligible commanders as though they had the partner ability. This allows players to add an additional commander to a deck they already have or use a never-before-seen combination of two commanders to helm a totally new deck.

Commanders that already have abilities like partner won’t let players have more than two commanders at this event, but we applaud their enthusiasm. Remember that the extra commander still counts toward the 100 cards in their deck.

Aside from that additional rule, everything else is the same as you would play any other Commander game in our store, 

Everyone that takes part will get an additional promo card, which is ...



Tuesday, 29 July 2025

SANTIANOS V - Week 2

Having survived the first skirmish, the party continue their hunt for Commander Valtus. Shortly after they rested from battle they discovered an injured resistance member from a previous mission. His name was Crescent Moon a Jackal driver, the only survivor of a failed mission to transport resources back to other resistance groups. 


Crescent Moon tells the party that the vehicle was attacked and his companions had all been killed. The vehicle had been damaged and he had been injured in the crash, he managed to get away but had feared he would die of his wounds and that if they could help him, he would tell them where the vehicle could be found. Although in a dangerous location, if they could defend it long enough he was sure he could repair it and transport them to where ever they needed to go.

This would aid their mission greatly and the party agreed that this would be worth the risk.

Ta'l Nehekra'ta used a medipack to dress Crecent Moons wounds and told the party that he would carry Crescent Moon, if the others could provide cover he was confident he could get him to the vehicle.

They made it to the crashed vehicle fairly quickly and without suffering any major wounds. Once there unfortunately their luck changed. A machine gun crew managed to set up behind them and opened fire upon the party, only Ta'l Nehekra'ta was lucky enough to find cover in a nearby building, the rest of the party were hit by a hail of bullets, it was a miracle no one was killed.

The party fought with the increasing amount of guardsman that had been alerted to the attempt to rescue the vehicle, whilst Crescent Moon desperately tried to get it working.

After what felt like hours the vehicle suddenly spluttered into life and Earendil who had bravely defended the repairs and taken the worst of the gun fire and was bleeding badly called the rest of the party to "jump in quickly". 

They speed away from the frustrated guardsmen and once out of sight, stopped, camouflaged the vehicle and took time to assess the damage. Earendil, Tsing Tau and Rhaast were all badly wounded but hopefully after dressing their wounds and some rest would be able to continue in their mission to find Commander Vatlus.




Wednesday, 23 July 2025

OUTER RIM TRIAL

 

To celebrate the Galatic Championship event being held in Las Vegas this weekend we are running a special OUTER RIM TRIAL EVENT.

This will be a draft event using cards from Jump to Light Speed. It will cost £15 to play and everyone that enters will get a promo pack and the top 8 players will also get a Carbonite Booster just for playing.

What is a draft event?

In Star Wars: Unlimited draft play, players open three booster packs, draft leaders, and then draft cards from the packs. Players choose one leader from the three they drafted and build a minimum 30-card deck using the drafted cards and any common base. They can use a rare base they drafted as well. The first pack is passed left, the second right, and the third left again.

Here's a more detailed breakdown:

1. Opening Packs and Leader Draft:
  • Each player opens three booster packs.
  • Players remove the leader and base cards from each pack without looking at the other cards.
  • Players then draft their leaders. They choose one leader from the three available and pass the other two to the right. The player to the left then gives them two leaders, and the player chooses one, passing the remaining one to the right.
  • This process continues until each player has three leaders, which become their leader options for the draft.
2. Card Drafting:
  • Players then draft cards from the packs, one at a time.
  • The first pack is passed to the left, the second to the right, and the third to the left.
  • Each player selects one card from the pack they receive and passes the rest to the next player.
  • This continues until all cards from the three packs have been drafted.
3. Deck Building:

After drafting, players build a deck using the cards they drafted, plus their chosen leader and base. The minimum deck size is 30 cards.

Players can choose any common base or a rare base they drafted.
 
Players can include any number of copies of the same card in their deck.

4. Game Play:

In official Organized Play, draft matches are best-of-three, with a 55-minute round.

The event winner will get an additional Carbonite Booster and become our Champion of the Outer Rim.

Tuesday, 22 July 2025