Friday, 13 November 2015

MTG Commander Decks

The new commander decks for Magic the Gathering are arriving today, but there are not many so if you want one then please let me know as soon as possible. He is a quick summary of what is new ...

The Magic: The Gathering—Commander (2015 Edition) release consists of five different game packs. Each game pack contains a deck with 100 cards plus an oversized foil commander card. The five decks are "Call the Spirits," "Seize Control," "Plunder the Graves," "Wade into Battle," and "Swell the Host."

There are fifty-six cards within the Magic: The Gathering—Commander (2015 Edition) decks that are completely new to the Magic game. These cards are legal for play in the Commander, Vintage, and Legacy formats only. They aren't legal for play in the Standard or Modern formats.

The other cards in this release are legal for play in any format that already allows those cards. That is, appearing in this release doesn't change a card's legality in any format.

Each Magic: The Gathering—Commander (2015 Edition) deck comes with an oversized foil card that corresponds to the commander of that deck. This card is for fun only and isn't required for Commander game play.

Theme: Experience Counters

The five commanders in this release each have an ability that gives you experience counters and another ability that refers to the number of experience counters you have.


Experience counters are the second kind of counters a player can have, joining poison.
All experience counters are identical, no matter how you got them. For example, Ezuri's last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.

Each game pack includes a card labeled "Experience" with the suggestion "Place your experience counters here." This card isn't required for play. It's simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.

New Ability: Myriad

Myriad is a new triggered ability that effectively lets a creature attack in all possible directions.


The official rules for myriad are as follows:

702.115. Myriad

702.115a Myriad is a triggered ability that may also create a delayed triggered ability. "Myriad" means "Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. If you put one or more tokens onto the battlefield this way, exile the tokens at end of combat."

702.115b If a creature has multiple instances of myriad, each triggers separately.
The term "defending player" in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, or the controller of the planeswalker the creature was attacking at the time it became an attacking creature this combat.
If the defending player is your only opponent, no tokens are put onto the battlefield.
You choose whether each token is attacking the player or a planeswalker he or she controls as the token is created.
Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won't apply to the tokens.
The token creatures all enter the battlefield at the same time.
Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature will also work.
If myriad creates more than one token for any given player (due to an effect such as the oneDoubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker he or she controls.

Cycle: "Confluences"

This release includes a cycle of modal spells that allow you to choose three modes. Unlike previous modal cards, these spells allow you to choose the same mode more than once.

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