Saturday, 11 April 2015

Dice Master Rules UPDATE


During Tuesdays Dice Masters Tournament there were a couple of rules queries that I hope can be answered by this simple TURN sequence, plus a bit of clarification on 'transition'. The text in bold italics relates to the questions that were raised...

A turn consists of the following:

Clear and Draw Step
Move all energy dice from your reserve pool to your used pile.
Draw 4 dice from your bag; refill it from the used pile if necessary.

Roll and Reroll Step
Roll the 4 dice you drew plus any in your prep area.
Reroll (all at once) any of those dice that you wish.

Main Step
Field characters by paying energy equal to their fielding cost.
Use action dice. Place them in your used pile when finished.
Purchase dice by paying energy equal to the cost. Place them in your used pile.
Both players can use global abilities.
At the end of this step, move unfielded characters to the used pile.

Attack StepSelect attackers. Resolve effects that occur due to attacking.
Assign blockers. Resolve effects that occur due to blocking.
Use action dice. Place them in your used pile when finished.
Both players can use global abilities.Assign and resolve damage. Resolve effects that occur due to damage or knock out.

Clean UpMove unblocked attackers to the used pile. End all effects and clear all damage.
Only energy dice can remain in your reserve pool at the end of your turn.

Lets take professor X common card with the Global: Pay *mask* Move up to 2 sidekick dice from your used pile to your prep area.

Can you save a mask then before your opponent finishes his turn use that ability before your turn?

You can do it during your opponents Main Step. You can do it during the Attack step after attackers and blockers are assigned IF your opponent chooses to attack on his turn.
Can you use that ability more than ONCE per turn?

Yes, as long as you have the energy to pay for it.
If you can use it more than once can you move sidekick dice to your prep area that had been used to pay for the first use of the ability? As in, you have 3 sidekick dice in your used pile. You spend a mask to move two of them to your prep area. So now you have the original ONE, plus the ONE that you just used for the ability. THEN you spend another mask, and move the 2 remaining sidekick dice to your prep area as well?
IF you are doing this on your opponent's turn, then you are correct. If you are doing this during your own turn, then dice that are "spent" go Out of Play (into a "Transition Zone" of sorts) until the end of your turn.
If your bag is empty and an ability allows you to take a die out of your bag. I assume you do not add any used dice to the bag to fulfill the ability because you only put dice back in your bad during the clear and draw phase correct?

You can refill the bag as needed. However, you do *not* take the life loss for being unable to draw enough unless it is during your Clear and Draw phase.

I hope this is helpful, if you have any other Dice Master questions please feel free to ask and I will see what I can do!

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