Wednesday, 15 October 2014

Lords of War - Spell Casters

Yesterday I had a look at monstrous creatures which certainly will give us Lords of War players something to think about but probably the most exciting new units are the spell casters. However before I have a look at them there are some pretty annoying additions to the armies of the Orcs and Dwarfs that need to be discussed which are...

Flyers




Flying Units are the crafty creatures of Lords of War, by themselves they do not seem that threatening and will primarily be used to interrupt your opponent's strategies.

What makes them unique is that, despite having low Shield Values, they can ONLY be damaged or Engaged by Ranged Units or other Flying Units. This means that they are likely to move around the battlefield quite a bit being quite annoying allowing you to work towards your own strategies and may be forcing your opponent to play cards that could be saved for bigger prey.

They may seem small but put simply they are MAJOR pests!

So this brings us to...

Magic Units


Magic Units are a major addition to Lords of War - not just because they look pretty cool, but because they introduce Tokens to the game!

Each Lords of War Faction contains multiple Magic Units in its Magic and Monsters Expansion, with each Faction having unique spells that only they can cast.



For the Dwarves, harnessing the Icy Winds of the North, their Magic Units can either deal +1 Ice Damage to their foes (Damage which lingers, even if the Magic Unit Retreats or is Eliminated) or they can cast +1 Shield onto allied Units!

The Orc Magic Units meanwhile can cast +1 Fire Damage or they ALSO have the power to turn ANY Orc Unit into a Berserker, enabling them to rampage across the battlefield and achieve multi-elimination combos!

Both of these abilities fit really well with their race and have the ability to seriously mess with your opponent. My advice is simple - kill these units before it is too late.

Magic Units with Ranged capability have another MAJOR advantage: they can Fire even if Engaged! This is different to any other ranged attack and means that there it is very hard to stop these guys, the only weakness is that they can be killed in one hit as do not have the high shield values of the command cards.

Its worth pointing out that Magic Units can deal Ranged damage OR cast a spell in their turn, not both so strategical placement is very important.

All three of these new unit type by themselves are pretty cool, but together the game is just awesome!

There really is not option - you must back this game.

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