It doesn’t take long for someone to look at Sarkhan, the Dragonspeaker and realize it’s a pretty powerful card. It’s sort of a cross between Koth of the Hammer and Gideon Jura really.
+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)
Sarkhan is a Planeswalker that will live or die by his first ability. At first glance, you’re paying 3RR for a 4/4 flier with haste, which is a little below market value. Then, it has some downsides; it can’t block, for one, and it can be attacked, whereas a normal creature wouldn’t be able to. Then, finally, it has upsides; it can’t be killed by normal removal spells, it can’t be Wrathed, it has one extra toughness, kind of (it can’t be killed by Stoke the Flames, for example), and it has some other abilities you might use.
-3: Sarkhan, the Dragonspeaker deals 4 damage to target creature.
In a game that only has one creature, Sarkhan removes that creature and leaves a very credible threat behind—one that has to be removed, even though it only has 1 counter left. The fact that its threat ability is the plus ability and not the minus means that it stays a relevant threat regardless of how many counters are on it. This makes Sarkhan a very versatile card—it can burst them down when they are low or when they have nothing, and it can remove a blocker or an attacker for basically no cost.
-6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
For me this is not going to see as much play as the other two abilities and in many mays is not as good. I can see some examples of when this will be great but for me not every time.
I definately want a play set and it has a space in standard straight away - this is definately the card I am looking for but what are your opinions?
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