Thursday, 2 May 2013
Risk
The risks you take in Risk Legacy will change every future game. A decision made in Game 1 could come back to haunt you in Game 10. Players shape how the world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play or go out of play forever. You don’t forget past betrayals – and neither does the game.
At first, the game plays much like regular Risk. Players control countries or regions on a map of the world and through simple combat they try to eliminate all opponents from the game board.
What’s different is that Risk Legacy changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions and at the start of the game, each of these factions gains the ability to break one minor rule.
When factions are chosen, players must pick one of their two powers, affix that power’s sticker to their faction card, then destroy other rule card. (“If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash.”)
The rule book is also designed to change as the game continues and the game box itself contains different sealed compartments, each with a written condition for opening. They contain the rule additions, faction powers, and a few other surprises.
Unlock new rules and watch events unfold as no two games will EVER be the same.
DUE FOR RELEASE 16th July 2013
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