Live the adventure!
Play as 8 unique characters as you cooperate, fight enemies and solve dilemmas to accomplish mission objectives. Discover additional rules, components, and mission types - some featuring a hidden traitor! Get ready for an adventure like no other as you explore The Mandalorian: Adventures!
Tuesday, 30 April 2024
Coming this Year - Mandalorian Adventures
Friday, 26 April 2024
Outlaws of Thunder Junction League
To celebrate the release of Outlaws of Thunder Junction, we will once again run weekly League events. This is a format that our community at KD Games has been doing after the release of a new set for a while and is a really fun and challenging format that is great for new and experienced players alike.
When joining the League, each player purchases 3 Outlaws of Thunder Junction Play Boosters and will get a box to keep their league cards in (from Lost Caverns of Ixalan). We will also give you some stickers that you can decorate your box with.
Thursday, 25 April 2024
Coming the August to KD Games
Welcome to the world of Attack on Titan, the biggest UniVersus set ever!
Attack on Titan: Battle for Humanity marks the beginning of a new chapter in UniVersus play, featuring a full suite of new products, a lower barrier to entry for new players, our first double sided cards and much more. Featuring the unique visual style of the Attack on Titan manga, this set will blow your expectations away!
Featuring over 300 cards, this set will have a wide variety of items for players to collect, including parallel foil cards and alternate art cards.
Attack on Titan: Battle for Humanity Booster
Each booster pack contains 11 total cards: 1 character card, 6 commons, 3 uncommons and one of the following: Rare, Ultra Rare or Secret Rare. RRP: £4.50
This pair of great introductory decks featuring Mikasa and Levi are great for new and experienced players alike! These clash decks not only represent a great step into UniVersus for a new player just after you learn to play, but the characters in these decks are also unique to this product. RRP: £14.99
Saturday, 20 April 2024
Coming Soon - Pikit
Each turn in Pikit, you roll two dice, then if you roll doubles, you claim the mecha matching that value, whether from the table or another player; if you don't roll doubles, then use the die values — adding the numbers, subtracting them, etc. — to claim scoring cards, many of which also have abilities you can use to steal cards, draw additional cards, block an opponent's effect, and so on.
3 reasons to love PIKIT
- Unique Gameplay: In PIKIT, you're faced with the choice to either discard your cards to harness their powers or keep them to earn victory points.
- Incredible Artwork: The kaijū and mecha, brought to life by comic book illustrator Sylvain Repos, are... COLOSSAL!
- Thrilling Game Sessions: In PIKIT, card stealing, dice-face swapping, and constant surprises keep every game exciting and unpredictable!
Friday, 19 April 2024
Yu-Gi-Oh Legacy of Destruction Prerelease
A Draft Format is where players sit at tables in a group of 4-8 players, depending on the number participating, with an equal number of unopened booster packs each. (in this case 5). When instructed by the Tournament Organizer, each player picks up 1 of their booster packs and opens it, then takes 1 of the cards and sets it face down in front of them to start a pile. After that, they pass the remaining cards to the left or right, dictated by the Tournament Organizer, pick up the cards passed to them by the player on their other side and select another card. This continues until all of the cards from each player's pack have been selected. Then each player opens the next pack and repeats, passing the cards in the opposite direction. Once all packs have been used up, players construct Decks on their own using only the cards they've selected.
When doing a Booster Draft, the following rules apply:
- Players may not trade cards pulled in the Booster Draft until the tournament is over.
- Decks must have a minimum of 20 cards. Maximum Deck size is only limited by the number of cards a player drafted.
- Decks may contain more than 3 cards of the same name.
- The Forbidden and Limited Lists used by the Advanced Format and Traditional Format are ignored.
- Extra Decks can contain any number of Extra Deck monsters.
- Any cards not used in a player's Main Deck or Extra Deck are placed in their Side Deck, which has no maximum.
MTG Launch Weekend - Draft
This weekend is the release weekend for the new MTG set Outlaws of Thunder Junction.
We will be running a special draft event on Saturday evening at 6pm.
- A promo copy of Diablic Tutor
- A promo copy of Transmutation Font
- A promo copy of Oltec MAtterweaver
- A Outlaws of Thunder Junction Prize Pack
- and not to forget some ... stickers!
Arena rewards for May
Calling all Draft-loving players. Why? Because this May, they're in for a treat: for playing in Booster Draft events at KD Games throughout the month, players can earn up to three rewards on Magic: The Gathering Arena!
This promotional period will give you plenty of opportunity to visit our store and dive into Outlaws of Thunder Junction, exploring Magic's first frontier fantasy set and finding your fortune.
All you need to do is sign up for our events using your Wizards Account that is connected to Magic: The Gathering Arena. Then, you'll be set to earn the following rewards:
- For playing at one Draft event: one High Noon card style
- For playing at two Draft events: Goblin card sleeves
- For playing at three Draft events: one Draft token
Thursday, 18 April 2024
Coming soon, the new CardPreserver
Ultra PRO's revolutionary CardPreserver™ protective holders provide trading card security and long-term storage with a built-in, 2-in-1 benefit. CardPreserver protective holders feature a soft front for easy card loading and a rigid back to help prevent damage. These amazing protective holders offer a safe method of archival storage for trading cards based on their 100% acid-free, polypropylene construction. Additionally, these industry-changing protective holders also feature a resealable back to keep your cards in place for full 720° security.
New from the makers of Dobble and Exploding Kittens
In the fast-paced matching game Anarchy Pancakes, each player starts with seven pancake cards that feature various misfit toppings, such as an earthworm, a flaming donut, and a skull wearing a party hat.
On the count of three, players attempt to match their pancake cards' toppings to other players' toppings, forcing them to take the cards and form a "pancake stack". The first player to get rid of all of their cards and shout "Anarchy pancakes!" wins that round and collects a "slab 'o butter". The first player to receive two slabs 'o butter wins.
The cards in Anarchy Pancakes resemble those in Spot it!/Dobble, and Exploding Kittens developed this design in collaboration with Spot it! publisher Zygomatic Games.
Tuesday, 16 April 2024
MTG Thunder Junction
For those of you that are heading down to Standard Showdown this week and are wondering if you can play with your new cards?
Well the answer is ... yes!
Here is the official announcement from 2022...
"Starting with Phyrexia: All Will Be One, we're shifting our philosophy on format legality a bit—beginning February 3, when you have cards, you can play them!
Tabletop tournament legality has long been determined by the global release date. However, there has often been a tension between players receiving cards during Prerelease events and not being able to play them in sanctioned events until a week later. Additionally, digital play has not made any distinction between when cards are available and when they're tournament legal for some time.
So, we're going to make things simple: once you have your cards, you can play them!
Officially, this means that tabletop tournament legality is tied to Prerelease"
Friday, 12 April 2024
Outlaws of Thunder Junction Booster Box
Play Boosters are the ideal booster for the play environment - especially Limited format events. Plus, they're a thrilling pack-opening experience, providing you with the opportunity to snag multiple Rare cards or even a possible Booster Fun treatment. A full display of Play Boosters supports a Draft event with extra left over to maximize the fun.
36 Outlaws of Thunder Junction Play Boosters; each booster contains:
- 14 Magic: The Gathering cards
- 1-5 cards of rarity Rare or higher
- 3-6 Uncommon cards
- 5-8 Common cards
- 1 Land card (Traditional Foil Land replaces a Land in 20% of boosters)
- 1 card of any rarity is Traditional Foil; Foil Borderless Mythic Planeswalker in <1% of boosters; List card included in 20% of Play Boosters
White Dwarf 499 – Necrons Run the Show in an Issue Packed with Miniature Showcases
The Bunker has more information about the Bastior Crusade campaign, Basic Training on how to make the most of charging in Warhammer Age of Sigmar, a second Hobby Hangout on working out schemes for armies, and a look at the Redditch Tabletop Gamers in Bunker of the Month.
This is all alongside new scenarios for Warhammer 40,000 and Warhammer Age of Sigmar, plus a Warcry battle plan generator for use alongside Scales of Talaxis terrain.
Over in the Mortal Realms, there’s plenty to talk about with a new Ark Arcana all about the Cults Unberogen, and Bladeborn Warcry rules for warbands from the Deathgorge season of Warhammer Underworlds – including Daggok’s Stab-ladz, Zondara’s Gravebreakers, and even the new Wintermaw warbands. Jimbo from the Warhammer Studio also highlights how his favourite warscroll rules exemplify the narrative of Warhammer Age of Sigmar.
Issue 500 is right around the corner, and we can promise it’s going to be an absolute banger.
Who will be the most wanted?
The winner of that event will become the reigning champion going into the new Outlaws of Thunder Junction Season which will stand the following week. They will get given a golden nugget spindown life counter and become the most wanted!!!
From then any player that beats the most wanted during a match of standard play at either our FNM or Showdown events will get a golden nugget of their own. Should someone else win a showdown event they will become the new most wanted.
Thursday, 11 April 2024
What is a Prerelease?
WHAT IS PRERELEASE?
Your very first chance to play with the cards from a brand-new set.
A week before the set is released, you can head to your favorite local WPN member game store to crack open some packs, build a deck, and try out all the exciting new cards and mechanics in a friendly, informal tournament.
Outlaws of Thunder Junction - New Mechanics
OUTLAWS
Success on this plane, and on other planes I suppose, often boils down to the company you keep. Several cards in the set refer to outlaws.
An outlaw, used as a noun, is any permanent with one or more of these creature types: Assassin, Mercenary, Pirate, Rogue, and Warlock. You'll often see abilities such as the one Rakish Crew has that refer to "an outlaw you control." This phrase refers only to permanents on the battlefield, not spells or cards anywhere else. Outlaws are almost always creatures, but a kindred permanent (a little-seen card type previously known as tribal) with one or more of the right creature types can also be an outlaw. Go figure.
Outlaw can also be used as an adjective to describe something else, such as a spell or a card in a zone other than the battlefield. For example, an ability may trigger whenever you cast an outlaw spell or return an outlaw creature card from your graveyard to the battlefield.
Success on this plane, and on other planes I suppose, often boils down to how far you're willing to go to get what you want. The new rules term committing a crime covers a range of common actions you'll probably be happy to take during your games. Several cards in the set will even reward you for doing so.
You commit a crime as you cast a spell, activate an ability, or put a triggered ability on the stack that targets one or more of the following:
- An opponent
- A spell or ability an opponent controls
- A permanent an opponent controls
- A card in an opponent's graveyard
Once you cast the spell, activate the ability, or put the triggered ability on the stack, the crime has been committed. It doesn't matter what happens to the spell or ability (or any of its targets) after that point.
Success on this plane, and on other planes I suppose, often boils down to not settling when you can have it all. Spree is a new keyword found on several modal cards in this set.
Each mode includes an additional cost that must be paid to cast the spell. You must choose one or more modes as you cast a spell with spree, but no single mode can be chosen more than once. If you cast a spell with spree without paying its mana cost, you must still choose one or more modes and pay those additional costs. The mana cost is covered though, so at least you enjoy a nice discount.
Spree cards have a modified frame that includes a plus sign by the mana cost—this is just a reminder and has no actual rules meaning. Remember that no matter which modes you choose and which additional costs you pay, the mana value of a spell with spree is based only on its mana cost. For example, Final Showdown's mana value is always 1, even if you chose all three modes.
MOUNTS AND SADDLE
Success on this plane, and on other planes I suppose, often boils down to not standing still for too long. Find yourself a trusty Mount and saddle up. Thunder Junction, let's ride!
Mount is a new creature type. It doesn't have any specific rules associated with it; it's just where you're most likely to find the new ability saddle. There's no real connection between Mounts and saddle other than a flavorful one. If a Mount becomes some other creature type, it will still have saddle, and non-Mounts can gain saddle if effects allow them to do so.
Saddle is an activated ability that you activate as a sorcery—meaning during your main phase while the stack is empty—by tapping any number of untapped creatures you control other than the Mount with saddle with total power N or more, where N is the number included in the saddle keyword.
As the saddle ability resolves, the Mount becomes saddled until end of turn. This doesn't inherently mean anything, but another ability on the card will somehow refer to the Mount being saddled. Many Mounts have simple triggered abilities like the one Trained Arynx has—these trigger whenever the Mount attacks while saddled. But some Mounts give you a little more bang for your bucking bronco. Our old friend The Gitrog doesn't treat its riders too kindly, but you'll be in prime position to benefit.
PLOT
Success on this plane, and on other planes I suppose, often boils down to planning. Plot is a new keyword that allows you to pay a cost up front and exile a card from your hand. The card then becomes plotted. On a future turn, you may cast a plotted card from exile without paying its mana cost. Both the special action to plot the card from your hand and casting a plotted card from exile are done as a sorcery—again, meaning during your main phase while the stack is empty.
Plot is a fantastic way to set up future turns, knowing that your spell is available for no further mana investment. To take full advantage of Plan the Heist, you'd prefer to have an empty hand as it resolves. Or maybe you're still searching for a second source of blue mana. No matter your reasons, plotting the card sets you up for a potent turn in the future.
Some plot cards offer cheaper plot costs, letting you save on mana if you're willing to wait for a future turn to finally cast the spell. Some are creatures with triggered abilities that you may want to time more strategically. What's more, the plot keyword isn't the only way to have cards become plotted.
The same timing rules apply to any card that becomes plotted, no matter how that happens. It can't be cast on the same turn it became plotted. When you finally do cast the spell, you do so as a sorcery.
Success on this plane, and on other planes I suppose, often boils down to keeping your eyes on the prize. Bounty cards are a special addition to Commander decks that present players with some interesting characters to try and apprehend.
If your game includes bounties, all players use a shared bounty deck, which consists of at least 6 of the 12 total bounty cards. The bounty deck uses no more than one of any particular bounty card. After all, once they're caught, no sense in putting out another bounty on them, right? That's just throwing away good loot.
Bounties begin on the starting player's third turn. Gives the fugitives a sporting chance, you know? Each bounty card describes the condition under which a player may capture them and claim their reward. Only the player whose turn it is can claim a reward, and only one reward may be claimed per turn.
There are four different reward levels for bounties, and each bounty uses the same reward chart. If you claim a reward on the turn that bounty was first offered, you create a Treasure token—the level 1 reward. If a bounty goes unclaimed at the end of the turn, the reward level increases until the maximum reward is offered at level 4, two Treasure tokens and a card.
Once you claim a reward, set that bounty card aside. You can place it next to you for bragging rights. As the next turn begins, you'll reveal who's next to be on the run. If the bounty deck is depleted, there's been a jailbreak! Shuffle all the bounty cards back together to reform the bounty deck. You'll have to get to work catching everyone again. At least there's more Treasure and maybe some cards in it for you.
Tuesday, 9 April 2024
Alpha Clash
The lore of Alpha Clash is a rich and intriguing world filled with unique characters and conflicts, making it a captivating and engaging game for fans of science fiction and fantasy.
Alpha Clash: The Awakening begins with an explosion at the CERN labs in Geneva, Switzerland, which releases a mysterious energy that covers the world. Shortly after, people manifest superpowers and engage in chaotic battles, calling themselves Alphas.
The US military launches a response, and Claire, a former champion of previous Alpha Clashes and an immortal, emerges as a guide to help some Alphas navigate the chaos by freeing some from “The Pull.”
Coming Soon - Aqua
Friday, 5 April 2024
3 new OTS Ultimate Rare cards are available in OTS Tournament Pack 24!
OTS Tournament Packs are not-for-sale items provided EXCLUSIVELY to KONAMI’s Official Tournament Stores (OTS) to reward Duelists who play in one of our open dual or Yu-Gi-Oh tournaments!
OTS Tournament Packs give Duelists who enter the chance to pick up cards that are useful for newly introduced or recently revamped strategies, as well as picking up generally useful cards and foil upgrades. OTS Tournament Packs are also the home of OTS Ultimate Rares, coveted by Duelists far and wide!
OTS Tournament Pack 24 introduces 3 new OTS Ultimate Rares including the sturdy Link-1 monster Rock of the Vanquisher! The “Vanquish Soul” theme debuted in Wild Survivors and now you can prepare for combat in style! Once you get your hands on the new cards for “Vanquish Soul” that you can find in Age of Overlord, you won’t want to miss your chance to get this majestic monster as a stunning Ultimate Rare! Get ready to bling out your Deck and collect all the new OTS Ultimate Rares in OTS Tournament Pack 24!
Tuesday, 2 April 2024
Games Workshop - Incoming
New releases for 20th April 2024...
Warcry: Pyre and FloodThis added value box set includes the Ydrilan Riverblades, Pyregheists, a new terrain piece, Warband Tome, and accessories.
The Warcry core book is required to use the rules & content of this box. These warbands can be added to any Lumineth Realm-Lords or Nighthaunt collection.Blood Bowl: Gnome Team
Anticipated by collectors because of the geese, foxes and badgers models that allow the gnomes to perform their thematic play-style. Rules can be found in the Spike! Issue 17Warhammer 40,000 Kill Team: Nightmare
Contains 10x Nemesis Claw, 10x NEW Mandrake, a new Terrain piece, Nightmare campaign book & accessories.
The Kill Team Core book is required to use the rules & content of this box. A great addition for any Night Lords or Drukhari collector.