Friday, 28 May 2021

Zendikar Rising Post Release Event

PREPARING TO RISE

Okay, so this week we are looking at one of the sets that arrived during the lock down and for some of you it will be the first time you have got a Zendikar Rising Prerelease pack in your hands. 


For many it has been a while since you built a deck for a sealed event. Here is a bit of recap on building tips and what to expect in this set.

First things first: crack open those booster packs! Then, you'll have a stack of cards.

So . . . what now?

It's time to build your deck, of course!

Sealed Deck is a little different from normal deck building. You get to build a deck using only the cards in front of you, plus as many basic lands as you'd like. Also, unlike a normal Constructed deck where the minimum deck size is 60, you only need to play 40 cards.

The first thing you're going to want to do is figure out a method to pick which colors you'll be playing. I recommend playing two colors and about 23 spells. (Though that gets a little tricky in Zendikar Rising, as I'll explain shortly.) You can sometimes "splash" for a third color, but in general, you'll want to pick two to be your core.

Some things that may draw you into specific colors are:
A really strong rare you're excited about
Plenty of "removal" cards that can deal with your opponent's creatures
A lot of playable cards in that color
A good "mana curve" in that color—meaning lots of creatures of different costs

Ideally, the colors you pick will have all four, but if two or three of those are true, that's plenty good.

Now you have your colors down. From there, how do you take everything you have and figure out which 22–23 cards you're going to want to put in your deck?

Here's one process that may help!

First, lay your creatures out in mana-cost order. This helps you see what creatures you're going to potentially be able to cast at each part of the game. (Don't lay your noncreatures out at this point unless they're cards you are planning to play as soon as you have that much mana.)

A good "mana curve" of creatures is crucial to a successful Sealed deck. You don't want to have a ton of cards at any single spot in the curve. It's important for you to have a good mix so you can play your cheap spells in the early game and your expensive spells in the late game. As a very general rule for Limited, I would look to play something like this:

1 mana: 0–2
2 mana: 4–6
3 mana: 3–5
4 mana: 2–4
5 mana 1–3
6+ mana: 0–2

That's far from hard and fast, but it's a good place to start. Cull your creatures down to these numbers by choosing your favorites.

Now that you have your core creature base figured out, it's time to add in spells! Pick your favorites among your colors to bring your deck to 22 or 23 cards, and then you're good to go from the spell side.

The spells you're going to want the most are what are called "removal spells"—these are the spells that permanently neutralize your opponent's creatures by either dealing damage, keeping them tapped, or just straight-up destroying them. Sealed Deck Magic is all about creatures, so you'll want to play most of the cards in your colors that can get rid of your opponent's creatures.

One wrinkle to all of this are the modal double-faced cards in Zendikar Rising. Some of these are cards that are a land on one side and a nonland on the other. For example:

How should you count them? Lands? Creatures? Something else?

Well, it does depend on the card exactly, but I normally count them as a land since you can always play them as one. However, I usually want to make sure to play 18 lands when I'm playing at least one, and if I'm playing more than three, I'm very conscious about how many of my lands will begin entering the battlefield tapped. In general, playing more lands in this format can be great because of landfall, so playing 18 lands as a base is reasonable.

Here are a few more things to keep in mind for deck building:

  • You can play more than 40 cards, but you really should stick to 40 if possible. Every card you play past 40 just means it's that much less likely you're going to draw that awesome rare you put in your deck!
  • The land ratio you're looking at should be about 17 or 18 lands to 23 or 22 nonlands. This isn't right 100% of the time, but most Limited decks end up looking like this, and in general, it's what I would want to have. This can get tricky in Zendikar Rising, so be sure to check out my aside above.
  • Play a mix of cheap-to-cast and expensive-to-cast cards. If you have all cheap, small creatures, then a single big creature can shut you down. If you have all large, expensive creatures, you risk getting run over first. Stick to a mix that focuses on the two-, three-, four-, and five-mana creatures. More games of Sealed Deck are won by casting a creature every turn starting on turn two or three than any other way.
  • Evasion is important! Often, Sealed Deck games will get into stalls where both players have a lot of creatures and neither player can attack very well. Creatures with abilities like flying ensure that you can break through these creature stalls.
  • Unlike most Magic formats, Sealed tends to be a little slower. If your deck is on the slow side, choosing to draw (go second) rather than play (go first) can be reasonable to give you that extra card

Thursday, 27 May 2021

Understand the MTG Menu Options

Back in January I posted the difference between the various types of boosters and now that the shop is open again and people are once more discovering or returning to MTG I thought it might be good to look at these once again..

Make sure you get the booster that suits you!


Not everyone is always in the mood for the same thing—whether it’s selecting what to have for lunch or buying the right Magic product—so having different options available means we can serve more customers.

Let’s take a closer look at how different Magic booster offerings can satisfy every type of customer.

Set Boosters—The Seasonal Special

Considering something different and a little exclusive?

That's the Set Booster—more exciting than the usual fare with one guaranteed foil and the possibility of extra rare cards.

If you want to get a taste of everything new this season's set has to offer, whether you're grabbing a booster to crack between rounds or exploring the new set on your couch, a Set Booster will be a good choice.

Draft Boosters—The Classic

If you’re seeking a classic, you know what you like and you want the guaranteed satisfaction of consistency. It’s what keeps you coming back for more!

That’s the Draft Booster—the classic, just-like-you-remember-it Magic booster that’s been a staple of the game for over two decades. You can count on a Draft Booster for a balanced Draft experience every time. 

Theme Boosters—The Special Order

Theme Boosters are like a favorite go-to made just the way you like it. They always hit the spot, and you’re certain to walk away satisfied.

Theme Boosters are based on a single theme, typically a color, and are packed with 35 cards—more than double other boosters.

If your someone who likes to play a certain color then you will love Theme Boosters. The cards inside will be perfectly made-to-order to fix their color or themed deck.

Collector Boosters—The Chef's Choice

Anyone who asks for the chef's choice is seeking something even more unique.

Collector Boosters are just that—they show off all the amazing effects and art styles we can do with Magic, just like some of you want to do with your decks.

If you are looking to build a distinct collection, always stuffing your decks with the coolest version of every card, and always flipping to the rare slot of your other boosters first, Collector Boosters are the perfect choice.

Saturday, 22 May 2021

MTG In store W/C 24th May 2021

Last week we were once more able to have people in the store playing games. 

Initially this will be limited to just 4 players. The reason for this is that the Rule of 6 indoors is currently a legal requirement and for us to be able to maintain social distancing we only have space for 2 tables of two. 

In addition to the low capacity we are currently not running sanctioned FNM events as these are currently still on hold. We will continue to offer FNM at home using the Spelltable system.

This week will be running three casual events. Two on Friday which will be 'Pioneer' format and one on Saturday which will be a sealed 'Post' release for Zendikar Rising.

Friday's event will start at 7pm and will last for 3 hours. It will consist of three rounds of best of three games which will last 50 minutes per round. It will only be open to 4 players. You must book online to secure your place. The cost of the event will be £6 per player and each player will receive 2 boosters for playing. (One Strixhaven and one from another standard set). There will be no official prize packs for this event. Both tables will have screens in place and hand gel available and players must wear face masks when not seated. There will be an additional event in the afternoon from 4pm which is ideally suited for younger players and the format for this will be 'Modern'



Saturday's event will start at 2pm and will last for 4 hours. It will be open to just 4 players and again will need to be booked online. The event will cost £20 per player for which they will receive one pre-release pack for Zendikar Rising which they will use to create a deck for the event and a further 2 boosters at the end of the event. 

Both events will be go live today.

There may also be an additional event added on Thursday which will be a commander event. This will be announce on Discord later in the week. We will review MTG play in store and announce events for the following week on Saturday.

Summer Team Challenge


We are currently running our qualifiers for the Summer Team Challenge and thought we should let everyone know the prize structure..

 Digital Prizing

Every player in one of our events will get one code, then depending on the amount of players you may recieve more boosters depending on where you finish. 


Players participating in the Qualifier phase will also receive exclusive digital sleeves and deck boxes to be used in the TCGO. Players will be able to access these codes in their Player Dashboards on RK9.gg after the Qualifier period ends.

These will be limited to 1 of each, per unique player.


 

Additional boosters will be issued based on the following table...


 

Friday, 21 May 2021

Adventures in the Forgotten Realms

I am really looking forward coming MTG set Adventures in the Forgotten Realms.


Adventures in the Forgotten Realms is Magic’s take on the most popular Dungeons & Dragons setting, bringing the characters and experiences of the world’s greatest roleplaying game to life in the world’s greatest card game.

 
Adventures in the Forgotten Realms brings the storytelling and roleplaying of Dungeons & Dragons to Magic through every card. Fans of Dungeons & Dragons will recognize plenty of items, spells, and campaign tropes packed into Adventures in the Forgotten Realms. Fans of Magic will see how the rules and tools of their favourite card game translate the mechanics and feel of the adventures you find in Dungeons & Dragons.

We will be stocking the full range of products as well as hosting Prerelease events and drafts. More details will follow closer to the release date.

Sunday, 16 May 2021

Magic the Gathering In Store

From Monday 17th May, we will be once more able to have people in the store playing games. Initially this will be limited to just 4 players. The reason for this is that the Rule of 6 indoors is currently a legal requirement and for us to be able to maintain social distancing we only have space for 2 tables of two. 

In addition to the low capacity we are currently not running sanctioned FNM events as these are currently still on hold. We will continue to offer FNM at home using the Spelltable system.

With all of this in mind we will be running two casual events next week. One on Friday which will be 'Standard' format and one on Saturday which will be a sealed 'Post' release for Kaldheim.

Friday's event will start at 7pm and will last for 3 hours. It will consist of three rounds of best of three games which will last 50 minutes per round. It will only be open to 4 players. You must book online to secure your place. The cost of the event will be £6 per player and each player will receive 2 boosters for playing. (One Strixhaven and one from another standard set). There will be no official prize packs for this event. Both tables will have screens in place and hand gel available and players must wear face masks when not seated.


Saturday's event will start at 2pm and will last for 4 hours. It will be open to just 4 players and again will need to be booked online. The event will cost £20 per player for which they will receive one pre-release pack for Kaldheim which they will use to create a deck for the event and a further 2 boosters at the end of the event. 

Both events will be announced on Discord once they go live.

We will review MTG play in store and announce events for the following week on Saturday.

Saturday, 15 May 2021

Marvel Battleworld

New in this week we have Marvel Battleworld, an exciting new game and collectible figure set from Funko.

Currently we have several items in stock including the battle balls, starter set, Thanos ship and Ultron travel portal. Check out the video below which gives a basic overview of the game. 

From 17th May if you want to see how this game plays, then please speak to one of our team and we will arrange a time that is suitable for you.